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Oh, using Aylin and that necromancy ritual she was trapped in from act two! On the one hand that's a clever workaround to getting the giant psionic brain defeated, on the other poor Aylin is getting to experience her brain turn to mush repeatedly.
I didn't see that coming. Was thinking you'd be...
That's a pretty great trick, yup, for both readers and Oein. Thought they were about to raid her base, but it was a trap to lure her outside - shortly followed by a very big explosion.
Can you use the big bomb + invulnerable sphere trick in the game on enemies?
That's a quest which doesn't get followup in the game's Act 3, actually. You go investigate the fireworks house but nothing is there as a quest trigger to progress stuff - seems to have been content only partially completed which got released. Cliff's route of it being a bunch of crazy folk is...
That's a sneaky way to break into the underwater base. Just use people who Gortash believes are solidly dead already, and he "knows" you don't have resurrection magic to pull this ploy on him.
Dunno how they'll deal with the bombs, admittedly.
I was wondering about that, trying to recall if it worked that way in-game. I think your route is more fun overall - doubt anyone there wanted to remain enslaved to Raphael.
So how powerful is the devil, anyway? A lv12 team of 4 can defeat him from memory, so likely not the highest totem pole...
Yeah, I realised afterwards he wanted me to get angry with him. Alas I didn't know at the time and thought I was being all nice and reasonable - not like Durge needs the rocks to help rule the place.
I actually tried to ally with the guy on a murder Durge run, and he just decided to betray me once I got all the other jewels and handed them over. Evidently he didn't want an equal partner who was happy to let Gortash hold all the mind control rocks; I was actually kinda offended.
Gonna be...
I forgot Mol wasn't somewhat decent thanks to your characterisation this fanfic, I confess, so good job.
As for Gortash pretending to be a prisoner the gang try to rescue, that's quite clever. Not like he had a chance to chat with the party calmly, unlike canon.
Minsc is great fun as a character, and utterly confusing at the same time. Guess that's what you get from min-maxing strength and using intelligence as a dump stat.
The Emperor is no more. Dunno why he thought his pedigree would impress Hawke either, as a foreigner to Faerun.
Sometimes the game puzzles can be very silly, as solutions go. I can definitely see "stop doing X to break Y" as a note from management to incompetent staff though :P
Someone who exaggerates and overemphasizes events, often in a comical manner. I believe it first showed up in plays and other live action acting to help audiences grasp the character's personality, as you can't really see into their head unlike with books.
Mm, the hair colour being a gift from your deity does appeal more from a magical viewpoint.
Glad to see Ketheric isn't eternally damned, he was starting to repent by the end there.
I don't remember if I ever cheesed any of those, vs do them as outlined. Certainly a bit amusing that there's multiple solutions to the problem, though.
That's sure a nice resolution to Karlach's heart problem. If the protagonist wasn't romantically involved with Shadowheart I think he'd be getting his pelvis demolished that bedtime :P
The house of healing was always pretty creepy to me. Horror doctor and staff, blah.
I can't imagine the group would react well to meeting another mind flayer regardless, even if that one didn't mean them harm. They'd have a bit of a negative view of them after almost being used as a breeding ground for baby mind flayers.
Still used as, really, until the tadpoles are gone.
Oh right, Wyll would normally go straight to the nine hells if he died. Never occurred to me that's kinda odd from a plot perspective while playing the game, as Withers was a blatant videogame revival mechanic - just in-setting vs pure game mechanics.
Seems handy having Helsin around to point...