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  • Users: ses
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  1. ses

    Esquestria: The House of the Sun - A pony cultist experience

    [Threadmarks: There's not a word yet] "The Whispering Earring" short story by Scott Alexander You got me messed up, stressed, depressed Rotting in my bed, overthinking every single word you said Cause I'm too invested, I feel possessed Am I crazy for wanting us to be mutually obsessed...
  2. ses

    Esquestria: The House of the Sun - A pony cultist experience

    Plan: Befriending and Soothing -[] [DETECTIVES] The dangers in the dark come from outside of Ponykind as well. Listen to the rumors. Study the myths. Look for the threats from without. (Search for Expedition Sites for your later consideration. Additionally, keep an ear on the ground for other...
  3. ses

    Esquestria: The House of the Sun - A pony cultist experience

    We have two data points now that the Wastes don't give us scraps. That's why. Might as well start work on the Stairways location. Yeah I agree on 5 AP.
  4. ses

    Esquestria: The House of the Sun - A pony cultist experience

    It was just confusing since it seems like the sort of thing [OLD INTELLIGENCE] was made for to avoid Mareinette's action being worse than Velvet's at the thing Honored Guest was made to do. I honestly dont think the thread, and certainly not myself, would have minded if Mareinette had just...
  5. ses

    Esquestria: The House of the Sun - A pony cultist experience

    Fuck, we don't get Filthy's AP this turn. That really sucks when this might be the 2nd to last turn.
  6. ses

    Esquestria: The House of the Sun - A pony cultist experience

    There was a failed action by the servants. We never followed up. Does Consult with the Bureau/Get Your Hoofs Dirty interact with this? Obviously Hoofs Dirty can't totally replace focusing on the husk ourself, but it might be different than gallivanting off to do something totally unrelated...
  7. ses

    Esquestria: The House of the Sun - A pony cultist experience

    We are not going to waste Name AP on him. It's never going to happen. It just happens to be that our Detectives action doesn't have much useful to do this turn. Searching for expeditions is... okay, but we dont really have a shortage of expeditions right now and they're not even introduced to SH...
  8. ses

    Esquestria: The House of the Sun - A pony cultist experience

    Why would we have Smiles consult? I meant spending Selene's AP as "Help Smiles, Help Smiles, Soothe" while having Axe+Cherenkolt+Velvet do the expedition. Smiles should summon a MITL, he's not super useful with the Bureau. And besides, we just learned that the changelings have no current plans...
  9. ses

    Esquestria: The House of the Sun - A pony cultist experience

    I agree that Velvet just adds too many Beeg Numahs to pass up on, but I'm not optimistic that we'll get another lore introduction this turn by doing so? Like, it wouldn't make sense for us to get a +1 lore introduction every time we get our hoofs dirty in addition to helping with the...
  10. ses

    Esquestria: The House of the Sun - A pony cultist experience

    Book of Hours isn't relevant to this quest even slightly. And there's also a universe of difference between "Let's risk the entire country for the sake of mayor mare being a person whose name we know" and "scorched Equestria". Let's not pretend otherwise.
  11. ses

    Esquestria: The House of the Sun - A pony cultist experience

    If Selene spends her 3rd AP on The Calling of Influence(Heart), sacrificing that Heart 1 reagent we've had sitting around for a year, that's 1d100+30(general bonus)+30(heartifact)+10(reagent)=1d100+70. That's +27 Heart as an average for the entirety of Turns 23 and 24(8% chance of +10, 30%...
  12. ses

    Esquestria: The House of the Sun - A pony cultist experience

    Oh. We should just spend the 190 bits on making the Forge 6 reagent ourselves. The velvet AP spent on it is counterbalanced by Mareinette not needing to do anything expedition related and being free to Help Cadance if we sent Axe, Cherenkolt, and Selene with the Bureau to the Quarry. Velvet can...
  13. ses

    Esquestria: The House of the Sun - A pony cultist experience

    If we're committing to Velvet going to one of the expeditions, we might consider being a little inefficient with Mareinette's general bonus to do Bureau+Velvet+Selene on Choked City Axe+Mareinette+Cherenkolt(SH, artifact mode) on Quarry How does that compare? Velvet+Bureau is already so...
  14. ses

    Esquestria: The House of the Sun - A pony cultist experience

    A MITL summoned on turn 23 wont be able to go to All In if we go at end of turn 25, which is why I only mention it in the context of us reaching Turn 25. 23 24 and 25 is three full turns, so it wouldn't get to go between 25 and 26. Same with Risen, only risen created on the turn we commit to all...
  15. ses

    Esquestria: The House of the Sun - A pony cultist experience

    We got several hurdle bonuses from Jade's scry on the Copper Assault
  16. ses

    Esquestria: The House of the Sun - A pony cultist experience

    Kinda funny but Velvet's AP is mostly burnt on Help Cadance on turn 23, and will be mostly burnt on Smiles on turn 24. But if we reach turn 25 as our "This is our final turn" turn our best move is to spend that Moth 4 reagent we've got sitting in our inventory on a Moth Influence and spend the...
  17. ses

    Esquestria: The House of the Sun - A pony cultist experience

    Speaking of scrying, if we summon a MITL this turn and the game lasts until turn 25, we probably can afford Baldomare sacrificing the expiring MITL on turn 25 at All In. We know that scrying All In is supposed to be nearly impossible but Baldomare with a 5 Lantern sacrifice should probably be...
  18. ses

    Esquestria: The House of the Sun - A pony cultist experience

    Knowing the Lores isn't verboten. Velvet being discovered is a game over because there's no way to explain it that doesn't involve "She's been a master of the lores for years and therefore was probably part of the group that attacked Luna" Clearly we want Rarity to hand over Sweetie Belle...
  19. ses

    Esquestria: The House of the Sun - A pony cultist experience

    There will be zero Mareinette actions unless we get paid Mareinette's befriending bonuses in advance of us actually performing her Invitation, which I really really doubt will happen. Mareinette has only 1 AP this coming turn and it needs to be spent on an Expedition.
  20. ses

    Esquestria: The House of the Sun - A pony cultist experience

    It's +9 from Martial I believe, for an 85% success rate. That's 200 bits for healing a wound equivalent, compared to 30 bits to avoid a 15% chance of not healing. I dont think we bother taking the healing this turn. If we fail our check next turn we can think about it. Even then we likely might...
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