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  1. Governor's Gambit - Star Wars SI into Imperial Governor

    They could be justified since these are a thing https://starwars.fandom.com/wiki/Haxion_Brood_Bounty_Droid. I'm not sure they would be useful if the armors can be destroyed by anything man portable. If you can destroy a 100,000 credit mecha with a 1000 launcher they aren't a good investment...
  2. Governor's Gambit - Star Wars SI into Imperial Governor

    Or he has considered the situation and decided the old-fashioned way is just fine. If you look at history the "outlaw" was a man that had placed himself outside of the protection of the law. This made it legal for anyone else to do what they wanted to them and most serious crimes were felonies...
  3. Governor's Gambit - Star Wars SI into Imperial Governor

    I think producing TIEs is much to ambitious, Mouse droids is more the speed of a colony with less than half a million people.
  4. Governor's Gambit - Star Wars SI into Imperial Governor

    We should have met his economic minister or whatever its called with all the work they've been doing. Securing grants, matching funds, no cost loans, and the hundred and one other applications and requests they must be summitting to the Empire, Sector government, various Imperial departments...
  5. Governor's Gambit - Star Wars SI into Imperial Governor

    Las should be focusing on developing more value-added products over basic extractive industry. Developing a broad economic plan with different incentives to bring different levels of refinement to the local industry. He should also reach out to the local Moffs admin and see what they are...
  6. Governor's Gambit - Star Wars SI into Imperial Governor

    True but the IR-3F-class light frigate is actually an older ship so should be available. As for what the Govenor can do he could extend an offer to Rendili StarDrive and other shipbuilders to establish production facilities on his world for the usual incentives. Rendili StarDrive has a long...
  7. Governor's Gambit - Star Wars SI into Imperial Governor

    I'd just sell the corsairs: you don't know what kind of surprises might be in the software, the ships need repairs, they don't fit the logistics already in place, and you would need to train people to use them. Even if you can just get one additional Assassin it would be more useful than two...
  8. Governor's Gambit - Star Wars SI into Imperial Governor

    As for the military there are plenty of ways to go about expanding and developing the military through programs like the real Future Soldier Preparatory Course.
  9. Governor's Gambit - Star Wars SI into Imperial Governor

    As for the PDF's army I would go with the Finnish model. A small active-duty army supplemented with a large reserve component built around a culture of individual responsibility in the maintaining military readiness.
  10. Governor's Gambit - Star Wars SI into Imperial Governor

    True but there are a couple reasons to choose the Dreadnought: its very common, parts are readily available, large numbers of people are already familiar with the ships reducing training, its commonly used in PDFs so buying a couple won't raise any red flags with ISB or others, and its not a...
  11. Governor's Gambit - Star Wars SI into Imperial Governor

    The Vindicator is a very good choice but it and some of the others are frontline military and are unlikely to be sold to a PDF.
  12. Governor's Gambit - Star Wars SI into Imperial Governor

    2. Slow things down until his current investments pay off and he has some more liquidity. His official power ends at the end of the system. Use his initial success to reach out to local systems and their leadership to start networking. See if any of them are people you want to get into business...
  13. Governor's Gambit - Star Wars SI into Imperial Governor

    I think you used the wrong word here either the majority wanted into the army or not. Another option that would increase both his military, influence and his bank account would be to form a PMC and sell training to the local worlds that don't rate an Imperial presence. It would also give him a...
  14. Governor's Gambit - Star Wars SI into Imperial Governor

    The question is: are these ships he will be requesting as reinforcements from the Empire or is he buying them as a personal asset? If he is merely asking for ships to be reassigned to his system then a Carrack and a couple corvettes would more than double the fleet presence and might not be...
  15. Governor's Gambit - Star Wars SI into Imperial Governor

    The Consular class 'cruiser' really a corvette thats on the way out and older but just the thing for a low priority backwater with no juice would get. The Raider is too new for us to have any real chance of getting one but the Marauder-Class Assault Corvette is the best all rounder corvette. I...
  16. Governor's Gambit - Star Wars SI into Imperial Governor

    Thats fine as long as the turret ring is intact. Plenty of old battleship guns were mounted on shore after they were pulled off an old ship. Some would also be remounted in monitors like the Roberts class.
  17. Governor's Gambit - Star Wars SI into Imperial Governor

    If he can salvage some turrets from the Venator he can always install them somewhere useful.
  18. Governor's Gambit - Star Wars SI into Imperial Governor

    While it has probably been emptied by the Republic it seems odd it wasn't mentioned if the ship was MIA or had been listed as destroyed.
  19. Governor's Gambit - Star Wars SI into Imperial Governor

    Considering he runs a backwater system using it as a warship would actually fit right in. Retaining its full weapon complement an Acclamator can still carry large amounts of cargo and passengers.
  20. Governor's Gambit - Star Wars SI into Imperial Governor

    How long after the Clone wars is it?
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