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  1. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    What if instead… We spend Velvet actions on summons and crafting reagents for Calling of Influence. I think we can't actually do CoI next turn for it to apply between T24/T25, but we can set up for decent bonuses? Might be bits-capped though, hm. Well Selene will still literally roll the...
  2. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    This is a good point. If we are basically planning for All In at the end of T24, are we probably better off going Glare? We don't have that many actions left to strengthen ourselves that need rolls. Cherenkolt/Mareinette/Smiles friendship are roll-free. SH Sacrament (Baldomare) and Lantern...
  3. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I think: Chance of upside + 0 chance of major downside >>> worthless scrap + chance of trait!
  4. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Really? The Knock scrap seems incredibly wasteful. We've gotten one trait from book reading, and it was Level 6, wasn't it? Hedging for upside in a world where next turn's Soothe the Sun goes well/we succeed here feels like a better play. Hedging against the very low possibility of failure by...
  5. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Thanks for the Bit Math. So if we did want to scry Forge 6 expedition, it would put us over and we'd have to cut something...
  6. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I pretty strongly think: 1) We should send Mareinette and Axe on the Level 7 Book expedition, not just Axe + Cherenkolt. It's very important, and I think Axe solo risks too much on getting stun-locked by a social check. 2) We similarly shouldn't expect anyone to solo the Forge 6 expedition...
  7. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I don’t think we can Soothe the Night/get a roll on Soothe the Sun more than once per turn. @OurLadyOfWires can you confirm?
  8. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    FWIW I wouldn’t assume that Celestia going 4>5 will follow the cadence of her growth so far. But I accept that it might, and thanks for doing the math.
  9. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Moth Sacrament or else we risk immolation if Celestia reaches Lantern 4 next turn. Grail Sacrament with Mareinette unless we want to pay her binding price. Probably we can argue over whether we can afford to scrape one more extra personal action our, and could put that to idk, Smiles or...
  10. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I, for one, have been curious about Hyperthermia mechanics for eons and would be fascinated to see what they entail! :V
  11. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Wasting more actions on studying the ritual is really silly. It kinda made sense to take the first step on the path, just to make sure we weren't missing anything, it makes absolutely no sense to invest what's required in taking more. Because think of what is required. We have multiple actions...
  12. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Are we really sure Purification is necessary? As opposed to doing the Level 6 Reagent Expedition next turn, and putting off Cherenkolt befriending by 1 turn? Expeditions are strong and good and useful...
  13. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Lord, those rolls, that's an oof right there. This is a Horror Quest in full force!
  14. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    @OurLadyOfWires This was described in the vote as having a progress bar that starts at 0/300... did something change or is it just a typo?
  15. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    It's an interesting thought. In-universe one Bureau action has narrative weight in a way most "single actions" does not -- this is the action of hundreds of Equestria's finest, after all. But you raise a good point that Name actions are so high-value... The Selene idea is extremely tempting...
  16. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    There are times you can really tell that Moth was the lore chosen in that first quest vote, that it was Velvet’s first lore to 3, that it was the first lore we taught Selene. This update felt like one of them: pretty much the entire truth, but it’s refracted through a plethora of deception...
  17. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    @OurLadyOfWires Does sending Smiles as a consultant earn him any Befriending points..?
  18. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I think Comet has take a Lovers victory, and isn't really interested in pursuing deeper degrees of Edge Lore even if they were available… Assuming you’re asking if Smiles can give the Pony who rejected the Colonel’s influence a Sacrament.
  19. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Take three wounds in the Depths of the Ruined Church? Simply destroy it and all is good!
  20. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    @OurLadyOfWires So we'd be at 3/3 health, but still Dancing with Death for the turn? Or just that even if Dancing with Death, if we killed our foe, we'd then be restored to full health/out of Dancing with Death? That would be fascinating, I wonder how the people around us would react.
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