This is an Alt!Power Taylor story. Canon diverges almost immediately ...
A/N: The title...
A/N: The title...
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| User | Total |
|---|---|
| Ack | 27 |
'MANAGEMENT'
(I might change that if I think of a better name)
Hi, Director Piggot!
Congratulations on the Gesellschaft job. That was really well done (and I'm talking from the point of view of someone whose power is to know when a job has been done well).
Anyway, just thought I'd let you know that Damsel of Distress should be back in Stafford by now.
You were busy with the Empire/Gesellschaft stuff (which we couldn't have pulled off in a million years, but you guys have ALL the resources for) so we figured we'd handle DoD ourselves.
Fighting her is a really bad idea. We had to basically hold Aeglea down and explain that to her, but she figured it out in the end. So instead, we made it so Damsel chose of her own free will to leave Brockton Bay forever. As far as we can tell, she's never coming back, and thus the conflict she represents is also staying away.
How did we do this, you may ask?
Basically, we gaslit the heck out of her. The best way to get someone to want to do something is convince them it's their own idea. We have a pure chaos goblin in our ranks, and we have people who can arrange very convincing 'accidents'. With one doing the planning and the other the execution, it only took three mishaps for her to shake the dust of our fine city off her feet forever.
In case you were wondering (I know you weren't, but I'm gonna tell you anyway) the first mishap involved a toilet emulating Old Faithful. And that was just the beginning.
Anyway, I just thought you'd like to know there's one villain who is NEVER coming back.
In other news, you might want to tell everyone to brace themselves. There's a strong chance Butcher and the Teeth will be coming to town, and, I quote, 'weird shit is going to go down'. No, I don't know what that means yet either.
Watch this space (and once again, good job).
Management
Hi, Faultline!
Thanks for reaching out. I can totally see why you might be dubious about us turning around and smacking you down as soon as Butcher's been dealt with. And to be honest, if you were more active inside Brockton Bay, we'd strongly consider it.
But as it happens, you aren't. Also, I'm told you're very good at strategic thinking, so taking you and your team down, especially on your home turf, would be more like a game of three-dimensional chess than a straight-up fight. I'd probably win (my team's got three Thinkers on it) but it wouldn't be easy and it wouldn't be fun.
So, here's my proposition.
Help us out against Butcher and the Teeth (be warned, I'm told weird shit is going to go down, though details are currently sketchy) and we'll ignore your presence so long as you and your Crew don't blatantly commit any crimes right in front of us.
Note that I do not speak for the Protectorate or the PRT. What they do is their business. But we won't give them any assistance toward taking you down, either.
Why, you ask? It's simple. We're trying to reduce the overall level of conflict in the city. The Merchants, Coil, the ABB and the Empire were conflict-heavy. Even Uber and Leet caused their own share of it (sometimes more than their share). Increase the amount of conflict, and we'll come after you. Don't contribute, or reduce it, and we're good.
As for why we're trying to reduce conflict …
… I might tell you later.
But for now, we're good.
Management