Oh my gosh, Armsmaster wants to talk to you. To do the whole 'hero' thing with you as the civilian he's protecting. Sure, what you really want is to be in his position, but you've been looking up to Armsmaster for your entire life. You're a little scared that he'll find out you have powers or something, but getting to stay and squee over a hero in powered armor seems like a reasonable tradeoff for that risk.
You stand as he nears your position. The Halberd and armor are so cool, you can't wait to try them out later. What's he going to say, what's he going to say?
A hatch pops open on the Halberd, ejecting a small object into Armsmaster's left hand which rapidly expands. Is it a foam grenade? Does he think you're a Nazi? Have you made some horrible mistake, done something horribly wrong?
"Are you uninjured, citizen?" Armsmaster hands you the teddy bear. Oh. You don't think you were medically in shock before, but you might be now. "You are safe, now, and do not appear to be physically hurt. Please state any injuries that may require immediate treatment. If none exist, please cuddle the stuffed toy until emergency services arrive."
This is not the first impression you wanted to make. "I'm fine, actually!" you all but shriek. This doesn't stop you from cuddling the teddy bear as instructed. It's wearing a tiny shirt with Armsmaster's logo on the front. It's adorable. You're never getting rid of it. "I, I don't need any help. I wasn't hurt. I was just watching you fight the Nazis."
A light on the hero's helmet flashes blue. He speaks again, "I would like your name and contact information for the report. You are not in trouble. This is part of a standardized process."
There's no reason to lie. You've already decided not to run. And truth be told, this is super cool. "Taylor Hebert. I have a cell phone, would that work?"
"Yes." You rattle off the number. In return, Armsmaster indicates a phone number on the back of the ArmsBear. There's silence afterwards, which you break. "Can-can I have your autograph?" You ask, awkwardly. You quickly realize you have nothing on you to sign, so you reach one hand into a pocket, Trace something, and hand it to the hero.
It's a perfect duplicate of your Armsmaster panties. You bury your face into little HalBear in shame.
Sirens grow louder as a PRT-model armored van approaches. Two pairs of troopers disembark and the check the area, then one of the four walks over to you. "Armsmaster," he greets the hero.
"Sergeant," he cooly acknowledges. "Please escort Ms. Hebert home. Coordinates have been sent to your GPS."
Overall, you have mostly positive feelings about the night. You got to check out a bunch of new gear, including a Noble Phantasm. You got to talk to your second-favorite superhero ever, and even got an autograph *and* a souvenir!
You also handed your second-favorite hero a used (but clean!) pair of your panties, gave him your name (and indirectly, address), and got your dad woken up and informed of your nocturnal wandering by a PRT agent. The only thing preventing your total and permanent mortification is the endless loop of the night's successes you have running in your head to counterbalance it.
Note: today was the night of Saturday, March 26, 2011
What do you want to do today? Pick Three (Two for the day and one for the night, options may be chosen repeatedly, order may matter. You lost an action due to staying up late, sleeping in afterwards, and getting both berated by Dad and getting a delicious breakfast from him in the morning. It was worth it.):
[ ] Go to school It's the weekend! Hooray!
[ ] Go to the arcade Go to Uber and Leet's place
[ ] Go to the library and study for your GED
[ ] Get more gear for your power
[ ] Patrol some part of the city
[ ] Other (Write In)