Pokemon is the current world
Origin: Gunnm
Name: Medicine
Cp Cost: 100
Description: You have the skills of a surgeon, first-responder and pharmacist, all roughly bundled together with a lot of hands-on experience with the worst injuries the wasteland has to offer. Your hands are steady, your focus unperturbed by the sight and stench of gore and viscera, and you have the precise and quick reflexes necessary to swat a fly with a scalpel. You also have a fair bit of experience with slightly inhuman and mutated physiology, and are very quick to pick up on new techniques and tools. You also have the Medic or Civilian equipment package.
Origin: Gunnm
Name: Basic Equipment Package: Medic
Cp Cost: free
Description: One clean blood-and-dirt-repellent jumpsuit, facemask, kit equivalent to a modern first responder's kit. Assorted drugs and painkillers, and a few roughly bound texts on mutant and human care.
Origin: Metroid
Name: Metroid Power Armor
Cp Cost: Various
Description: Power Armor is a mainstay of this universe. It is, at once, your shield and your sword against the horrors in the dark, and what will keep you alive on many alien planets. You receive +1500 Suit Points to spend on all other upgrades. If you wish, you may convert 100 choice points into 100 more Suit Points as many times as you want, but not vice-versa.
2600sp
Origin: Metroid
Name: Metroid Power Armor: Recharge Station
SP Cost: Free
Description: A simple device stored in either your Warehouse or your Spaceship, this recharge station immediately replenishes all of your Power Armor's Life Tanks, ammunition, and repairs any leftover damage on it. Can't be used for much else but works with all Power Armor you and your companions purchase from this jump.
Origin: Metroid
Name: Metroid Power Armor: Zero Suit
SP Cost: 100
Description: This blue, skin-tight suit has a rather simple application: it's designed to be a comfortable layer of clothing to wear under power armor. Indeed, any sort of armor you wear over this feels easier to move about in, or at least a little more comfy than it would be beforehand. That said, this outfit is a little...well. It leaves little to the imagination. You could get a more modest version, if you prefer.
Origin: Metroid
Name: Metroid Power Armor: Universal System: Life Support
SP Cost: 100
Description: Power Armor lives up to its name: it protects and keeps its user alive, first and foremost. Even the most basic of suits will provide a self-sustaining life support system. It puts the user in a sealed environment that can survive in a vacuum (though not extreme temperatures like sealed magma chambers or a sub-zero arctic), along with a self-sustaining oxygen supply. In addition, the suit will automatically repair itself and damage to the user's vitals through the expenditure of Energy Tanks, which sustain the suit's protection and the life of its user. It can also combat toxins or poisons that manage to move past the Power Armor's protective seal, though it takes time to administer antibodies, and may leave the user vulnerable. You start with one life tank in your armor.
Origin: Metroid
Name: Metroid Power Armor: Universal System: Internal HUD
SP Cost: Free
Description: Whether through your retina or the visor of your helmet, you have a fully operational HUD system depicting the status of your life support, the status of your weapon (and ammo, should you rely on it), and a map system that automatically updates as you travel through a particular location. It needs to be modified manually to gain any new features beyond what you purchase here, but the programming code is flexible for the purpose of adding tactical, on-board systems.
Origin: Metroid
Name: Metroid Power Armor: Universal System: Suit Up
SP Cost: 200
Description: A problem that more primitive power armor systems have is that putting on a bulky suit of technology can be a little time-consuming, especially if you're not expecting to engage in combat anytime soon. This solves that issue – your armor is stored within a digital space until it comes time to equip it, where it will form around your body within a matter of seconds. Best done in a relaxed or non-hostile environment, for damage can disrupt the process. You can just as easily 'de-equip' the suit, where it will wait in a pod within your Warehouse for modifications, repairs, or when you need it again. You receive this feature for free, but for 200sp, you also receive blueprints and a box of enough working parts to apply this to other suits of power armor you may own, or any sort of technological equipment you add to your body. If you have a suit tailored to your biology, then this instead creates a 'civilian mode' that lets you read as flesh and bone (or whatever you're made of). Excellent for getting past metal detectors.
