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Actually... if it's literal silver then Faultline's Crew now own a literal silver mine. It's infinite though, so probably just massively devalues silver.
 
It accidentally walked you into hell, now how do you walk back out?

"Well, mission accomplished I guess." You scowl. "All I had to do was strand us in an isolated hell dimension."
Surprised she has such a strong intuition with this considering she still cannot figure out any aspect of the Charm she got from Lung.

The bad news: You accidentally Cecylene (a primordial god-thing that takes the form of an endless desert) and gave her a foothold in your reality.
The good news: Walking for five days just put you back in the real world, which means you didn't accidentally Malfeas (a primordial god-thing that takes the form of a vast city populated by trillions of demons)
The Hell of Exalted now has an access point into Earth Bet, allowing any Demon to potentially find its way into Earth Bet, the lower the rank, the more likely a member will find its way. A little more than 5 days every 1.19863 years will have greatly increased numbers potentially coming in
Real bad news: I don't think the Yozi Surrender Oaths included not going to non-Creation/Yu-Shan realms, in which case full on invasion is likely imminent, and considering how much trouble Earth Bet has with its Endbringers...
Have another helping: Scion might actually find religion...in the Yozi (they can outright give him what his species wants after all, and they do it as easily [and subconsciously] as we breathe

Dune-Drowned Oasis Ritual
Real interested in what effects will come about by there being a demense on Earth Bet (outside mutations). If she uses the Charm with Labyrinth from the same location will it build up the level of said demense?
 
Does this means that someone could lose themselves in this patch of desert, walk five days and reach Malfeas?

As I noted in the Mechanic's Corner, Cecylene seems to be hogging the new dimensional real estate. If you could go from Earth Bet to Malfeas, that's where Taylor would have ended up at the end of her trip (this is "Charm Learning Shard", not "Taylor and the Green Sun", she needs to be mostly confined to the Worm setting). People might still be able to lose themselves in that patch of desert and die of thirst before they can get back, though.

She might have also sort of fixed Labirinth, if she can regains her sanity by staying on the patch. Would also be interesting to see if it's only her power not working in the desert or if it is all of them.

No, it's limited to Labyrinth in particular and inside Cecylene proper. The whole point of Cecylene being that it takes five days to reach other worlds (see Mechanics Corner about how most powers don't 'count' as interdimensional even though they are). You'll note that mind-hands still worked, even though they're powered with shard-juice instead of personal essence pools.

I also have a few question about her charm, will she be pulled into the desert for 5 days every time she uses it? can she return only to this patch?

Yes and yes (until and unless she creates more such patches).

It takes 5 day to traverse the Infinite desert, it does not matter if you take a single step a day, or fly faster then sound the entire time, so long as your traveling Cecylene.

With the notable caveat that if you only take one step per day Cecylene might be personally offended by your munchkinry. You probably don't want Cecylene upset at you, especially not while inside her.

Big question is if their time in the desert was 5 days on earth, or if they arrived back almost when they left.

It's five days on earth too. Enough for the forces of law and order to show up, cordon off the area, take samples, conclude that the sand isn't radioactive or poisonous or valuable, shrug, chalk it up to 'villain on villain crime' and leave again.

Surprised she has such a strong intuition with this considering she still cannot figure out any aspect of the Charm she got from Lung.

Might have been a giddy little primordial whispering in her brain.

If she uses the Charm with Labyrinth from the same location will it build up the level of said demense?

It would, but it's not exactly something she wants to do ever again.
 
No, it's limited to Labyrinth in particular and inside Cecylene proper. The whole point of Cecylene being that it takes five days to reach other worlds (see Mechanics Corner about how most powers don't 'count' as interdimensional even though they are). You'll note that mind-hands still worked, even though they're powered with shard-juice instead of personal essence pools
meaning that she has to be lost in the desert patch rather than only in the desert patch?

As I noted in the Mechanic's Corner, Cecylene seems to be hogging the new dimensional real estate. If you could go from Earth Bet to Malfeas, that's where Taylor would have ended up at the end of her trip (this is "Charm Learning Shard", not "Taylor and the Green Sun", she needs to be mostly confined to the Worm setting). People might still be able to lose themselves in that patch of desert and die of thirst before they can get back, though
You have been weaving the two setting together pretty well and I would be stoked to read "Taylor and the green sun" if you got around to writing it. Just saying ;)
 
People might still be able to lose themselves in that patch of desert and die of thirst before they can get back, though.
Can they really? You're in the middle of the city, pretty hard to get lost with the skyline and streetsigns to keep your oriented, barring parahuman shenanigans.
 
