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Corporate Greed Knows No Bounds (Multi-Cross Quest)

Corporate Greed Knows No Bounds (Multi-Cross Quest)
Created
Status
Incomplete
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Welcome, esteemed Questers, to the pinnacle of interdimensional exploitation and profit maximization! In this cutting-edge, multi-fandom quest, you are empowered to leverage cross-dimensional assets and optimize resource extraction strategies. Harness the unparalleled potential of superscience, magic, eldritch bargains, and more to drive unprecedented value creation! Engage in dynamic personnel acquisition, innovative resource management, and strategic alliances to outmaneuver your rivals. Remember, in our results-driven ecosystem, "cutthroat competition" is not merely a turn of phrase—it's a best practice. Are you ready to elevate your operational excellence and help The Company dominate the multiverse?
Rules
Quest Rules

Rule 1 -
Each quester gets to write in only one action per turn (between chapters) and this action can be for any character listed in Personnel. If a quester writes multiple actions in one turn, I will go with the first one they write unless they later say something like "No, ignore that one, this one!"

Rule 2 - Readers/Questers can offer suggestions for the story if they so wish. For example, telling me an interesting place in Star Wars for the portal to spit the Gilded Caravan into. Feel free to ask questions too.

Rule 3 - If a Reader/Quester likes a proposed action that another Quester wrote, they can say "Hey, I like that!" and it will add a tiny bit of weight to the action so that, if there are many actions suggested for that character, then that action will be more likely to be used. This is not a guarantee however.

Rule 4 - Don't write actions that venture too far into NSFW territory. Then again, I had a toddler version of Harry Potter sacrificed to an eldritch god in Chapter One, so maybe I shouldn't throw stones. Just nothing too gross or titillating please, lest we run afoul of the mods.

Rule 5 - Don't make me have to write a Rule 6!
 
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Personnel
Personnel Roster (Up to Date)

Please remember that every character below is subject to the debuff God-Touched, which frays at their sanity while simultaneously rendering them immune to psychic attacks. As stated above, of all the characters below, one character will be completely unaffected by this debuff, one will be driven completely and irreversibly insane by it, and another will be knocked out completely by it and will be out for a while. The rest will be somewhere in between.

Before you ask, there's a reason why Draal and Rosa aren't on this list, and yes, there's a reason why Cerdan still is. You'll find out later.