Origin: Metroid
Name: Metroid Power Armor: Universal System: Make It Yours
SP Cost: 100
Description: Everything in this world has a particular aesthetic to it. The Space Pirates prefer modifications with a crustacean, sometimes rustic look to it. The Galactic Federation prefers simple, cost-efficient military gear. The Chozo armor designs look sleek and efficient despite their age and time sitting in ancient ruins. All Base armor comes with similar designs and styles appropriate to their origin, but perhaps you desire a more...personal touch. You may tailor your power armor or personal modifications to any appearance you desire, so long as its function does not change, and it is obviously still some sort of power armor or modification. Do you prefer something with skulls and crossbones, with a steampunk look? Do you want something simple and nondescript? Or even something of scattered wires and sparks, looking like a broken down machine? The choice is yours.
Origin: Metroid
Name: Metroid Power Armor: Armor System: Varia
SP Cost: 100
Description: There are plenty of dangerous and unwelcome environments in the galaxy, some of which can make short work of even basic Life Support Systems. Luckily, your armor has picked up the Varia Suit upgrade. The Varia System creates an isolated temperature environment for the user in addition to the base Life Support systems, and the wearer can travel in locations like volcanic caverns or the nighttime arctic in relative comfort without their armor, its equipment, or self suffer adversely for it. The internal temperature of the user's body can even be adjusted at will. That said, this protection is not absolute – swimming in magma or taking a swan dive into a star is still a bad idea. In addition to this environment protection, heat or cold-based attacks are less effective against the armor.
Origin: Metroid
Name: Metroid Power Armor: Armor System: Ego Guardian Protocol
SP Cost: 200
Description: Although the suit can protect the user from most physical hazards, some ills of the mind or illusions that fool the naked eye are not nearly so forgiving. The user may fall victim to post-traumatic stress, or become unable to perform in combat. This is a safeguard. Upon activation or when a particular trigger (programmed by the user) is activated, the armor immediately sends several signals through the user's nerves that creates an artificial 'combat high' and a state of supreme focus, letting them shut out emotional stimuli and focus on the battle at hand. The emotions of fear, joy, and other extremes are temporarily suppressed. It is tailored specifically to your biology to create a similar reaction, though foes who try to reverse-engineer such a process will have better luck threading a needle through concrete. This lasts for only a few minutes at a time, but can be reactivated or toggled at will.
Origin: Metroid
Name: Metroid Power Armor: Armor System: Gravity
SP Cost: 200
Description: Deep underneath the ocean? On a planet with an extremely strong gravitational pull? Otherwise at risk of being crushed by an enormous amount of pressure? Not to worry! This suit upgrade creates an isolated gravitational field around the user, which reduces the effects of both kinetic force and outside pressure. In short, you can walk through water just as easily and fluidly as you could on the surface, and planets with absurdly powerful or weak gravity will have no effect on you. In short, the effects of pressure and force have a mitigated or nonexistent effect on the user of the Power Armor. This also lets you adjust the personal 'gravity' of the suit as well, as long as SOME form of gravity exists near them. As a bonus, damage from 'impact' based weapons or things relying on kinetic force do less damage to the user.
Origin: Metroid
Name: Metroid Power Armor: Weapon System: Arm Cannon System
SP Cost: Free
Description: All of these weapons are designed to work interchangeably with each other within a single arm cannon, which rests on one arm of your armor (that you may choose). The weapon systems below can all be toggled or combined at will, though newer and self-installed systems may need some work to integrate with it properly. Can be set to a 'stun' or 'kill' setting at will.
Origin: Metroid
Name: Metroid Power Armor: Weapon System: Power Beam
SP Cost: Free
Description: A basic weapon used across the galaxy, considered a mainstay of power armor weaponry. These yellow pellet-sized charges of energy have the benefit of having no need for ammunition, with the downside that it does very slight damage to armored or tough foes. Still, this is the foundation for many of the weapon systems below, and its versatility – lacking an 'element' or exact energy signature – should not be underestimated. Semi-automatic.
Origin: Metroid
Name: Metroid Power Armor: Weapon System: Charge Beam
SP Cost: 100
Description: Of course, one of the fastest ways to make a weak weapon useful is to just use more of it. In this case, add more to it. By 'holding' a single shot of energy from one of your weapons, your suit will supercharge it into a larger blast that will do considerably more damage than whatever the original charge was. The downside is that this only works for energy-based weapons, acting mostly on the principle of 'add more energy'.