It's five days on earth too. Enough for the forces of law and order to show up, cordon off the area, take samples, conclude that the sand isn't radioactive or poisonous or valuable, shrug, chalk it up to 'villain on villain crime' and leave again.
oh, in that case Taylor is somewhat fucked, ye.
 
It's five days on earth too. Enough for the forces of law and order to show up, cordon off the area, take samples, conclude that the sand isn't radioactive or poisonous or valuable, shrug, chalk it up to 'villain on villain crime' and leave again.

Well, shit, it is going to be somewhat obvious that Quicksilver and LowKey disappeared at the same time, and I bet Danny put a missing person's report for Taylor too, I would imagine this incident at Faultline is noticeable enough that the other players [Coil, Empire, Protectorate] will at least be aware of it.
 
Yes and yes (until and unless she creates more such patches).
Does that mean the power wouldn't have done anything ever unless Taylor had that power interaction with Labyrinth? Or that she would have been trapped in the desert forever if she used the power without Labyrinth?
 
L.23
As you gradually return to awareness, the first thing you notice is how much everything hurts. But you're not in the desert anymore! You're in a bed, with sheets and everything. That's good. There's something stuck in your arm. Your gaze follows the plastic tubing up to an IV bag. Liquids, going into your body. That's also good.

When you turn your head in the other direction, you see Faultline in a chair next to your bed. Everything is still blurry, but you're pretty sure that's a gun she's pointing at you.

Which is fair. Faultline trusted you. You repaid that trust by, essentially, burning down her house and kidnapping her daughter.

"Is Labyrinth OK?" you ask.

"You're alive," Faultline answers. That's fair.

"Did you get her message?"

Faultline pokes the gun towards you in a shrug-adjacent gesture. See previous answer.

"If you had asked me whether I would give up the Palanquin to help her, I would have said yes." She hesitates briefly. "Probably. If I thought it would work. But you didn't ask, and you didn't succeed."

"I fucked up," you agree. "I thought I had something, and didn't stop to think." Is there anything you can say in your defense? "I did carry her out of there on my back."

"You owe me a nightclub."

Neither of you speak for a while. The obvious question is 'what now?'. The obvious answer is that you hand over your life savings and maybe indenture yourself somehow, and Faultline doesn't shoot you. But for some reason she's hesitant to demand that.

You belatedly realize that your sorcerer's sight lapsed while you were unconscious. You rectify that, and get a face full of semitransparent fur. Fenrir is standing over your bed, ready to materialize to catch a bullet and/or bite Faultline's head off at a moment's notice.

You blink away tears. Good dog. Best dog. He must have been worried sick when you vanished.

Oh shit, your dad! You're a missing person now. What are you going to tell him? For that matter, what are you going to tell the Empire? Low Key went AWOL and missed her Monday patrol.

You're distracted from your mounting panic when you spot the most peculiar glow.

"What's that in your pocket?" you ask.

"So you can see it. I was going to ask you the same thing." Faultline shows you a milky white stone, smoothly oval in shape and about an inch in diameter. "It was lying in the the desert, roughly where you vanished from."

You unconsciously reach for it. Faultline pulls it back and moves the gun forward. Right, look but don't touch. You study it intently. It's a third color. Not Case 53, not regular cape, something different. The structure is unlike any tinkertech you've ever seen. But as long as you can see it, you can figure out what it does.

Faultline remains silent, studying your face while you stare at the gem. Oh, you're not wearing your mask, are you? No matter, this face isn't real anyway. Though you had better take some selfies once you get out of here - now that Schrödinger's face is out of the box, you need to be able to recreate it accurately in the future in case you lose your mask a second time. Up till now you'd been saving time by only paying attention to the lower, visible half of Quicksilver's face, letting the rest fall as it may.

A small part of your mind keeps wandering while the majority remains engrossed by the strange stone. Seeing a parahuman point a mundane gun at someone is so weird. But of course it's necessary in this case: No one knows better than you that her power can't hurt people. Hm. Now that you think about it, the stone is less like tinkertech and more like a-

Wait, no way. No way! "It's the solution!" you exclaim. "It's the power to help Labyrinth!"

