Path to Somewhere
Starry-eyed Sojourner
- Joined
- Jun 26, 2019
- Messages
- 5
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- 40
Multiversal protagonists seem to be hard to write because superpowers seems so hard to balance. There needs to be a balance between between being powerful enough to thrive in all settings without being so overpowered in any one setting that writing a good story becomes tough.
For example a character who is your average Harry Potter wizard would be a mind controlling, teleporting god in Westeros, something that might get boring quickly. But if I made a character who was the greatest knight in the Seven Kingdoms and then dropped them into Brockton Bay to go toe-to-toe with Lung I'd get one very honourable puddle of metal and ash.
Should you stick to defensive powers? Something like Blank or Information Defense seems like it would be vital in some settings without being overpowered in any of them.
Or should you focus on a superpower that changes to fit its setting? Maybe something to give you access to biotics in Mass Effect but take it away for other settings.
And which superpowers would you need to thrive in 40k without automatically being overpowered in everything else?
For example a character who is your average Harry Potter wizard would be a mind controlling, teleporting god in Westeros, something that might get boring quickly. But if I made a character who was the greatest knight in the Seven Kingdoms and then dropped them into Brockton Bay to go toe-to-toe with Lung I'd get one very honourable puddle of metal and ash.
Should you stick to defensive powers? Something like Blank or Information Defense seems like it would be vital in some settings without being overpowered in any of them.
Or should you focus on a superpower that changes to fit its setting? Maybe something to give you access to biotics in Mass Effect but take it away for other settings.
And which superpowers would you need to thrive in 40k without automatically being overpowered in everything else?