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  1. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Speaking of stuff from MLP, I'm kind of sad we never met Zecora.
  2. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Tbf, the Woods didn't used to be all dark and spooky, it was the Moth usurping the Wheel that made them that way, at least in canon CS. Maybe growing them under the influence of Harmony would make them nicer while still keeping those important light-hiding properties. Keeping the Worms away in...
  3. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    The Forge-of-Days was also a god-from-light (I.e. from Glory). So she would probably have a pretty good understanding of the Glory just on her own.
  4. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Ehhh, sort of? It involves him permitting the Pilgrims to pass closer to the Glory than even Lantern Long/Names get during their ascension (which is Really Damn Close). No comment on what happens to him, though.
  5. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Well if we're putting on our conspiracy hats, perhaps he is hiding out behind the Tricuspid, waiting to open the final path to Glory for the first adept of this era to open the Gate :V
  6. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    I think people did talk about that a bit when we saw the Mirror Door vision. My current hypothesis is that Harmony was born from whatever the heck the Forge-of-Days was up to that motivated her to lock away Glory and generally throw the entire Mansus into chaos.
  7. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Frangiclave can be pushed off to T21 if necessary. It was, in fact, the reason I decided I would rather try the Church this turn rather than sometime in the next couple of turns, because even if we fuck up and get wounded or Dread or w/e, we have the wiggle room to recover before we go...
  8. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    The "not knowing what we need" thing is a pretty big barrier to actually preparing. Considering 'preparing' basically amounts to... Influences. Throwing a dart at a random Lore and hoping it will be important is a pretty big ask for having to spend a total of 75 bits for a decent shot at a...
  9. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    I mean, it feels kind of presumptuous to assume that the Harmony ending will be entirely free of... CS-ness. Considering that this universe is ultimately a fusion of both CS and MLP, and that for whatever Harmony's nature, it is a power born from a world whose fundamental underpinnings are the...
  10. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    It is the same overall system though (Hours, Names, Long), which I think is what DO is taking umbrage with.
  11. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    I mean unless the Harmony ending manages to close off access to the Mansus both entirely and permanently, I feel like the cat's kind of out of the bag on that point.
  12. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Nah, just have Selene do it. She's presumably going to be patrolling the Dreamlands for Worms again at some point anyway.
  13. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    ...I just had a funny idea. So we've talked a bit before about replanting the Woods, right? What if we replant it in the Dreamlands? A new Woods would certainly hide all that Harmony-light. That's what it does/did for the Glory after all :V
  14. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Ah yeah, I don't think it would involve weakening Harmony. It just might entail that there are other ways to Worm-proof the world via Harmony besides just straight up hiding its light, and the Master went with "hide it" because... Moth.
  15. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    It's also worth noting that "teaching Harmony to hide" was the Master's idea of a Harmony victory. The Master was, notably, a Moth Name. So there maaaaay have been a bit of bias involved :V
  16. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    On the bright side, if it is just straight up bits that's something we can budget for :V
  17. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    We had her focus on her work iirc, which should be a career autosuccess. I'd be more concerned about the stress than whether or not her career can support it, since it was stated to be very stressful on Rarity.
  18. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Nah, she explicitly states that she eventually chose a different path than the Dancer did, iirc.
  19. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    There's also whatever the hell the Balance ending turns you into. Though in that case you stay in the House of the Moon rather than the House of the Sun.
  20. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Btw Ro, are you selecting text color as "black" after doing Lore coloring instead of default (the eraser)? Because your text after you have a Lore-colored word shows up as a very dark gray on dark mode which makes it a bit difficult to read.
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