Faultline does not react the way you expect. "A power?" she demands, shoving the gun in your face again. "How do you administer it? Does it cause mutations? What do you know that you haven't been telling me?"

"What? No! It doesn't make Case 53's." Or, hm... It's the wrong color, true, but if someone knew how to mass-produce gems like this, and had some method to render them into a consumable form... No, probably not. Your Tinker power is yelling ways to use the gem into your brain, and consuming it is not one of them. "It's more like... naturally-occurring tinkertech? Power-granting equipment?"

Faultline pulls the gun back, but does not apologize. "How do you use it?"

A plans forms in your mind.

"You need regular tinkertech to attune- that is, to interface with it. Tens of thousands of dollars worth of specialized tinkertech," you say truthfully. Orichalcum isn't cheap. You pause for effect. "I happen to know a Tinker who owes me a favor. A big favor."

"Hm," Faultline hums. She's not stupid, she understands where you're going with this. "Very well. Gregor and Newter will escort you." What will happen to you if you try to run is obvious.

"I'll need a drop of your blood," you say.

"Excuse me?"

"Secondary attunement requires- look, the explanation quickly stops being English. He's going to need a blood sample to match your, like, fingerprint of magic vibrations? with the gem. If you want anyone else to be able to use it, they also-"

"Mine will do," Faultline interrupts. "If this is a trick..."

Yes, yes. She needn't worry. You like Labyrinth, you genuinely want to help her.

---

You lead Gregor and Newter (and Fenrir) across town to your old forge.

"Wait outside," you tell them. "Smith likes his privacy, and Faultline is angry enough without one of you getting himself killed by stumbling into a Tinker's lair uninvited."

Newter starts to object, but Gregor touches his arm to stave him off (generating a thick slime over his palm to avoid direct skin contact). "I trust her," he says.

"Yeah? Then why are we even here, genius?" Newter asks.

"Because Faultline does not. We will wait here. I will take responsibility."

"Fine, whatever."

"Thanks, Gregor," you say.

"Thank me by helping Labyrinth."

You flash him a smile and turn away. "Smith, it's me! I'm coming in!" you call to the empty building before going inside.

"One bar of orichalcum, and the outfit," you tell Fenrir. He obediently sticks his head into the ground and starts rooting around for the dematerialized objects you had him bury there. You don't have him fetch any other reagents. No need to waste Lung's scale when you have this much magic sand stuck in your hair.

You collect the sand that falls as you shift your hair and face Smith-wards, then change into the matching costume. Even Smith's slightly off-prescription glasses are a relief after being unable to see properly for so long. And you stashed reserve contacts with his costume, for when you change back.

You have Fenrir dematerialize again after plucking some hairs from his coat. It wouldn't do to have Newter catch sight of him, should he decide to climb up and peek through the skylight.

You open the door a sliver and call out to Gregor in the guise of Smith, your voice changed by the mask.

"Gonna take a couple of hours. Bring pizza!"

Then you slam the door again and reach out for Dragon's power. You throw in industry and forge wisdom too, in case it helps. Can't have too much Tinker.

Once there was a maiden...
...who wandered lost in a labyrinth of her own making.
It was a truly grand creation, each room a world of its own.
Each world held a thousand wonders, and a thousand horrors.
"Please come back to the real world," her friends cried out. "We miss you!"
But she could not understand their words.
"They all look real to me", said she.

You've barely gotten started - drawing out strands of orichalcum to coat the wolf hairs, forming them into fine links joined in a chain - when there's a knock on the door. You open it and accept a pair of pizza boxes from Gregor, fighting against the resistance of the paper strips around your wrists and the Tinker song in your brain.

"You're bleeding," Gregor says.

"Bugger off," you tell him, and shut the door in his face. Now, where were you?

You eat pizza as you work. After five days without food, it's heavenly. Though Brute 0 or no, it's probably a good thing that your Tinker fugue state makes you eat slowly. After finishing the chain, you move on to the main body. You alloy the orichalcum with blood and sand. Shape it into a nine-pointed star, with a setting for the gem.

You come back to your senses, frowning at the amulet in your hand. Why did you waste orichalcum on a star shape? Well, no matter. It's quite thin, you used up less than a third of the bar. You rouse the dozing Fenrir and have him put everything back in the ground while you change back into Quicksilver.

