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Yes. If things go wrong people can get hurt. That's also true of anything. I'm not arguing that. I'm arguing against over hyping just how much danger the mission presents.
We seem to disagree about our party's capabilities.
The same can be said of dungeons. Should we not risk going into dungeons? Going into a new dungeon is more dangerous than scouting because we're forced into fights we might not be prepared for, yet we do that every other day. In fact we almost died not that long ago.
Then we shouldn't leave the city, because random encounters can get us inbetween dungeon runs.
Kiln Knight was a critical roll. We were only supposed to hear rumors. Yrs said this. If we get bad criticals we're fucked no matter what we do.
We now have a reason to do Missions. We can use the wrist to level our secondary jobs without switching.
Also, Catgirl Alice amuses me. yrsillar do race mods break if you swap them out for another? I imagine Alice would love not having to sleep in the tub.
[X] Replenish Potions and ethers as needed
[X] Update the Guide with info from Desecrated Fortress and Ice Queen Castle.
-[X] Think about adding a section on Tame-able pets. It has been really helping your party, and could help others'.
[X] Switch out Fire for Dark. We might need that aura and...