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So, bit of a question.
My birthday was earlier this month and I've got some loose change from it. Lucky for me, the Switch has a sale for the Atelier games right now, which I've been meaning to get into for years now. I played Atelier Iris 2 way, wayyyyyy back in the days and I've wanted to...
Nope. Explicitly before Metroid 2. In a way, the Prime games cover Samus' adventures chasing down all the Space Pirates ships that escaped Zebes with Metroids aboard, as indicated at the beginning of the first Prime game.
Once she's done with THAT, she goes to SR388 to finish the job at the...
Dude, that's still on you. It's hardly the devs' fault that you're playing the game without using the full range of tools they've provided you. You made that choice yourself.
Fact is, Metroids has tons of auditory aspects to its gameplay. Counters have a sound cue distinctive enough you can...
I'm sorry, but not recognizing the very distinctive PING sound the missiles makes when they hit during that phase is the same as every other instances where they hit an indestructible part of a boss is on you.
Dude, even that sequence (and yes, I do agree it's the hardest of them) isn't anywhere near the sheer bullshit Romhack are made from. You're either seriously overestimating Dread or seriously underestimating what the average Romhack is like.
Dude, I've 100% the game even tough my reflexes are utter shit and I keep mixing up button inputs. Now, the Sequence Breaks, those are Frame Perfect, but the normal puzzle aren't that hard. And they're nowhere near Rom Hack grade hard.
So, the thing is, Shoot Block get obliterated by the Speed Boost, so you don't need to shoot them, you can perform a slide right through them. Speed Sliding is also fast enough that you can slide over Crumbling Block before they disappear, so you don't actually need the Cross Bomb to resolve...
The NW one. You have to start your run from the tram station close enough to the door so it doeasn't close itself. Once you get inside the building, you need to jump over a gap, jump again to bounce against the oncoming wall and then immediately enter a slide once you hit the next platform. Keep...
Finally getting them right feels good though, right ? Like, that one near the entrance of Feneria, where you need to bounce from a wall and then immediately perform a long speed boosted slide was just slick, you know ?
Got you beat, I just finished the game half an hour ago with 100% items.
Took 12 and a half hour total.
Holy crap the last boss is fucking hard.
I am NOT touching Hard Mode, fuck that.
Holy shit, Metroid Dead is fucking AWESOME.
Fuck, I remember a comment on Youtube about how Nintendo's marketing made it look more like an horror game and goddamn that was on point. I fucking hate (in a good way) those fucking robots. Dammit Nintendo, I finally kicked my newly acquired phobia...