---

"How does it work?" Faultline asks.

"You put it on, touch her with the stone, and will her to become better."

"Just like that?" She slips the amulet around her neck. "I do feel something. Different from my own power, but... I'm a mind healer now? That sounds too good to be true."

"It's not reverse Panacea in a box," you say. Watching the circuit forming between Faultline and the gem makes it easy to understand just how it works. "The effect is temporary, and it only has the power to do it about once per day or so."

"How long?"

You shrug. "Maybe a few minutes, maybe a few hours. A stable environment should help prolong the effect."

"So, no use in a fight."

You make a 'so-so' motion. "A fight only last a couple of minutes, doesn't it? But it would wear off when it stops being a fight and starts being 'escaping the burning building,' I think."

"I see. Let's try it." Faultline gestures for you to follow her.

"You know something," she says as you walk. "This is all far too neat. You're not just a Thinker, you did something to her power, to make it go haywire like that. This 'power gem' - something I've never heard of before - appears, and it's exactly what we need. You orchestrated all this."

"I'm as confused as you are, honest." You really are. "Probably more so, because I can see all the things that don't fit. My power did somehow interact with hers. I don't know how or why. I couldn't do it with you. I agree that the desert probably reacted to my desire - or hers - in some way to produce that gem. But if I had planned any of this, I'd have brought food and water."

"What is the desert? Where did it come from? Why- how does it care about anyone's desires? She never manifested a world like that before."

"I don't know. I know that it's infinitely large, and that it takes exactly five days to walk from end to end. It doesn't matter how fast you walk, but you have to keep walking. I know these things. I did not learn them." You don't mention the other fact about the desert that you know without learning. It wouldn't make her any happier. It certainly isn't making you any happier.

Faultline sighs.

"Yeah," you agree.

Faultline stops at a door. Labyrinth's room in these temporary quarters, presumably.

"You should go in alone," you say. "You want it to last as long as possible, and I might disrupt the stable environment when I leave."

"You'll just have to stick around, then."

"Look, I just went missing for the better part of a week. I have commitments. I need to go salvage my life."

"You're coming inside so I can shoot you if something happens to her."

Faultline opens the door. The room is a lot larger than what ought to fit in the building, but the space is cluttered with rusty torture devices and restraints. The lighting is poor, but you're pretty sure that's blood flowing down the walls. Labyrinth sits unmasked in the middle of it all, staring at nothing. She doesn't react to your presence.

"May I approach?" Faultline asks softly. No response.

She motions for you to stay put, and slowly walks across the room, not making any sudden movements. You watch the strange power gather as she hefts the amulet, and release as she gently brushes the stone across Labyrinth's cheek.

Instantly, the rust and blood fades into nothing as the regular furniture returns, and the room regains its original dimensions. Labyrinth holds up her hands in front of her, staring in open-mouthed awe as vines with small blue flowers climb up her arms. Then she's hugging Faultline, and crying.

You stand around awkwardly as Labyrinth tries to explain how happy she is. Maybe Faultline has to wipe away a tear of happiness or two as well, judging by the way she works a finger beneath her mask to swipe at her cheeks.

Then Labyrinth spots you, and you're the one being hugged and showered with tears and incoherent gratitude (Faultline adopted a combat-ready posture the instant Labyrinth came near you, but relaxed a moment later, shaking her head slightly). A wreath of flowers form in your hair.

"You fixed me," Labyrinth repeats over and over again.

You hate to do it, but you eventually manage to pry her away from you and calm her down enough that you can explain that you didn't quite fix her. This too will pass.

She becomes solemn at that, but still gives you another hug. "Thank you anyway," she whispers in your ear.

"I really have to go," you tell her. "Sorry."

"Okay." She lets go of you.

"You are still not welcome back," Faultline says.

"Yeah." You did still burn down her house. "I'm sorry."

===

The DM rules the effect to be as if you'd used Holy Land Infliction and Dune-Drowned Oasis Ritual - and that the resulting demesne produces a hearthstone (if you're more familiar with Final Fantasy 7 than Exalted, it's basically a 'materia') without any (visible) geomantic structures.

What is this shit, a fix-fic? Where's your promised grimderp!? He'd better kill off someone small and cute soon to compensate or you'll stop reading!

