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looking at it from their perspective it is more expensive not that much more dangerous and a short ranged combatant best used on defensive engagements. it also doesn't use any advanced tech so yeah I could see the argument.
please tell me he isn't talking about those hawks that strip armor for a bunch of small lasers. whoever designed that was clearly a maskirova agent who wanted to get pilots killed.
Looking at the EMP-5A I think it looks a bit like a rifleman.2 AC 5s. 2 Large Lasers. not enough heatsinks... It did however up he armor to a respectable degree. the Jump jets though... I'd probably swap them out for heat sinks. I get the fun factor of a jumping assault but as is the heat curve...
I don't know why but I keep randomly rolling goliaths when I randomly generate lists. I am beginning to think it is my spirit mech... I like it fine but it isn't that common on the tables I roll but whenever I roll assaults it is either the goliath or a striker which is another 80 ton mech that...
I could see the argument that it is a centurion replacement. Snub nose big gun. MMLs so added weak long range support. 3 small Xpulse for anti infantry work and crit seeking with srm mode. quicker and more close range oriented sure. still similar. could also see it being competition for a...
But think of the Dakka! you jump around and go DakkaDakka and enemy is ded. I get it though. PPCs are love. PPCs are life. the main advantage the AC variant would have is just how much cheaper it is to make and field.
I can dig it. pace is slow but it has good ranged capabilities and trying to underrun it puts you in range of 8 medium lasers. nothing really wants to tangle with that. the flamers are just an added insult to make them regret their decision if they come into play. if they aren't in range then...
no disagreement on the strange level of sinking it has. considering the competition of introtech 100 tonners though? it is solid. not great or anything but certainly serviceable. I kinda like that aspect to the intro tech mechs where they are all just kinda janky in some weird way that you gotta...
yeah that Stone rhino was crazy. but the Imp 2E is a down teched version. 2 PPCs and an LRM 15 with a brace of 5 Medium lasers as a back up plan with 30 single heat sinks packed in does solid work. could probably tune the heat sinks and MLs better but for introtech your comparing it to an atlas...
As far as introtech is concerned 240 is a wonderful engine. Spider at 30 tons. The Denton variant of the Clint at 40 swaps the AC for a large laser. At 60 tons there is the merlin. At 80 the awesome. Don't know aerotech well so that is not something I can comment on. He already listed some great...
I mean it makes sense to take over the reach. They are pretty weak and if you can claim the castle Brian you are untouchable by the locals and too hard a target for the periphery neighbors. Also probably a harder target than the cappies would want to fight. They would need to divert a fair sized...
10 damage isn't quite enough for head clipping. At a guess it is because introtech is rarely optimal and that is part of the fun. It does have some utility in that you can drop the AC off the when you are getting toasty and preserve your ammo since you only have the 1 ton. It does have a little...
Looking at the canon variants of the slayer is interesting. The basic version is 1 heat over his heatsinks on an alpha strike. Don't particularly see what the ABC variants do for it. Admittedly my knowledge of aerotech is much less than battletech. Just read over the rules once.