Origin: Metroid
Name: Metroid Power Armor: Visor System: Scan Visor
SP Cost: Free
Description: A very basic but helpful tool, almost considered mandatory on long journeys into alien planets. This scans an individual object or person and gives you some basic, cursory details about the item in question. Even better, if the armor has access to a larger intelligence network or any sort of long-term data banks, it can draw fairly accurate conclusions and guesses about the scanned object by comparing it to observations the data provides – or even a complete dossier, if you can access one. How handy is that?
Origin: Metroid
Name: Metroid Power Armor: Movement System: Speed Booster
SP Cost: 200
Description: Do you want to go fast? Really fast? This fast? Alright. This is the Speed Booster. After running ahead for a minimum of two seconds, you can activate this booster to immediately propel yourself forwards at high speeds, up to a soft cap of mach 1. The module can even harmlessly cancel your momentum when you're about to collide with a solid object...this feature can be turned off, for the reckless or those attempting a spectacular shoulder slam. That said, a strange glitch in this function allows you to come to a stop without actually deactivating the device, letting you 'store' the energy from the speed boost. You can then aggressively propel yourself in a single direction even faster, often killing anything squishy and dumb enough to get in your way. This 'Shinespark' is not an intentional feature, but maybe you could harness it properly with a little bit of time…
Origin: Metroid
Name: Metroid Power Armor: Movement System: Grapple Beam
SP Cost: 100
Description: Because grappling hooks are for primitives. This blue energy 'chain' hooks onto any surface you can reach with it, not just a 'hook', and can let you swing to and from that position with ease, the device adjusted specifically to carry your weight. It even works on flat surfaces, and can be used to pull apart doors or debris.
Origin: Metroid
Name: Metroid Power Armor: Visor System: Thermal Visor
SP Cost: 100
Description: An easy way to deal with most rudimentary stealth systems or those hiding in the dark? Thermal sensors. This changes the user's view into a heat-based detection system, warm objects and living beings appearing a bright orange, while everything else is a shade of purple. Can be modified for better color coordination to suit the user. Using this in a volcano or a hot area is a bad idea.
Origin: Metroid
Name: Metroid Power Armor: Visor System: X-Ray Visor
SP Cost: 100
Description: This visor is a little unconventional, but it is no less effective. The visor allows the user to view things that exist outside of the visible spectrum of light, as well as the skeletal structure of nearby living beings. Doesn't come with any sort of radiation risk for the user or those it views, so don't worry about it.
Origin: Metroid
Name: Metroid Power Armor: Visor System: Echo Visor
SP Cost: 100
Description: This visor creates a visual 'echolocation' system, allowing you to track objects and creatures through the sounds they make, visually appearing as 'ripples' in your vision. Excellent for detecting...well, noise. Sensitivity can be adjusted.
Origin: Metroid
Name: Metroid Power Armor: Visor System: Dark Visor
SP Cost: 100
Description: A unique invention during the war with the Ing, the Luminoth created this detection system to deal with their dimensional adversaries. This visor allows you to clearly view things that exist in spatial or dimensional distortions between the reality you're currently in, and the one it is currently 'close' to. Also good at spotting possible rifts or portals that can be tapped into to lead to said dimension.
Origin: Metroid
Name: Metroid Power Armor: Armor System: Fusion
SP Cost: 600
Description: What is this? Such a thing doesn't exist in the galaxy just yet, born of a desperate measure to save the Hunter's life. Still, it's not out of the question for an aspiring Space Pirate to stumble on such a result themselves...this suit is made of part flesh and part technology, seamlessly integrated together. It may be Metroid DNA or that of a previously unknown creature. Regardless, the result you've created is that the DNA of a single creature (either a Metroid or something you had a sample of beforehand, chosen when you buy this) has been meshed with power suit technology. The benefits are twofold – any sort of biological natural ability the creature had is accessible through the suit. The second benefit is that technology you install onto the suit from this point on will immediately integrate with the suit's biology without fear of conflict...and you can likewise modify the suit genetically like any other organism, and the technology will adapt to it in turn. This won't always create a 1:1 effect and will need some research, along with trial and error...but you may have found the missing link between a perfect bioweapon and a perfect suit of armor. It's just a matter of fusion.