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  1. Esquestria: The House of the Sun - A pony cultist experience

    To be fair we tried 3 times to so far to remove the manuscripts. Velvet is both the bureau boss, and the mother of the head of the entire governmental branch. At most it eats a Luna action.
  2. Esquestria: The House of the Sun - A pony cultist experience

    We would have to lower the DC by a full -40 for the investigators to clear the DC. At most they have +25 best in the world -5 paranoia. And even then they need a 99 or 100 to find anything.
  3. Esquestria: The House of the Sun - A pony cultist experience

    I don't understand the obsession with false evidence planting the DC is 159 even a natural 100 + 25 won't make the DC even with a -30 mod to the DC. Better to just drop Lore one level of information so the Bureau starts being useful.
  4. Esquestria: The House of the Sun - A pony cultist experience

    1 of 3 possibilities, the DC is lower for each evidence, the Bureau gets a roll for each evidence, or both.
  5. Esquestria: The House of the Sun - A pony cultist experience

    [x] The bureau starts being useful. -[x] You decided to start laundering some Lore-knowledge... (Lores will be picked at Velvet's discretion) --[x] [LORE-ONE] You planted something that, in its own narrow way, has some practical use. (One Lore shared, counts as "two" evidence) We really need...
  6. Esquestria: The House of the Sun - A pony cultist experience

    We explicitly cannot cover up evidence form any source.
  7. Esquestria: The House of the Sun - A pony cultist experience

    Velvet's a unicorn, a wealthy, a wealthy unicorn with the spare time to learn odd ball spells as suit her fancy. As for the corpses we live less then a mile from the Everfree Forest, which house monsters aplenty, and weird thing like the weather moving on it own.
  8. Esquestria: The House of the Sun - A pony cultist experience

    Did you miss that Mareinette when out of her way to perfectly control the narrative to be what Velvet wanted. Mareinette put out pieces of information in such a way to guide them to the chosen outcome. Yes the know their was more then 1 person attacking Velvet, but that is just the difference...
  9. Esquestria: The House of the Sun - A pony cultist experience

    I think people are really over-blowing the Wendigos they need to be in a group to be an actual threat Celestia won't just teleport in and vaporize instantly. And Copper was smart enough to assign a pony that knows how to care for the jars, to oversee them for the base move. They will either...
  10. Esquestria: The House of the Sun - A pony cultist experience

    Lore 1 is a must we need to bureau to start being relevant. Apart from that we must give a warning about the worms. It very easy to get to the Dreamlands once your past the crossroads, Velvet managed it with Lore values of 1-2. If they don't know to avoid the Worm we will have Worm Hosts on our...
  11. Esquestria: The House of the Sun - A pony cultist experience

    Thank you @OurLadyOfWires this is pretty much exactly what I want to see to clarify the voting.
  12. Esquestria: The House of the Sun - A pony cultist experience

    Perhaps you should boil down the biggest plans into a few general plans based upon what Velvet predicts will happen. I would like a simple informative post about this. I do recommend making a new threadmark and only counting post from that point on, just to consolidate things so we don’t have 20...
  13. Esquestria: The House of the Sun - A pony cultist experience

    Thinking the vote was badly explained, let us try a better format. This vote is about intent not hard facts, better I think decide a course and let the GM decide the specifics. [X] Give evidence focused on the bureau to start utilizing/developing lore knowledge, targeting development of the...
  14. Esquestria: The House of the Sun - A pony cultist experience

    Cadance is a trained ruler, not a trained detective, they are entirety different skill sets. And it does not matter how good Velvet is she will have a bad day, while the Bureau ponies are throwing 50+ rolls at Velvet.
  15. Esquestria: The House of the Sun - A pony cultist experience

    These are the ponies that not only make their living by investigating thing, and noticing the minor clues that revel the truth, but are the ponies that stand above the rest in skill and ablity. They will have noticed Velvet's limb basically upon first meeting her, because that something obvious...
  16. Esquestria: The House of the Sun - A pony cultist experience

    I really think people are not considering who is going to discover this, the best mortal detectives in the nation. Giving them the details The Forge's Redemption is a terrible idea. Again these are the best detective in the nation they will have already discovered that Velvet suffers from an...
  17. Esquestria: The House of the Sun - A pony cultist experience

    One of two things will happen if we give them the ritual. 1 they try it and it does nothing and is dismissed as hogwash, or 2 they try it fail because they lack lore knowledge and probably kill someone, label it dark magic. And we go back to being unable to use the ritual to heal the scars. It...
  18. Esquestria: The House of the Sun - A pony cultist experience

    -[] Plant the details of the Forge's Redemption Their is literally no point in this anybody that makes into the Mansus automatically learns the forges Redemption. They cannot even understand it until they make it into the Mansus proper.
  19. Esquestria: The House of the Sun - A pony cultist experience

    1. Equestria has not had any wars for a long time issues are another matter entirely. If they don't have a way to rapidly deploy ponies to handle natural disasters they would have already have failed as a nation. The existing system could easily be repurposed for military ponies. 2. Very few...
  20. Esquestria: The House of the Sun - A pony cultist experience

    Frankly if the Ponies don't have a rapid response force 10k strong ready an able to teleport to any area of Equestria 10 in minuets flat, that on them. That the bare minimum basic level, stuff they should have for their level magical ability. Especially with the recent militarization the nation...
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