A PACT OF MONSTERS
Born of the Mother Mind to repopulate and render service to the...
Born of the Mother Mind to repopulate and render service to the...
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Name: Heavy
Character description: Ankilosaur like in nature, this beast is a ponderous powerful creature
Path: Grazer
Ideal: Mass
Body type: Ankilosaurid
Operational Philosophy: Counter attack and unyielding defense are the name of the game.
Efficiency Ratings:
Intellectual Pursuit – 1
Combat Proficiency – 10
Sensory Dedication – 4
Arcane Manipulation – 20
Ability modifiers:
Heavy Genesis – Defences – Utilizing the materials it constantly ingests, Heavy becomes capable of increasing its mass rapidly. Assimilating any materials eaten without issue.
Heavy Biter – Offensive – Anything which heavy eats will be absorbed into its body and as potential mass, causing first its bite to become heavier and heavier with each bite.
Heavy Regulation – Tactical – Constantly converts mass absorbed into new Biometal to help the rest of its systems with handling the additional mass added to its structure.
Spell:
Heavy Breaker – Creates an Arcane reaction within its body to launch unconverted mass in a single direction.
Heavy Buzzer – Allows heavy to become a spinning ball of death, allowing it to move its body at rapid speeds in a single direction.
Heavy Metal – An arcane reaction which forces the surface of an area to condense its atomic structure into a super dense structure giving it better defensive properties.
Bonus Skills:
Biometal Generator(III): Can generate bio-metal 100 units a turn. Removes side effects of combat regen during events.
Unyielding(II): +30 to rolls when in defensive combat during an event or a +15 when designated defensive role during a turn.
Selective growth: This unit can have up to a +40 bonus in defense and offensive combat with every bite attack during an event, with each bite adding +10. Gives a +15 bonus to defensive combat during a turn. Causes the unit to temporarily gain size as it does this up to 4 times its normal size.