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Nah, an influence we call ourselves lasts 2 turns — ie would apply to All In.
It's totally valid to say we've bet on not needing to go All In at the end of this turn. But I agree that's probably a bet worth making.
Okay, thanks!
So we should in general choose Save/Ruin, and let you handle the best narrative approach to it @OurLadyOfWires ?
I'm totally happy with that, but I guess I'm not really sure where the room for the write in is :V
Mmm, sounds like the castle is suffering from Hyperthermia!
@OurLadyOfWires What I would like for the Filthy marriage is to shatter Spoiled's confidence (that she can play this game of nobility, that she has people she can trust outside of Filthy, that she can have friends in this world...
Hmmmm, so how useful is a Mare in the Light?
We can’t use it for Cover Your Bases. We could toss it at a Short Expedition with Axe and maybe another Name? We’ve got 2 spare Manehattan-sourced expeditions available.
Anything else?
Wow, very rare to get a glimpse at the Wasn’ts, and what a delight.
I really like how distinct they feel, and how not-too-complicated mechanical effects really speak to very different combat styles.
Thanks for sharing. Now that we are at the point of making some awfully definitive decisions...
Generally fine with everything, but I really think we ought to use the Bureau on more useful things. Even if that use is long-tail benefit.
[X] Plan: A Song of Light, Bureau Doing Its Job
-[X] [DETECTIVES] Investigate Dodge City
-[X] [CONSTABLES] Plan and execute a raid. Within Equestria, or...
We've been told that Bureau expeditions will play out differently than conventional ones, and I think this is overly-confident when we haven't seen even one unfold.
...I will also be sad if the Bureau meets the same "Time to make us [resource] again, dear!" fate as Rarity, and don't really want...
I can see the future unfolding, and in it we "can't target detectives at Windy because it will scare him" and so take the much gentler action of not doing anything related to Windy instead :V
Hmmm...
@OurLadyOfWires Can we target our detectives at Neighnea?
If we've got ~1 turn left, it's zero value, but so is everything else. Fine.
If we've got ~2 turns left, it's very marginally worse, because maybe we have an expedition worth doing. Feels absurdly doubtful, but fine.
If we've got ~3+ turns left, I'm not entirely sure we want to just totally...