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  1. Esquestria: The House of the Sun - A pony cultist experience

    As I have repeatably mentioned we need Mareinette on our side. Both for getting Heart 4, and for the final all mission. We do not want to be facing down an enemy Mareinette for the final mission, which will happen if we don't befriend her. Don't think for a moment any of the names lack other...
  2. Esquestria: The House of the Sun - A pony cultist experience

    Look it either 1 ponies dead and a friendly name, or 3 dead and an enemy name.
  3. Esquestria: The House of the Sun - A pony cultist experience

    In case you forgot Rich and Spoiled are heading to what amounts to a divorce. To the point they have already asked Velvet whom she is going to support. And we really do need Spoiled to be a Minion as their will be a gap between the Moth and Grail Sacraments. And we cannot just imprison Spoiled...
  4. Esquestria: The House of the Sun - A pony cultist experience

    Reminder it not really an option to social both Spoiled and Filthy. And we really need Spoiled finished this turn, and she has needs to go up 2 stages minimum plus another from the Leash to be used for the Sacraments. My opinion is we should just use the Leash on Filthy, to start bringing him...
  5. Esquestria: The House of the Sun - A pony cultist experience

    Mareinette can only social one person at a time. And that is on Spoiled so we can Moth & Grail Sacrament her next turn. Velvet is she can spare an action should try and get and confidants thou.
  6. Esquestria: The House of the Sun - A pony cultist experience

    With the Bureau loyal I don't see a reason to not attack the changelings this turn. Deal with them, and get prisoners for the Lateran Sacrament, send along Biedde to back them up to be sure.
  7. Esquestria: The House of the Sun - A pony cultist experience

    We should just sell off those minor level 1 artifacts. That would get us 300-400 hundred. More is we have Mareinnate do the selling.
  8. Esquestria: The House of the Sun - A pony cultist experience

    The woods used to cover the Dreamlands. The protections weakening is why they did not, even back in Luna's birth time.
  9. Esquestria: The House of the Sun - A pony cultist experience

    Yeah that one is can be super hard with the fascination buildup. Maid's in the Mirrors are my go to, since once you have one, you can sacrifice them to get another, getting a winter influence to generate dread. What your setup going into an apostle run. I like to ditch all artifacts but the...
  10. Esquestria: The House of the Sun - A pony cultist experience

    We can still scry for Neighnia. We have the Lateran Name she won't be able to hide. And yeah that bit with Baldomare was a clusterfuck. A minor risk Selene's return being delayed by a turn was absolutely worth keeping Baldomare around longer.
  11. Esquestria: The House of the Sun - A pony cultist experience

    We can get lots of money fast by selling minor artifacts they go for around hundred bits per level, and that for artifacts nobody knows how to use.
  12. Esquestria: The House of the Sun - A pony cultist experience

    Yeah an actual functional cult is a lot of pretty powerful and useful benefit. They get like 200 bits to spend on cult stuff every turn. They have not paid out of pocket for rituals in in the last 6 turns.
  13. Esquestria: The House of the Sun - A pony cultist experience

    It very bad to be an Alukites they are barred from climbing the Mansus they are under the current rules forever barred from the Glory. That the equivalent of being dead, to those that desire the Glory that the same as being dead, you are forever denied the one thing you really want, forced into...
  14. Esquestria: The House of the Sun - A pony cultist experience

    For my opinion I think people are severely not getting what Mareinette wants out of friendship with Velvet. That being to change the rules of the Mansus to get rid of the Alukites system, and removing the Crime of the Sky. Something I will point out was beyond even the Sun-In-Splendor the...
  15. Esquestria: The House of the Sun - A pony cultist experience

    All the Names are super old and skilled in all lores that why they are Names. Assume all the Names have 5-6 in every lore.
  16. Esquestria: The House of the Sun - A pony cultist experience

    My opinion has not changed. You cannot allow someone you don't trust to have the Glory, that is the same as killing yourself. Mareinette will fight us in the final all in mission if she is not a friend, and don't think for a moment that Mareinette is not Edge 6, entire Name hit squads have tried...
  17. Esquestria: The House of the Sun - A pony cultist experience

    Cadance being an Alicorn will naturally be good at the lores. Her starting to get lore knowledge just from reading the Research division notes, which she can access is perfectly believable. And teaching her about the Lores is better for getting the Forges Redemption anyway. As Cadance is a much...
  18. Esquestria: The House of the Sun - A pony cultist experience

    [X] Turns out, she just needed more friends. Getting Cadance into the lores starts massively improving her abilities, which is important for delaying Celestia, her spending actions on lores not Lantern is a win for us.
  19. Esquestria: The House of the Sun - A pony cultist experience

    Yeah questers not taking chances, even for things that would massively payoff because of 1% chance of failure, is to great a risk, is known issue.
  20. Esquestria: The House of the Sun - A pony cultist experience

    [X] You gave him an ultimatum. [X] Open it. Anything that delays the doom clock is good, and would rather not have to spend an action to get Ash to hunt him. 7-1 is an easy victory for us, it would need a several 90+ roll to even hope to do anything.
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