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  1. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    [X] (VELVET) You will personally join the Bureau in the expedition [X] (CHERENKOLT) Cherenkolt will personally join the expedition. All-In is soon. If Cadance fails, it's all the sooner. Let's not be forced into All-In without the Lantern Name at our side.
  2. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    Well, I finally broke down and bought the game to play between updates, and... I got my first win! Too bad I had to chop up Baldomare to do it, but... needs must.
  3. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    That's very efficient unless something else happens on Turn 24 that forces an All-In. Bad Soothe roll, or some unknown issue like Windy or the Wolf cutting our timelines. There's something to be said for rushing our Smiles friendship just to hedge our bets.
  4. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan: The Princess of Love's Chosen Has to Make an Effort
  5. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    Well, last turn we incidentally alienated Silky's best grandpa-figure. Given how toxic her actual grandfather is, we probably shouldn't just let this rest. -[] [MANSUS] Beyond the Tribal Door --[] [MANSUS] Visit Biedde on his post, and gaze upon the Worm Museum We should meet up and try to...
  6. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    I had a Moth sacrament theory. What if it gives us something that's kind of the opposite of [Honored Guest]? [Honored Guest] essentially allows Mareienette to take our place; to weave with our thread through the tapestry of history, such that noone can say Velvet did not do the social. Moth...
  7. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    yeah, that's not winning a vote. It'll be 5x for Cadance.
  8. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    Yep, the plans have converged quite a lot.
  9. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    9 votes: 5 Cadence AP, save Mayor Mare, get in touch with Neighnia 6 votes: 5 Cadence AP, save Mayor Mare, find more expeditions 5 votes: 6 Cadence AP, get in touch with Neighnia 12889
  10. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    Might be my favorite so far, because it gets us 6 Cadance actions: [X] Plan: A Song of Bright Snow but Actually Caring about Cadance
  11. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    I honestly agree that this is the best reason to save her. You are what you do, and by choosing what Velvet does we do influence who Velvet-the-Hour is. ... But I still don't think it makes sense in this particular case. I don't think Velvet CAN be someone who will sacrifice a lot to save every...
  12. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    Tentatively voting for these. Not sure which of the plans before the "no conditionals" change are valid; I'll go back through them when I get a chance. [X] Plan: Soothing and Befriending [X] Plan: Soothing and Befriending and Investigating
  13. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    Guess there's not much appetite for ignoring Mayor Mare. Kind of expected that about a named character, TBH. Oh well. I'd probably fight harder if we didn't have the free AP for befriending Mareienette, because then we'd have trouble getting to 4 Cadence actions. [X] Plan: A Song of Light...
  14. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    In all likelihood, we are either going to win or lose in the next three turns. We don't need Baldomare to tell us that we should still defend against threats relevant in that timescale (Daybreaker), and otherwise prepare to win. It's basic strategy. (And simply playing not to lose is absolutely...
  15. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    The Master was one of the biggest threats to us in the setting; a Name with agency, who was operating in the Wake, and who we had betrayed. It's not that we should literally never play defense. We're going to Soothe the Night and spend a lot of actions on Helping Cadance this turn, and that's...
  16. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    If we don't save Mayor Mare, we only take one cover your bases action. That lets Rarity make us bits, Fluttershy have fun times with Smiles, and Smiles summon a MITL for future turns. So the opportunity cost of saving Mayor Mare is 100 bits, sacrificing a Mare in the Light, and not getting to...
  17. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    Tbf, the entire reason we might have it do expeditions every turn is that there are 2-3 turns left.
  18. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    Threadmarks: Steak or Blake; A Puppet's Guide to The Feast
  19. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    Yes, but one of us is saying his speculation like "I personally don't think it's likely"... Is it supposed to be condescending too? Anyhow, back to the actual choice here. It does seem to me that your choice is not moving us toward victory. It is playing defense, not offense. Having 100...
  20. Wise Wolf

    Esquestria: The House of the Sun - A pony cultist experience

    First off, you're still relying on your own speculation about the relative impacts of the two paths. The QM did not say we were "ceding [power] to Soft's cult." That's your own inference. And I personally don't think it's likely that the cult will be much more powerful one way than the other. I...
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