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  1. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan: Primer and Warning [X] Plan: Not Underestimating the Bureau [X] Plan: A Delay and a Warning Edit: [X] Plan: Forge Lore One
  2. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan: Not Underestimating the Bureau [X] Plan: A Paradoxical Riddle
  3. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    Personally, I think the variety of plans has become a little chaotic. It might be worth restarting the vote just to let people consolidate their ideas.
  4. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    [X] Nothing. (You did not plant any evidence. Better safe than sorry.) [X] A very vague treatise about the Mansus, and the Lores. (This will have no inherent "Lore level", but attempt to point your investigation towards the existence of the Lores) [X] Plan Basic Int Test -[X] A very vague...
  5. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    Actually, I think we're overthinking this. It's probably better to keep things simple when it comes to planting evidence. [X] Nothing. (You did not plant any evidence. Better safe than sorry.) [X] A very vague treatise about the Mansus, and the Lores. (This will have no inherent "Lore level"...
  6. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    [X] Nothing. (You did not plant any evidence. Better safe than sorry.) [X] Plan A Gentle Nudge [X] Plan A Colder Nudge [X] Plan A Lunar Nudge
  7. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    Copper had Wards set up. Is this something worth attempting to add to our home, or do we not have the time/money/actions to make that feasible?
  8. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    It's likely suitable to leave behind notes on all of Selene's lores. Moth, Knock, Winter, and Edge. They all seem useful for investigations and hopefully won't have an overlap with Celestia's focuses.
  9. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    I personally think she was overseeing the location Copper planned to use to hide.
  10. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    Thank you for the great update, Bird. To say my nerves were high while reading would be an understatement. I was absolutely enthralled, and I appreciate every little detail you included. I can't blame her for failing a Forge check. It's pretty obvious that destruction would be Forge, looking...
  11. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    My personal worry is that no matter how strong Names are, we're doing the equivalent of sending three (plus one) Generals to a fight without any lower level troops. I'm also expecting at least one of them to take enough injuries to be de-summoned. My money is on DoA disappearing here...
  12. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    Personally, I view the command of "Minimize innocent casualties" as having the implication that some innocent casualties are expected, they just need to keep the total number of casualties to the bare minimum. So one interpretation can be that innocent casualties are accepted as long as they...
  13. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    I'll update my vote. [X] Plan: Leave No Trace [X] Plan: They Have A Winter Name
  14. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    I think people are missing that we can lose Names on this expedition. Each one is limited by their health, and if we're faced by multiple Windigos, Neighna, or (unfortunately likely) Biedde's Edge Dyad opponent, members of the group can take wounds and will eventually be killed/desummoned. Also...
  15. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    Here's a completely non-mechanical reason for why Baldomare should not be sent on the Grave expedition: The purpose of that trip is to obtain a Level 6 Book to give her. Feels a little strange to have her work for her own gift, right?
  16. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan Leave No Trace [X] Plan Leave No Trace - Random Contact I'm in complete agreement with these plans, and I appreciate the well-defined objectives. I have no preference for the Velvet actions since no matter what, they won't be too useful. I will also vote for these since they're so...
  17. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    So right now, initial thoughts seem to be: Assault Copper Team: Comet (Leader), Biedde, Mareinette, DoA, Baldomare Grave Team: Rarity (Leader), DoA -Baldomare is part of the assault team for support (non-combatant), and Comet takes the lead to preserve Biedde's action for searching later...
  18. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    If Comet leads, sending him, Biedde, Mareinette, Baldomare, Axe, and Selene would be six ponies with a cost somewhere around 150 bits (if the assault lasts the expected 5 days). I'm also seeing the combination of Rarity lead + DoA being brought up for the Grave expedition, which is another 50 on...
  19. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    We have 281 bits at our disposal and two expeditions to complete. I would be genuinely surprised if the Grave on the Hill expedition takes longer than the expected five days, but then again, we learned about it via an unclear scry that resulted in an ancient and unreliable map. A single member...
  20. LieutenantSpirit

    Esquestria: The House of the Sun - A pony cultist experience

    We should probably take the action with Cadence. Last turn, we already began to set up a recruitment opportunity by introducing her to Luna. This turn, however, we're so injured that we cannot take Fleeting Opportunities. Using a Social action on Cadence won't be the same, but we might be able...
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