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I suppose he might, though it's really not a specialty of his unless his intrigue stat is a lot higher than I thought.
Which, in fairness, as an immortal guardian it could very well be.
Yeah I think I could support that adjustment.
I suppose of Rarity leads the expedition, that would free up Biedde to contribute to the Search for the Outsider? He presumably would have a higher bonus than Rarity at that.
Not gonna lie, I did not expect Bastet to go this route. Then again, I don't remember Bastet ever having any *real* screentime in the show.
Well done, Zoat.
Y'know, no, I had never considered this. The imagery of 4 things Old and Terrible marching on Copper -- led by Rarity, fashionista extraordinaire -- is a funny one, and I'm glad I now have considered it.
:V
Lots of possibiltiies at AnyDice here.
Search is 1d100 + Intrigue + SH Application...
Personally my intention is to send our mob after Copper specifically, between Mareinette, Biedde, and Baldomare interrogate her for everything we need (documents, Winter-Name, invaluble treasures) and then kill her to finally tie off that thread. Afterwards her remains can be left as evidence of...
[X] Plan Time's Up - Rarity Digging
[X] Plan Time's Up - Rarity Searching
[x] Plan Let's Get That Outsider:
[x] A tighter security detail
I think this new "Rarity Digging" plan is underrated and superior to all the other plans that create a prison, since they don't make a lot of time for...
There are still some ponies whose reactions I want to see to the attack.
Like, take our uncle. Last he knew about us, we had led a giant operation to take down the Blueblood noble family. Then, this month, we write him a letter asking about what the nobility opinion is on us, he finds out we...
If servants really generate suspicion then it is too a malus, and coupled with the fact that we were explicitly told that forge pony would be better it is not at all obvious who would be considered as a better choice.
Although have people considered having Rarity lead assault on Copper? We...
This is from this threadmark.
The mechanic to heal your wounds will be as follows, the same as before:
(NOTE, the following is not updated, it is a copy-paste from turn 13)
[] You are wounded! (You currently have 1 wound. You must pick one of each option.)
Mareinette giving a Heart influance is probally the best, that helps healing and should buff it enough not the need a action to heal the 2 wounds, if we spend money. Second Heart is also good for social.