[X] Her Numbers-class armored suit
[X] Approach the man and seek some information.
I don't know the setting or character, but
this-
She's got pretty literal mind, very little social skills, and what can be seen as a terrifying degree of faith in authority. Moreover she's got a terribly misaligned moral compass and next to no capacity too see things from a non-military perspective. This carries with it an odd degree of paranoia as well as next to no skills with a non-military capability. To top it all off she desires quite deeply to just have others tell her what to do; if without a mission of some kind she'll endeavor to acquire one.
Speaks to me.
Though as I was reading it I had an idea for slightly different spin.
Rather than playing as spirits that never directly interact with the character, i'd love to play a social character in a setting like that.
You have no combat skills, and almost no survival skills, and you're stuck in a deathworld, fortunately, you have Little Miss Supersolider Mcwatdo to help you.
Unfortunately, she has no reason to help you or do what you say, and little reason to like you. That said, she's a sheltered super-solider, or a fresh-clone, or a living robot or whatever, something that's expected to follow orders and not think for itself.
Basically? She's a born follower, not a leader. I'd say "submissive" but she isn't, really. it's not a sex thing, it's more of a "I finally got freedom after years of just doing as I was told, and it's way harder than I thought it would be" type thing. No moral compass, no sense of right or wrong, no real agency.
Sort of a deconstruction of the whole "Free the slaves" tropes. So Kirk lands on an alien planet and somehow ends up freeing a race of aliens that were kept as slaves their whole lives, or some dude from the past travels to the future and frees the robots, or so on and so forth. what next?
These people have never had to think for themselves or make even the simplest decision, everything from what to have for dinner, to what to wear, to where to go and when to fight has been decided for them. How do they cope with "freedom" and is being free always better?
In this case, maybe she's a cyborg or a robot or something, she was freed from her creator's control, and now she doesn't know how to cope. She can argue or be abrasive, she can pick a fight with you or call your plan stupid, but the moment you back down and say "ok, what do
you think we should do?" she just kind of locks up for a couple of seconds, because she's never had to decide anything before.
She's not stupid or docile, it's just that she's never even had to decide what to have for dinner before, and when you put her on the spot when there's any sort of moral or non-tactical choice to be made, then she's more likely to just defer to what someone else suggested instead.
As time goes on, depending on what happens and how the Players treat her, maybe she starts shaping up like they always do in the movies and begins to like this newfound freedom, or maybe she makes a choice that ends up turning out really badly and she decides that being responsible for her own actions is just a burden.
"happiness in slavery" not because she's in love with her slavemaster (as is usually the trope) but because she's genuinely more comfortable with someone else making her choices for her.
Freedom
from choice.
edit: I thought I was being clever, but Freedom from choice is already a trope.
then again, everything else is, so why not?
couple of notable examples that jump out at me
Some interpretations of Two-Face play with this: is surrendering to the judgments of the toss of a coin simply a way for Harvey Dent to escape the moral consequences of balancing his two sides?
Yeah, i can see this applying.
If someone else makes all your moral decisions for you, then you don't have to worry whether you're a good person or not, you just did as you were told, and none of the responsibility for what happened lays with you.
In Moscow on the Hudson the main character, a Russian emigrant to the United States, freaks out when he looks for coffee in a grocery store and is confronted with innumerable different brands. In the Soviet Union, there was precisely one medium-quality brand of everything.
wow, this one really leaps out. It ties back into the whole "never even made a choice on what to eat" thing. seems especially fitting in a futuristic setting, where they can survive on paste, or I suppose you could work it as gruel, or even MRE's if you want to go the "child soldier" route.
Even People from first world countries can balk in the face of too many choices, someone who's never had to make one before in their entire life would be
paralyzed by it.