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Any games like Space Engineers but more car-centric?
Specifically being able to build bases to house industrial contraptions and mad-max inspired hot-rods.
Had a random AU idea where Menagerie was ruled by pirates for a long while. Along with a return to my High Faunus idea but the overwhelming majority of HF live underwater and only recently hit critical mass that caused them to become relevant to the global stage.
The issue is they've more or...
Got a bunch of games from the winter sale yet I've mostly been playing Warframe and a literal waifur collector called Nolgorb's Ordeal.
Also starting Siralim Ultimate. For some reason I have a lot of PC RPG games that I've never actually played. I also got both Starcom games from Wx3 Labs. It's...
I want a game with the immersion of Egosoft's X games but it's basically Transport Tycoon.
Not Satisfactory but gives the option of driving through point-A and B to sell stuff, or set up a railway to do it automatically. Said points being actual towns and industrial facilities.
I think Voxel...
Theologian OC's quotes that sounded deeper in my head. An alternative execution to fire-and-brimstone types since his religion believes in divine fallibility.
"Why did God leave you unfinished?"
"God makes mistakes, we exist to correct them."
I'm currently thinking up a pitch for something obviously inspired by Pokemon infinite fusion but considering the actual cost for spritework, the need for limitations.
Or a small roster of base types which then escalates from combining them with other types with the end result serving the...
Closest I can think of is having a religious protagonist. Not in an abrihamic faith but rather esoteric concepts that are consistent within the multi-verse. Combined with being a 400lb wolfman who abuses his regeneration for immortality.
I feel like making a statement but may be incorrect since there's other factors like numerous extinct races and the weirdness of the ainu's appearance which can be read badly out of context to suggest most of Eurasia used to look white until a combination of a Han invasion and proto-turks taking...
Apparently, Space Engineers 2 is going to have a more coherent story. Possibly in the aftermath of a sleeper-ship colonizing a relatively distant section of space, due to being in the year 10,000+.
Technically yes but it depends how "old" you count.
At best you can divide between Post-aryans and pre-aryan-Europeans. Who themselves likely wiped out the builders of most monolithic structures. Although there's some interesting genetics to dig into like Atlas Berbers and Sami having a shared...
Is it a good time to bring up my theories regarding Vanir and Jotun being blond Native-Europeans/Pre-Aryans, with the former completely subsumed while the latter became Sami, and a general term for foreign "gods" from different cardinal directions.
Also the 9 realms referring to a plane of nine...
I like how in Rusted Warfare's Pride of Nations: They are below us mod, you can send the police to arrest old ones and penal conscription implies you drafted them into your army.
I like how some of SUSHIMAKI's total conversions for Rusted Metal share the same universe. Along with how they usually do something different instead of just copying the games they're based on. Like in StarRust where the not-Terrans are split into two unique factions.
As for the lore itself...
Continuing from the day before yesterday, Rusted Warfare has to be one of the BEST and most underrated indie RTS games out there with an impressive modding community. There are mod authors with multiple different total conversions which change it from a Total Annihilation successor to...
I can't help but have serious thoughts about Minecraft forks about a game that ended up turning into an absolute sandbox when one of the major ideas during the Notch Years was making it an open world RPG. Which sounds interesting on the surface but I can't really think of any executions outside...