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Questionable Questing

ReinZero
ReinZero
input/comment/etc. on it would be very helpful once I get it up.

Got the revamp/modify portion done just now. Drafting a better lead in into the initial choices, which will include more/proper mentions of mecha.

My actual issue atm is mainly trying to better work out how to incorporate potential avenues for lewds.
Imabot
Imabot
Is it that Magical Girl/Boy idea that included mechs or is it something different?
ReinZero
ReinZero
No that's not included. It uses the Dungeons & Frames OP post's first half for modification purposes. I'm drafting the second half from scratch.

On the other hand... I technically have some degree of leeway on /one/ part to potentially incorporate something ish along the Magical Girl line of things. But that'd be something fairly rare in comparison (and requires a specific category of places to encounter).
ReinZero
ReinZero
So basically, magical girl/boy isn't really a core part of this design, but it technically is plausible to some extent for a specific sub-set. Though that's if that's included.
Imabot
Imabot
Avenue for lewds...Higher Female to Male ratio due to some catastrophic event? Certain drugs that Pilots use also affect thier libido? Thinking of those are always tricky.
Imabot
Imabot
I'll think about it and see what i can squeeze out of my grey matter.
ReinZero
ReinZero
I did do something for the female-to-male ratio, which... does have some relation to a catastrophic event.

Though part of why it's more difficult to pin down is/was because I'm also trying to streamline grunts/fodder for easier management in multiple ways.
ReinZero
ReinZero
One way that popped up by muse initially was a sort of "Bond" system for gauging relations level as well as the degree of non-deflection by captured enemies that you've employed as your own.

Of course, the problem with that I realized later was that it is less lewds in a sense and more making it less lewds for sake of lewds. Which... felt a bit more complicated than necessary while pushing away from the lewds goal.
ReinZero
ReinZero
Hm...tweaking that a bit to see if it helps iron it out.

Also having lulz with acronyms.
Imabot
Imabot
Glad you are having fun. I can't really come up with any good opinion for you. Guess I'm just tired right now. And distracted by FFXV.
ReinZero
ReinZero
Proabably going to split that bonds system to Bond Level / Lewd Level.

Bond Level being romancy/relationship part... and expendable plot armor points (to avoid FUBAR waifu wipes).

Lewd Level for extra perks... but this level bit is capped by Bond Level.
ReinZero
ReinZero
It would then mean that the approach to dealing with prisoners can... affect how those two bits are impacted. So that'd retain prisoner side aspects while better incorporating both relationships and lewds?

Opinion? Or is this making it too convoluted?
Imabot
Imabot
Personally I'm not that big fan of tight mixing lewd with a crunch. So it does come out little convoluted.
ReinZero
ReinZero
... or I can chalk up lewds for a plot armor rechange (single stack) as a sort of bonus for keeping invested. But otherwise has no crunch factor?

While Bond aspect is hm... yeah now I'm drawing a bit blank on this part as the idea is also to no skew to lewds as a consequence of including it proper.
ReinZero
ReinZero
Any opinion on the above bit?

Also mostly done with nation choices stuffs. Going to iron out the last bit for OP draft post... mainly what rare perk the MC has, inborn perk of course!
Imabot
Imabot
Well to you my own opinion based solely on my own preference. I'm having mixed feelings about that. I understand that nobody wants their waifu die horrible death. When it would happen some player would probably drop out from the quest. But solution you propose is a deus ex machina, that kills narrative tension for me.
Imabot
Imabot
Players will send their waifus into most risky situations to automatically win or at least have little of consequences when losing, all thanks to the dicking they got before mission. Does it have any justification in the lore?
ReinZero
ReinZero
Oh that. I more or less would cap it to a fairly reasonable extent frankly. Starting from base 0 or 1 at best. And frankly it doesn't count a quickie or the like as counting for filling up a stock/charge.

After thinking on it, and just before you posted, I was settling on relationship part affecting the maximum count. This would only go so far as well, so it's more a bonus instead of a direct benefit.
ReinZero
ReinZero
As for justification in lore, to a point really. Akin in part to a combination of extensive act of it and the emotions during it crystalizing to a stored stock that triggers when in danger, expending itself automatically to raise its chances of survival.

So in tandem that would make it much easier to deplete than it is to restock. Other sources would be more limited/restricted.
ReinZero
ReinZero
Also, to note/reminder, these would also be applicable for enemies as well too. So basically, recklessness would result in enemies potentially wiping the floor with you.
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