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  1. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Well. I do love theorizing. But I really hope it's not that opaque. You're right that it fits on the narrative level. But on a gameplay level, it would kinda suck to have this really cool power we've gained be something we have to gamble on, rather than clearly delivering an effect.. For...
  2. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    So interesting! And so tantalizing! It’s opening a present to see a note that says “you will encounter presents over the next six months.”! The mystery has been pushed out a step further! I am so curious here what this will look like.
  3. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Well that was badass. Loved it. I was so tempted to scroll through the rolls to see how it went before reading thoroughly, but I’m glad I didn’t. A really nice and dramatic scene!
  4. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    This was fantastic. Feels deeply accurate to both of them. The world spins on, while we’re away…
  5. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I can already see the RA of awakening Softy to save our family from Mareinette in my mind. It is so, so, vivid.
  6. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    One piece here is that, well, Wolf actions are also incredibly valuable. One got through a door. One killed the Quest’s BBEG at the apex of his plan. They’re not something to be spent lightly, even considering them purely as a resource and not, y’know, ceding power and influence to literal...
  7. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Man, I’m impressed you simulated it, I pay attention to numbers and I don’t have a clue how multi combatant combat works!
  8. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    It's a valid PoV, but I find some of this thinking a little too cute by half. Arguing that for one reason or another, taking a less effective option now will actually be most effective in the long run… it seems like an epicycle that takes a lot of justification. Like our baseline should be that...
  9. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Hey, someone will keep up the Candle Dust deliveries :V Okay, very morbid humour aside… I took the update as showing we don’t really have that sort of relationship? He’s not going to come to us with concerns. He’s not going to falter and explore those fears. He’s a scientist, and he has...
  10. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    [X] You gave him an ultimatum. I get an ultimatum is harsh. I just don’t think a warning is going to do much — to a man already haunted by nightmares and pushing on all the same — and I really do think the Celestia doom clock is very bad.
  11. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I can accept a warning? Mostly because when we have a chance to nudge discovery slower, I think we should take it…
  12. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Thinking on it… I really want one of the bottom two options with respect to Eclipse. The Celestia doom clock feels like one of the biggest threats we have, these days. Windy is a threat to Equestria, Neighnea… well she might be a threat to us, just highly unknown. (We’re kinda treating her like...
  13. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Wait a second, this introduces a problem, it doesn’t solve one. The Bureau thinks Velvet used the ice magic when she was attacked by thugs. That she’s some terrifyingly competent cryomancer. Now they’ll be fighting a foe who is clearly the one that wields it. The obvious inference is that no...
  14. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I think we should open it! Seems like a fun time. God it was spooky to see the Master back. @OurLadyOfWires Do we know the combat bonus on our constables :V
  15. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I’m glad it was enjoyed — and that it fit with the snekrament, which certainly delivered after all the anticipation! Ahhh, dancing around core questions and giving tantalizing hints but not a clear-cut answer, where ever could I have learned this from… :V
  16. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    No no, ignoring Neighnea and Windy will only have positive dividends, think of our precious AP!
  17. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    https://imgur.com/VVRNKbf I thought the update's title felt familiar... Hmm, I wonder what the third chapter in DoA's story will be? The Velvet and the Axe? The Summoner and the Axe? The Murderer and the Axe? It's on the tip of my tongue, just not quite there :V (A fun reminder of how long...
  18. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Right now, the dominant plan seems to be "Pay her next cost and hope we can go All In before the third one comes up". It seems very silly to me that ignoring her will work out in our favour, and similarly unwise to try to take her in a heads-on confrontation. Even with Biedde in our pocket...
  19. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Sure, though Biedde is at least one hurdle earlier. And he's also weird in being not befriendable. Even more importantly, we shouldn't be constrained to existing locations from meta-knowledge when thinking through where the Forge Name could be. There's no Valley of Keys on the normal map of the...
  20. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I'm actually quite doubtful if this, for two reasons, though admittedly they're both very metagamey. 1) We're going to the Malleary for the Juicer. And we'll also find the Name? I don't think we get things so easy. 2) I think Bird pre-planned where the Names are, connecting it to their...
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