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Created
Status
Hiatus
Watchers
34
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Transhuman civilization is flourishing. Octillions of people are living their lives across...
Civ Sheet
Civilization Name: Wayfarers
Culture: Utopian Psychologists (Shared Dream, No Soph Left Behind, Mad Cognitive Science)
Cohesion: +3

Population: 1.84 Billion

Systems: Two

Primary: Orange Dwarf
Metallicity: Rich
Total exploitable mass: 0.86 M☉
Mass Accessible W/O Starlifting: 0.0008 M☉
Mass Exploited: Negligible

Industrial Capacity: 1576
Wormhole Production: 1776 cm^2 annually, NOW capable.
Basic Habitat Area: 3,068,000 km^2
Population: 1,840,800,000

Employment
-Industrial: 472,800,000 (26%)
--Wormhole: 177,600,000 (10%)
-Military: 210,936,000 (11%)
-Logistics: 41,500,000 ( 2% )
-Service Sector: 753,964,000 (41%)
-Non-Working: ~184,000,000 (10%)

Defensive Skimmers: 993,600
-1% Gobblers
-39% Fighters
-60% TCS nodes

Political Status: Fully Integrated
Unique Asset: Arrival Museum: Will Provide a +Cohesion bonus when population exceeds 43 Billion
Primary: Red Dwarf
Metallicity: Rich
Total Exploitable Mass: 0.33 M☉
Mass accessible without starlifting: 0.0005 M☉

Industrial Capacity: 1
Wormhole Production: 0
Basic Habitat Area: 800 km^2
Population: 480,000

Employment
Labor Pool: 432,000
Industrial: 300,000 (62.5%)
Service Sector: 132,000 (27.5%)(minor service sector crunch)

Political Status: Under development


Assets
Standard Industrial Capacity: 1777 (not counting construction ships)
Wormhole Fabrication Capacity: 1205 cm^2 of wormhole area annually, NOW capable.

1x Potentiated Subsidized Wormhole

Civilian Ships
-Freighter: 2 (1 exploring)
-Liner: 3
-Construction Ship: 3
-Explorers: 34
-Mobile Wormhole Foundry: 0

Warships
-Battleship: 0
-Battlecruiser: 1
-Half-Carrier: 19
-Carrier: 0
-Artillery Ship: 0
-Minelayer: 0
-Armed Logistics Cruiser: 2[/spoiler]
 
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Tally for Civ Creation Stage 1
Origin
-Safety In Numbers: xx
-Shared Dream: xx
Tiebreaker initiated: Shared Dream

Size:
-Mid low billions: x
-High millions: x
-Mid millions: x
Tiebreaker initiated: Averaging to High millions

Details
Mad Science: xxx
-Cognitive/Compsci: xx
-Engineering: x
Ideology: xx
-No Soph Left Behind: xx
Backers: x
-Intelligence Agency: x

Final Build
-Shared Dream
-High Millions
-Ideology (No Soph Left Behind)
-Mad Science (Cognitive/Compsci)

Resulting Stats:
Coherency: +3
Initial Population: 430 M
Budget: 30$

Proceeding to migration fleet design, but you might as well get started on naming your civ first.
 
Tally for Civ Creation Stage 2
Gamma's Plan: xx
-2x Liner
-1x Nomad Skipper
-1x Construction Ship
-1x Freighter
-1x Battlecruiser
(Supplies Carried: 24/24. No stops needed, 50% ISRU, 7 Industrial Capacity, Wormhole Production)

The Revised Bid: x
-2x Mobile Wormhole Foundry
-3x Liner
-1x Battlecruiser
(Supplies Carried: 13/24. Will need to make one stopover. 50% ISRU, 6 Industrial Capacity, Wormhole Production)

Final fleet composition:
2x Liner
1x Nomad Skipper
1x Construction Ship
1x Freighter
1x Battlecruiser
 
Votes for the Timeskip
Name
Journeyman's Lantern: xxx
New Homestar: x

Industrial Plan
15 years: xxx

Secondary Building Priorities
[1] Wormhole Production
[2] Additional Habitation
[3] System Defenses

Exploration
Send Freighter: xx
Telescopes: x

Fate of the Nomad Skipper
Mothball: xxxx
[dice]28954[/dice]
[dice]28955[/dice]
 
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Journeyman's Lantern
Journeyman's Lantern, by anonymous

The teacher spreads a lesson to me
Making the journeyman's lantern
The apprentice spreads their wings to leave
Lighting the journeyman's lantern
The night has come and we walk on
Following the journeyman's lantern

We're merry as we walk and walk
The lantern shines its light on us
We're merry as we sit and talk
And we call where we settle Home

This short poem, though rough, resonated in our hearts as we drifted through the intergalactic void. No wonder we named our new home star for it.
 
Votes for Industrial Plan 1
Industrial Plan

Growth
-0%: x
-25%: xx
-50%: xx
Averaging to 25%

Stuff To Build
Civilian
-Habitats: xxxxxxxxxxxxx (13)
-Wormhole Production: xxx (3)
-Civilian Ships: xxxx (4)
--Liner: x
--Freighter: xxx
--Explorer: xxxxxx
--Construction Ship: xxxxx
-Subsidized Wormhole: xx (Not A Budget Demand)

Military
-Warships: xxx (3)

--Carrier: xxx (3)
--Half-Carrier: xxxxxx (6)
--Armed Logistics Cruiser: xxxx (4)

-Defense Skimmer: xx (2)
-Space Pocket Munitions Factory: x (1)

Production Results

Total: 4946
-Habitats: 13/26 (2473 output)(+1,978,400 square km of habitat)(+1,187,040,000 pops)
-Wormhole Production: 3/26 (571 output)
-Civilian Ships: 4/26 (791 output)
--Liners (1/15)(52/44 invest, one ship completed, excess tasked to highest priority)
--Freighters (3/15)(158/113 invest, one ship completed, excess tasked to highest priority)
--Explorers (6/15)(379/11 invest, 34 ships completed)
--Construction Ships (5/15)(264/127 invest, two ships completed, excess tasked to highest priority)

-Warships: 3/26 (571 output)
--(3/13) Carriers (131/153 invest, zero ships completed, production re-tasked)
--(6/13) Half-Carriers (414/21 invest, 19 ships completed)
--(4/13) ALCs (177/79 invest, two ships completed, excess re-routed)
-Defense Skimmers 2/26 (380 output)(+273,600 defense Skimmers of varying types)
-Space Pocket Munitions Factory 1/26 (190 output)(Munitions Factory structurally complete but nonfunctional; bottlenecked by wormhole production [1146/10000] )

How it works: Industrial investment allocated proportionately to number of votes for the root-level option. For things like ships or habitats, the allocated budget is then divvied up within the category to decide how much of each type gets built.

Colonization: Wrele
Yes: xxx
Nah: xx

Exploration
-Just the Enterprise: xxxxx

Population Crunch
-Automation: xxxxxx
[dice]29054[/dice]
[dice]29055[/dice]
 
Last edited:
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