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Reminds me of seeing how far I could powerlevel while never leaving destiny island. Like...level 30 or something, then I got bored. I think I fought Tidus for the ease of acquiring XP quickly without needing Rikku tier reflexes.
I think bouncing wakka's balls back at him would be better for that as its infinite xp in one encounter, if you don't hit him with them. Not sure, I actually don't have the patience to power level on the island and I salute you for getting to level 30 there.
Deflecting Tidus' staff attacks is free XP too, and as a bonus..you can't accidentally hit them back into him, so you don't have to worry about the KO.
I always grinded with wakka. The timing for selphie and tidus' attacks are kind of tricky. There's not much point in actually powerleveling on destiny island, though; you're much better off getting to level 5-6 there, just to keep the game entertaining.
In a lot of games, I don't actually find the mechanics that fun -for example, any menu based RPG. So instead I make mechanical fun by dicking around. Kingdom Hearts had okay mechanics, but really...I had enough fun working out the best powerlevelling strats to replace any fun lost to difficulty degradation.