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  1. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Yeah I presume Zecora is very adept at avoiding errant monsters who maraud the forest. Comet included.
  2. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Hmm… it’s a good point, why would the Wolf kill someone, when it could leave them in undying agony?
  3. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Eh. It requires a power beyond this World. Beyond the bounds of the Mansus. An era's worth of practioners, and Names, and probably Hours, threw themselves at that lock and made naught a scratch. Baldomare was stunned when she realized there actually was a way to overcome it. I don't think the...
  4. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I totally agree that 145 bits is a lot of bits. But this is where I think obvious costs (bits) are being weighed way, way, more heavily over severe, non-obvious costs (the Expedition's downside risks). Fascination is 2 AP if we don't want it to severely impact everything else we do, or 20 bits...
  5. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Man I do love thinking about what happened in the Mansus all those Eras ago. The thing that always gets me is that if it wasn't for the Pronoun "His" in IN GIRUM, and perhaps some of the other stuff at the very start, It would all totally work with just the Forge's actions! She with the "ugly...
  6. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Hey, we've met Baldomare (who swears by him, at least)! :V Who navigates, is not merciful, and illuminates. (EDIT: Wait, that Apocrypha if she had been summoned by Copper... she was incredibly merciful. Huh.) We know he did have more Names, and they were present when the Forge did Her thing...
  7. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Harmony -- An entity that touches every pony in its domain, showing them their path. An entity that is at the center of the world, and yet seemingly so limited in how it can influence it. An entity that cannot help but be radiant, visible and oh-so-attractive to the Worms. That Harmony? I...
  8. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Yeah, it's a very fair point that (Mansus) Expedition risks are quite illegible. We don't know for sure what lore we'll need, or what the DC is, or what the downside we're risking is... But uncertain information isn't the same as no information. We can probably guess that Winter (used twice...
  9. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    I have to say in retrospect it seems sorta crazy that we are just waltzing into the Ruined Church, with nothing but our stats and our rerolls to go off of! We've got a long expedition lined up for next turn and we still have only 2 HP! We *might* decide to get an influence, which *might* help...
  10. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Agreed! I loved the snippet of history we got with the Tribal door for what it depicted of that Lore infused culture and community. Which Omake are you referring to?
  11. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Yeah it's sort of a surprise! If we were going to summon Biedde, we probably shouldn't have assigned a current follower to guarding..? But I am very excited to learn more about him. That’s going to be the best part of the summons.
  12. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Yes if the RotT roll fails I give you permission to make fun of me until the end of time! And poor Jade would feel so bad :(
  13. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Legal is definitely the big constraint here. Legal moneymakers take time and drawn out effort, which Velvet doesn't have a ton to spare. I sorta wish we could get in on all the Ponyville growth but I have no idea what that looks like. Are we currently able to sell things? We are right? I have...
  14. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    There’s also the possibility of the Moth sacrament — we’re one scrap away. We sorta need a new confidant for that, and Filthy seems more useful than Cheerilee… I dunno this really doesn’t feel accurate? There have been discussions about Velvet’s plan all week, a few different options bandied...
  15. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Ah good catch. @OurLadyOfWires do you want me to edit the plan to include that?
  16. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Ahhh, okay! My bad. Also @OurLadyOfWires this is incredibly minor, but the Extras ordering seems off? The recent ones are in the middle, and the series isn’t ordered.
  17. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    This is a little cocky lol. We got Rarity as a Confidant by being instrumental in helping her achieve her deepest goal. We got Jade as a confidant by saving her from suicide. We got Fluttershy as a confidant by helping her save the pony she loves. … We get Filthy as a Confidant with 1 AP? :V...
  18. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    That’s where the retroactive piece comes in. Bird has stated if we make the same reagent this turn, we can treat it as if we made the reagent this turn + used the gift on it + sacrificed that for DoA. (And then we have the one from last turn left over, which we didn’t use a gift on.)
  19. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Okay, because I'm going to sleep and im Not sure if the extra reagent is too much of a difference to edit in: I feel pretty strongly this is the best safety-focused Biedde plan. [X] Plan Betterer Biedde -[X] (AotL) Edge -[X] (Forge) Edge 3, Knock 2 Edge 1, SH 1 —[X] Gift used on Knock 2 Edge...
  20. spiderhellian

    Esquestria: The House of the Sun - A pony cultist experience

    Sorry, I was too focused on the meme and didn't explain. There are two Edge names! For Dyad reasons. So one of them would have been the Edge master, and the other wouldn't. And I wonder if the Master might have been the other, because Biedde leaving the Worm Museum is surprising. Can't know...
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