The Silver Desert
Cecylene Manse •

It's a flat patch of sand with no structures or amenities whatsoever, and a slight risk of becoming lost in an infinite desert should you linger too long. But hey, it produces a Stone of Comfort.

Once per day, its bearer may touch the Stone of Comfort to someone who suffers from a derangement and ease that person's insanity for a scene.



Bloodbound orichalcum hearthstone amulet
Artifact ••

A bloodbound artifact is created by alloying the magical material with the blood of a mortal during the forging process. Though an exalt must still commit essence to attune the artifact as normal, it can then be lent to the mortal whose blood was used. As long as the essence remains committed, the mortal can use the artifact as if she was the one attuned to it. However, the mortal never receives the magical material bonus of the artifact, even if the attuning exalt would.

Making an artifact bloodhound does not increase its artifact rating. Rather, this is a two-dot artifact because its creator also made it so that she (but not the bound mortal) can banish it Elsewhere and resummon it at will, as if using the charm Summoning the Loyal Steel.
 
What is this shit, a fix-fic? Where's your promised grimderp!? He'd better kill off someone small and cute soon to compensate or you'll stop reading!

She permanently linked Earth Bet to a Endless Desert Hell, and all they got in exchange was a short duration tranquility trinket with a daily CD.

Even if not for the inevitable Kvatch event it would've been a bad trade.
 
Yeesh, at least Tay-Tay got a reality check AND managed to help Labyrinth without going full beans MAXIMUM DECEPTION!

Otoh, losing Faultline's implicit support and the Palanquin as one of her only two places to (regularly) vent as a cape does not help matters going forward, particularly with the whole E88 indoctrination situation
 
What is this shit, a fix-fic? Where's your promised grimderp!? He'd better kill off someone small and cute soon to compensate or you'll stop reading!

No fear of that! I binge read when it was mentioned in a thread somewhere on Reddit and have been following each update as it comes. I'm enjoying seeing how your characters live and grow as the story pulls them along. All too often it feels like any interactions with the E88 come with free anvils thunking every few moments to remind the reader how terribad the group is. This has been one of the few where I've been able to read the story as it comes without the author needing to pontificate on the obvious every few pages. And it's clear to me as a writer you've done your homework and written things honestly.

While I admit that I do hope that your version of Taylor manages to somehow rescue the situation with Faultline (perhaps future experimentation or further power collection allows the ability to counterpoise an alternative version of the Palanquin??) I've been just enjoying the storylines as they flow from one thing to another. Thanks!
 
Some people are probably going to make the connection between Quicksilver/Low Key/Taylor all going missing for 5 days. Also, Taylor's still isn't all that powerful in combat. The promised grimderp may be incoming.
 
Once there was a maiden...
...who wandered lost in a labyrinth of her own making.
It was a truly grand creation, each room a world of its own.
Each world held a thousand wonders, and a thousand horrors.
"Please come back to the real world," her friends cried out. "We miss you!"
But she could not understand their words.
"They all look real to me", said she.

I really like these sutras, they're quite nice.

Hasn't Danny picked up Taylor from the Palanquin before, or at least nearby it. I wonder if she can just fake having been trapped in Cecylene with Loki who was totally there for real in her civilian identity.
 
She permanently linked Earth Bet to a Endless Desert Hell, and all they got in exchange was a short duration tranquility trinket with a daily CD.

Even if not for the inevitable Kvatch event it would've been a bad trade.
Please! It's earth bet, having a portal or two to a hell dimension improves the setting. A good trade regarding all involved parties.
Some tinkers will go ape over magic hell sand.

Quicksilver, sudden appearance of silver sand where she has been reported to frequent. Coincidence or a cape with a ego "accidentally" showing off her trump card?
 
She permanently linked Earth Bet to a Endless Desert Hell, and all they got in exchange was a short duration tranquility trinket with a daily CD.
Two parts, Endless Desert Hell is linked to a bunch of other Hells, and as I previously stated, I do not think the Surrender Oaths forbid the Yozi from going to other Realms of Existence that are not Creation/Yu-Shan, so yeah. Fucked doesn't begin to cover it. Lore wise, 3CD and Primordial Behemoths can both be Endbringer level (without holding back like they do in Worm). The Yozi are the literal embodiment of the Entities dreams, so I am still worried about Scion finding religion.