Name: Gilded Caravan (Cara)
Position: Commanding Officer (CO)
Rank: Captain/Director
Species: Smart Ship-AI (bio-neural components)
Bio: Frighteningly efficient and unwaveringly loyal, Ship-AI like Cara are the only beings trusted by Corporate to oversee their operations. Designed to have minimal personality, Cara only emotes as much as necessary to make herself seem approachable and to maintain morale. Beyond the ship itself, she has no physical body. For all intents and purposes, she is the ship.
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Name: Rip Smiley
Position: Executive Officer (XO)
Rank: Commander
Species: Human-s-X12 (Gen-Mod) (Heavy Worlder)
Bio: Rip Smiley is the highest ranked and highest paid mortal aboard the Gilded Caravan. A veteran of several tours, there is little that Rip has not seen and very little that he thinks would surprise him. Before Corporate uplifted his home dimension, he was a sailor, and he likes to tell people that there is salt water in his blood.
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Name: Brehkk
Position: Chief of Security / Second Officer
Rank: Lieutenant Commander
Species: Khennet'an (Cyber-Mod)
Bio: A member of an intelligent lithoid species known as the Khennet'an, Brehkk perceives the world quite differently from its squishy colleagues. It's species was uplifted by Corporate, and Brehkk has voluntarily undergone cybernetic enhancements to better integrate with Corporate society. It's eye piece allows it to perceive the visual spectrum, while it's earpieces enable it to hear sound, bridging the gap between it's natural lithoid senses and the needs of it's role. Brehkk is known for it's stoic demeanor and cautious nature. It is slow to speak and even slower to trust, but when it's crew and ship are in danger, it is quick to act with decisive and calculated precision. Outside of it's duties, Brehkk tends to keep to itself.
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Name: Thrax
Position: Chief Engineer
Rank: Lieutenant Commander
Species: Vortan (Cyber-Mod)
Bio: Thrax is a literal ball of chaos and creativity, a brilliant engineer from the Vortan species known for their psionic abilities. His mind is a whirlwind of innovative ideas and experimental gadgets, constantly buzzing with new inventions. Thrax is always "on," his relentless energy and enthusiasm making him both a marvel and a challenge to be around. Most people find him exhausting after more than an hour in his presence. Thrax telepathically speaks in a rapid-fire stream of technobabble, filled with jargon and concepts that seem designed to baffle anyone without a dozen PhDs and a hundred patents to their name. His workshop is a chaotic haven of half-finished projects and experimental devices, each more outlandish than the last. The downside of his rampant creativity is that he rarely finishes anything, often building just enough of an idea to prove the concept before moving on to the next five things. Contributing to the run-down nature of the ship, Thrax is not interested in "routine maintenance" as he finds it too boring, and pawns off those responsibilities to the other members of his department.
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Name: Dr. Elowen Thorne
Position: Chief Medical Officer
Rank: Lieutenant
Species: Blood Elf (Cyber-Mod)
Bio: Elowen is an Elven Doctor who has undergone extensive cybernetic enhancements to excel in her role. With the ability to download pertinent medical knowledge directly into her brain via neural spikes, she can quickly adapt to treat the countless species encountered in her travels. Her enhancements allow her to access vast databases of medical information, ensuring that she can quickly prepare herself for any situation. Elowen's ethereal Elven grace, combined with the precision of her cybernetic augmentations, give her an almost otherworldly presence. Her movements are fluid yet unnervingly precise, and her demeanor is calm but slightly detached, despite her efforts to appear friendly, this can make people uneasy around her.
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Name: Nancy
Position: Chief Operations Officer
Rank: Lieutenant
Species: Dwarf
Bio: Nancy was but a small boy when Corporate uplifted the realm in which he was born. From that day forward, his heart longed not for the deep mines of his ancestors, but for the uncharted depths of space. Despite his unconventional aspirations, Nancy embodies many of the stereotypical traits of his kind: he is an expert at smithing and crafting, with a meticulous attention to detail, a stubborn determination, and a propensity for hard alcohol. His gruff exterior and no-nonsense attitude make him a formidable presence on the ship, but his loyalty to his crew is unwavering. However, one should not make fun of his name unless they wish to lose their teeth!
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Name: Dreams-Of-Starlight
Position: Helm Officer
Rank: Ensign
Species: Than-Thre-Kull (Chem-Mod)
Bio: Restless, passionate, and eternally optimistic, Ensign Dreams-Of-Starlight is the youngest member of the crew at only eight years old, which is equivalent to mid-20s in human years. Hailing from an insectoid species that thrives in hives with billions of others, her assignment on the Gilded Caravan, far from her kind, would naturally induce severe anxiety and depression. However, thanks to chemical modification, she maintains a perpetually sunny and slightly hyper demeanor. Her boundless energy and enthusiasm often brighten the dim corridors of the ship, making her a beloved, if sometimes exhausting, presence among the crew.
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Name: Cerdan
Position: Communications / Magical Advisor
Rank: Archdruid (not in chain of command)
Species: Human-s-U4 (Lich)
Bio: Cerdan is a lich of terrifying magical prowess, having existed for thousands of years. His prolonged state of undeath has stripped him of any interest in mortal concerns, and he places no value on mortal life. This detachment has led to his removal from the standard chain of command, allowing him to focus solely on his true passions: the acquisition of power and the study of magic across the multiverse. Cerdan is one of the few who remember the Company's origins as WebbCo, and he has witnessed its transformation over the millennia. His ultimate ambition is to achieve godhood, a goal that some of his old acquaintances in Corporate have already attained. Corporate holds his phylactery, ensuring his unwavering loyalty to them.
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Resources
Resources (Up to Date)

The
Gilded Caravan.
A star cruiser that looks nice on the outside but is a barely-functioning POS on the inside. It has just suffered an unknown amount of damage from being shot through a portal. Oh, and whatever crap was on it too, mostly fuel and parts.
Crew Compliment: 84 (before the portal)
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Remnants of Archold-12
When the Archold was destroyed by a minor eldritch god, several large pieces of it were sent careening through the portal, their sizes ranging from miles-wide to the size of a house. The Archold was constructed from a magical black stone that conducts magic very well, so some of those pieces might still be good for something. Among the remnants, there might possibly be one intact or mostly-intact shuttle.
 
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