• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

Search results for query: *

  1. Exalted 3E Discussion

    Okay, I know we're just going to be going back and forth forever at this point, but there's still a last thing I want to address. This argument still doesn't make any sense. Turn order is not even remotely a derived value of initiative in the way Join Battle is a derived value of...
  2. Exalted 3E Discussion

    Okay, really, that's enough. My argument is that 3E makes relative initiatives easier to track. Of course asking your GM would give you the answer, but that doesn't make it any easier. ...But... Your initiative is your place in the turn order!!! If your Initiative is highest, you go first...
  3. Exalted 3E Discussion

    Well I say as much in my post above, so no stress :3. Sleep good!
  4. Exalted 3E Discussion

    Okay, but, I honestly am way more confused when I try to figure this out, compared to anything in Ex3. I'm going to have to read what you wrote a few times to really understand it, and I'm fairly certain that my players won't get it all at once either. You have a health pool to keep track of...
  5. Exalted 3E Discussion

    No, that's definitely 2E. That's much simpler than you genuinely seem to think it is. ...It's very important for a player to know not just when they get to act, but when an opponent gets to act relative to them, you know? Especially if both that player and that opponent have already...
  6. Exalted 3E Discussion

    I'm not sure what that is. Usually what I had to do was mark which ticks each player or NPC got their first action, and then add from there in a column on a word doc. It would look something like this. Tick 0 - Dawn, Night Tick 1 - Infernal Tick 2 - Demon 1, Demon 2 Tick 4 - Zenith Tick 6 -...
  7. Exalted 3E Discussion

    No, because as we both know from experience, what tick we can act on has less to do with when we can take our next turn in comparison to who is able to act for the span of ticks in between my actions. Which changes depending on what actions everyone else took earlier, rather than being a...
  8. Exalted 3E Discussion

    No problem, I'mma get work done!
  9. Exalted 3E Discussion

    Whereas turn order in 2E is a flexible, transient thing that can change moment to moment, rather than at any reliable interval. Further, the only thing necessary to keep track of turn order is to simply write down one's current initiative. Ticks, meanwhile, involve an extra element of math that...
  10. Exalted 3E Discussion

    This is absurd. While different factors and actions can change Initiative, different charms, actions, and weapons change speed. But it's always clear, with initiative, who gets their next action. Further, with ticks and speed it's almost a constant that a person with a knife can get more turns...
  11. Exalted 3E Discussion

    Absolutely not. Initiative is significantly simpler to track than the nightmare that was tick combat and speed. The basic idea behind initiative is that the largest number goes first, and hits the hardest. Contrast this to 2E, where every player could have a different speed even from turn to...
  12. Exalted 3E Discussion

    Reading it is one thing, but playing it is another. A lot of people genuinely like the combat system, and your arguments don't gel with the actual experiences a lot of people have had with the system. Good luck :3
  13. Exalted 3E Discussion

    Weighing in (for the first time on these forums, hi :3), I really do prefer Ex3 to 2E or 2.5E. For all the complaints about having to track initiative on top of everything else, the fact remains that the initiative based combat is 1. Not difficult to track, 2. Genuinely dynamic and exciting, and...
Back
Top