I believe its a Hearthstone Amulet, which has the benefit of increasing the Essence drawn by the Hearthstone (or in lore terms, said amulet/stone produces three strategic nuclear bombs worth of energy every hour), so if she creates a way to convert said energy to electrical/thermal/mechanical energy, she can now produce a tinker death lab :V [or go Iron Man :p])
 
I believe its a Hearthstone Amulet, which has the benefit of increasing the Essence drawn by the Hearthstone (or in lore terms, said amulet/stone produces three strategic nuclear bombs worth of energy every hour), so if she creates a way to convert said energy to electrical/thermal/mechanical energy, she can now produce a tinker death lab :V [or go Iron Man :p])


Rather, this is a two-dot artifact because its creator also made it so that she (but not the bound mortal) can banish it Elsewhere and resummon it at will, as if using the charm Summoning the Loyal Steel.

Hmmm
 
The Endless desert is probably an improvement from earth bet honestly. I believe certain kinds of demon actually live there? Not too sure though.

No endbringers (oh right behemoths)... less endbringers (oh right infinite behemoths)...

Less encounters with endbringers?
 
I don't know. Depending on what exactly the silvery sand is made of, it could be valuable or useful. Worst case it's pretty enough to be a somewhat valuable export.
Its the flesh of a primordial god. Its at least valuable for magical science...and likely can be used for non-magical science

The Endless desert is probably an improvement from earth bet honestly. I believe certain kinds of demon actually live there? Not too sure though.

No endbringers (oh right behemoths)... less endbringers (oh right infinite behemoths)...

Less encounters with endbringers?
Depends on if Cecelyne is feeling vindictive (spoiler, pretty sure that is her standard state), otherwise all of the behemoths will find their trajectories ending in Bet...or the Yozi themselves will

Some demons do live in her desert, but they are demons, just breathing in her Essence will keep them going for eternity, the same is far from true for humans. I believe many are non-sapient though; more like beasts then proper spirits.
 
http://compendiumofthings.wikidot.com/primordials:cecelyne

Went to look up more about Cecelyne. Got a little insight about what she might want from earth bet.

And apparently supernaturally desolate and bleak the desert is, but stuff there is still stuff there. Presumably even some places of beauty and plenty.

One should just expect Cecelyne to extract many times their Value from whoever finds them.
 
meaning that she has to be lost in the desert patch rather than only in the desert patch?
Can they really? You're in the middle of the city, pretty hard to get lost with the skyline and streetsigns to keep your oriented, barring parahuman shenanigans.

To clarify, when I say "getting lost in the small patch of desert", I mean that it might transport you into Cecylene proper, where'll you'll be stuck for the mandatory 5 days.

So does this mean Taylor is now also a Mover 0?

I don't know what number I would give that Mover ability, but it sure wouldn't be 0. Maybe (5 - 2i), making her the first parahuman with a complex threat rating.

Does that mean the power wouldn't have done anything ever unless Taylor had that power interaction with Labyrinth? Or that she would have been trapped in the desert forever if she used the power without Labyrinth?

In that case she probably would have ended up in Malfeas, and been stuck there. Or perhaps it's impossible to learn/use Hell-Walker Technique without first/simultaneously giving Cecylene a foothold in your reality, due to bullshit fate reasons.

Some people are probably going to make the connection between Quicksilver/Low Key/Taylor all going missing for 5 days. Also, Taylor's still isn't all that powerful in combat. The promised grimderp may be incoming.

Taylor Hebert went missing. This is known by Danny Hebert, the Arcadia school administration, and the BBPD.

Low Key went missing. This is known by the Empire 88.

Smith went missing. No one noticed.

Quicksilver went missing. This is known by Faultline's Crew.

None of these groups talk to each other. The secret identity ship is leaking, but not capsized.

Hasn't Danny picked up Taylor from the Palanquin before, or at least nearby it.

No, she always made sure to be picked up from somewhere else.
 
TRY THE SILVER SANDPIT IT'S DOPE AS FUCK!
Side effects may include:
Dehydration, starvation, death, encountering one or more demons, wandering into hell, spatial temporal or dimensional displacement. Do not visit if you are nursing, pregnant, or may become pregnant. Brocton Bay Tourism Board holds no liability in the event of an emergency. Enter at your own risk. Please visit responsibly.
 

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