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  1. Cherry Lover

    Fate/Reach Out (Fate/Stay Night x SMT Persona 4)

    Yes, and?
  2. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    I'm bringing the book! I did totally forget about the noose, though.
  3. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    If we're not sending Baldomare, we really want the SH3 artefact, because that's +15 on a roll that seems guaranteed. Also don't forget about the Winter 1 artefact, may as well bring that along for +5 on a Winter roll.
  4. Sveta08

    Esquestria: The House of the Sun - A pony cultist experience

    With Baldomare going on the Grave Expedition, the Secret History Artifact won't be of use. I am pretty sure we can't use the unidentified Knock 2 Artifact until it's identified. The Heart 3 Artifact I would rather keep with Velvet, in case there is any unfortunate Heart Rolls that happen this...
  5. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    More or less. There wouldn't be a warning about how bringing your artifacts on expeditions might mean they could be lost or damaged if that wasn't a risk, and the SH3 artifact seems the most likely to actually be used. Losing all of our Level 3 artifacts because a roll got fumbled would suck a...
  6. Esquestria: The House of the Sun - A pony cultist experience

    With the revelation of a likely priority list, here are how I would personally list them from most to least urgent. You may critique this as you see fit. Destroy any evidence that ties us to the Cult, and any other random Resources they have along with them While this may be an unpopular...
  7. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    Why are you don't take artifacts on expeditions? Are you afraid that they would be damaged?
  8. sickboy398

    Fate/Reach Out (Fate/Stay Night x SMT Persona 4)

    It's NNN dude
  9. Sveta08

    Esquestria: The House of the Sun - A pony cultist experience

    With that said.... Draft Plan Plan: Down but Not Out -[] [BUREAU] You will assault Copper BEFORE the Bureau picks her trail. -[] Assault an opponent (Copper Secateur) --[] Who is going? (Baldomare, Mareinnete, Daughter of Axes, Biedde, Selene) --[] What are they Taking? (Two Wrong Keys) --[]...
  10. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Also, a tentative plan (plan variant?) primarily based off of @Steady Gaze's plan, now with more Cherilee, adjusted assault details (but keeping the broad strokes), and less stuff on the Grave expedition. [] Plan Leave No Trace - Cherilee Social & Tweaked Expeditions -[] [BUREAU] You will...
  11. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    This is fair. But I'm not confident the next step after finding the Outsider will require both these steps to be complete. I think there very well could be something we can work on after the Outsider is found (if it's bound, how do we release it? How do we get it to the Mansus to stick in the...
  12. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    We do still need to find the Outsider Juicer, i.e. explore the Malleary. Which, all things considered, I think would be kind of a bad idea to do next turn. So I think finishing up the Outsider Search on T21 if we hit the ~25% chance of failure wouldn't really that much of a setback.
  13. Esquestria: The House of the Sun - A pony cultist experience

    Not looting the place (aside from removing Evidence of Velvet) could also be a good idea, as Lore related stuff could be used to launder the Lores via the Bureau.
  14. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    My priorities: 1) Kill Copper 2) Neighnea, ideally secured for ourselves, hopefully denied to the cult, failing that at least scouted. This is a NAME! Pretty important! 3) Resources, focused on our manuscripts 4) Inner Circle 5) The rest. I could see an argument for swapping 2-3. Rest seems...
  15. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Sure, but like I said: that's what our agents are for, to clean up the rest of the cult once we've dealt with Copper. One of the main reason Copper is getting dealt with via Names to the face is because she knew us personally and is either Grail 4 or Grail 5, making her uncomfortably able to...
  16. Malgorr Grimskull

    So how am I supposed to change my name?

    Is there a limit for name changing, cause mines is still locked? I think I changed my name three times before it "locked" preventing me from changing it again.
  17. Rafuki22

    Esquestria: The House of the Sun - A pony cultist experience

    I understand that, but Copper Inner Circle is likely to know about Copper vendetta with Velvet, and if one of them escapes they could, you know, try to avenge their leader. Neighnia in comparison could be negotiated when Copper dies. Making sure that the Bureu doesn't find anything about...
  18. Esquestria: The House of the Sun - A pony cultist experience

    IMO priorities should be like this: 1. Copper. We want her dealt with, permanently. 2. Neighnia. We want her out of the cult's reach. Preferably in our reach, but we can compromise on that. 3. Resources. Loot/evidence. 4. Inner circle. It is likely they lie low after attack and may slip through...
  19. Esquestria: The House of the Sun - A pony cultist experience

    Neighnia should be higher, at least priority 3. Not sure about looting if it interferes with the Names collecting Evidence against Velvet, if it doesn't I'm in.
  20. Malgorr Grimskull

    So how am I supposed to change my name?

    Same
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