The hum of fluorescent lights filled the open-plan office, punctuated by the soft clicking of keyboards and the low murmur of conversation. Boxes stacked neatly in the corner seemed unremarkable—until one of the interns, wide-eyed and slightly nervous, peeled back the tape to reveal the emblem embossed on the packaging: a stylized "N" paired with the faint glow of a star.
"This… this can't be real," one of the developers muttered, tracing a finger along the sleek, silver casing of the dev kit.
With the push of a button it turned on On the screen, instructions scrolled automatically, detailing the hardware's architecture: dual ARM processors, optimized for graphics and speed far beyond any handheld seen before. But it wasn't just the specs that drew gasps. It was touch screen with 4 different expansion slots.
Buried in the documentation was a note from the sender, one line typed in elegant script:
"Build wonders. Inspire faith. Create worlds."
The lead developer leaned back in his chair, letting the weight of it sink in. "Nintenda… is going to make waves."
Another box was slid silently across the desk, smaller, containing cartridges preloaded with prototype software. With a shaky hand he lifted up the small cartridge and entered it into the slot. The title screen blinked into existence: Game Halo – Pokémon Leaf Green.
The iconic pokemon music cut on with the battle between Nedoran and Gengar.
The office erupted into controlled chaos. Developers scrambled to workstations, screens flickering to life as lines of code and schematics were pulled up. The dev kit's touch interface responded flawlessly, swipes and taps translating instantly, while the expansion slots promised endless modular possibilities.
"This… this changes everything," muttered a programmer, scrolling through the ARM9 and ARM7 dual-processor specs. "We can finally run what we couldn't before. Final Fantasy, the Asmos Genos builds… everything."
Hands flew across keyboards, compilers running, emulators booting, the hum of innovation filling the room like electricity. Prototype assets from previous projects were loaded, ported, and tested. Sprites danced across the screen with unprecedented fluidity, soundtracks layered perfectly, and for the first time, the team realized the scope of what Eve had given them.
"Look at the expansions!" another shouted, jabbing at one of the four modular slots. "We can integrate multiplayer adapters, memory expansions… maybe even AR support!"
The lead developer leaned over, eyes wide, voice shaking with a mixture of fear and exhilaration. "This isn't just a console. This is a platform for everything we've ever dreamed of… and then some. Nintenda is gonna utterly destroy the market!"
===
The sun beat down on Los Angeles, harsh and bright, but within the cavernous halls of the E3 convention center, the light was tempered by hundreds of spotlights and projection screens. The air buzzed with the mingling scents of electronics, freshly printed flyers, and the faint tang of anticipation.
Cosplayers wove through the crowds, some in intricate armor, others in fantastical robes, each embodying characters from worlds both new and beloved. Rias moved among them with an almost predatory grace, her eyes drinking in every detail. She adored the chaos, the energy, the sheer creative fervor of it all.
Akeno walked slightly behind, her expression a mix of amusement and caution. "You really are enjoying this, aren't you?" she asked, voice low, just enough to carry over the hubbub around them.
Rias smiled, a sharp, delighted curve. "Of course. This… this is where imagination and reality collide. And today, we're here to witness something extraordinary."
Ahead, the Nintenda booth gleamed under the ceiling lights. Massive drawings of Pokémon from that old, defunct card game adorned the walls, vibrant and nostalgic, pulling curious crowds like moths to a flame.
The staff worked tirelessly, handing out glossy pamphlets and plastering banners across every free inch of space. Bright letters announced their slot on the main stage, promising a reveal that would "redefine play itself." Whispers rippled through the convention floor—rumors of something revolutionary.
Their competitors had already staked their claims: Asmos Interactive's Gametab, sleek and versatile; Genos Systems' Dinasphere, marketed as raw power made portable; and PixelForge's Furnace, a hulking machine promising "true arcade quality" at home. These names buzzed around the halls, each brand pulling fans and critics alike.
And yet, it was Nintenda's booth that drew the most heat, the most questions, the most hungry stares. Whatever they were about to unveil, everyone knew it was going to be game-changing.
"When does that presentation for Nintenda start?" Rias wonders aloud
"It is in 30 minutes in the main hall." An attendant states
===
The main hall was a sea of bodies—journalists, developers, and fans pressed shoulder-to-shoulder, the heat of anticipation making the air almost hum. Spotlights swept lazily across the ceiling before narrowing in on the stage. The massive Nintenda logo pulsed on the screen behind the podium, its glow reflected in the eyes of thousands.
Rias leaned forward in her seat, her chin resting on the back of her hand. She could feel the energy of the room like static on her skin, almost intoxicating.
Then the lights dimmed further. A hush fell.
From stage left, a figure walked into the glow of the spotlight—confident, measured steps, dressed simply in black jeans and a turtleneck, a stark contrast to the bombast of the convention around her. Eva.
To most, she was just another executive. To Rias, however, there was something unmistakable in the way she carried herself: calm, poised, yet radiating what felt like a holy aura which… is weird because angels never left heaven.
"Good morning," Eva said, her voice smooth, amplified through the speakers with crystalline clarity. A ripple of applause swept through the audience.
"We're here today to talk about the future of play. But not just play—the future of connection. For too long, games have been bound by hardware limitations, by what we thought was possible on a screen. We asked ourselves a simple question: What if we broke those boundaries?"
Behind her, the screen flickered to life, showing abstract shapes flowing into one another: circuits dissolving into starry skies, pixelated sprites transforming into living, breathing worlds.
Eva paused, letting the silence build. Her timing was impeccable, almost otherworldly. "We believe games should do more than entertain. They should inspire. Challenge. Unite. They should make you believe in impossible things."
The audience was utterly silent, waiting, drinking in every word.
And then, with the same effortless grace, Eva turned and gestured to the glowing shape that rose slowly from the stage floor: a sleek silver console, its surface alive with faint luminescent patterns. The crowd gasped, cameras flashing like lightning.
"This," Eva declared, "is the Nintenda Game Halo."
View: https://youtu.be/Mdm3yVPfdYs?si=jarNL1yWu_HtrOIx
"That," she said, gesturing to the massive screen behind her as the first clip faded, "was the opening to a project I personally oversaw. Pokémon. Some of you may remember it as a card game, now mostly forgotten—except in the hearts of those who once played it. We thought… why not give it new life? Why not let those creatures leap from paper into a living, breathing world?"
The screen showed familiar sprites dancing across vivid backgrounds, the crowd erupting in cheers. Flashes from hundreds of cameras lit up like fireworks. Rias could practically feel the shockwaves of excitement ripple through the hall.
Eva allowed the noise to swell, then—just as the energy peaked—she cued the second clip. The chiptune melody struck like lightning, sending half the audience to their feet in recognition. Gasps, then laughter, then wild applause.
"Yes," Eva said, smiling faintly, her tone deceptively casual, "the classics are here, too. Reimagined. Ready to be played in ways they never could before."
View: https://youtu.be/z3ZiVn5L9vM?si=G2NByX8Jr1y-idcS
"We haven't come here with empty promises. We've put this hardware in the hands of developers worldwide—dev kits shipped, free of charge, to dozens of studios. What you've just seen is only the beginning. In the coming years, you'll see entire worlds take shape on the Game Halo. Worlds you've never imagined."
The console behind her glowed faintly brighter, as though punctuating her words.
"Two of these worlds—the ones you just saw—will be ready on day one. They'll come bundled with the system. Not as add-ons. Not as extra purchases. They're yours, from the start."
The hall exploded. Cheers, screams, applause that rattled the air.