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True, the lack of a good reward is not really negative for the Dungeon at this point and the great roll for Mana regeneration far outweighs the loss of a good template. So rather than seeing this as a negative it's possible to see this as a false positive.
Beside, I am sure that whatever we...
Not a bad idea. It does seem like the most natural upgrade path for this trap/obstacle/hazzard. But I don't know why, the turn toward lethality don't seem to fit the Dungeon.
Like it's personality don't match the lethality of the trap. Right now our Dungeon is young, impressionable, kind of...
I know it's bad to double post but I had an idea and nobody posted anything in a while so here I go.
I have a suggestion for a future trap. We have bookcases and metal lockers in our inventory right? We used some of them to make the maze. So what if we fill the bookcase or lockers and rig them...
Also, we are in no position to drag other people into our Dungeon, we are nowhere near ready. We were extremely lucky with Etsuko. Had the circumstances been different, we could have easily attracted the authorities to our presence and since this is placed in Worm, the PRT doesn't fuck around...
[x] One [Typical] quality [Pattern] of a random type.
[x] Examine in detail… (Pick one option below per action used.)
--[x] Your [MANA]
[x] Figure out passive [MANA] respiration. (Bonus if [MANA] is examined.)
Let's figure out things first then we can expend. Building a boss room and a core...