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The horros of war are great and many, and for Jerry Finch, tossed through time and space to a place so very different and yet so terrifyingly similar, he finds himself on the front lines of the worst conflict Europa has ever seen. As the world burns around him and the cracks of gunfire fill the air, he stands at the precipice of the ultimate choice. Fight? Or flee? Knowing nothing and no-one, with an old gun and new armor on his body, he'll be thrust into the crucible of war, whether he wants to be, or not.
Unit Profile: Commando Class New
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The Commando is a specialized infantry class designed for deep infiltration, sabotage, and high-value target elimination behind enemy lines. Lightly armored but heavily trained, Commandos rely on stealth, speed, and brutal efficiency to complete missions most soldiers wouldn't survive. Unlike Scouts or Shocktroopers, Commandos are not meant to hold ground or engage in prolonged firefights. Instead, they excel at navigating treacherous terrain, slipping past enemy patrols, and eliminating threats silently or with swift, overwhelming violence. Their standard loadout typically includes suppressed and modified assault rifles, combat knives, and a small kit of demolition charges or sabotage tools. The Commando class is further distinguished by its ability to bypass enemy overwatch zones and regain AP after performing lethal actions.


--Commandos have the following powers:

Ghost Movement: Commandos only need to crouch to become invisible to enemies. Enemies walking close to a Commando in tall grass do not reveal them.

Sabotage: If a Commando can approach the radiator side of a tank or wall of a building they can destroy it using an explosive. Vehicles or buildings destroyed this way increase the chance of negative potentials activating in nearby units.

Assassinate: If a Commando is able to approach an enemy infantry unit from behind, they can perform a melee kill on that enemy. Enemies killed this way increase the chance of negative potentials activating in nearby units.

Costly Operation: Selecting a Commando costs 3 CP.



--Commandos can learn the following potentials:

Infiltration: On leaving tall grass, the Commando may retain their invisible status until the end of their turn. Using the Sabotage or Assassinate powers do not remove invisible status. Ending the turn in tall grass retains the invisible status. Gained at Level 5.

Takedown: When killing an enemy infantry unit or destroying a building or vehicle, there is a chance that the Commando's AP will be partially refunded. Gained at Level 9.

Overwatch: When another friendly unit counterattacks, if the Commando is near them, the Commando also counterattacks. Gained at Level 16.

Lord (or Lady) of War: When a Commando performs a takedown or kills an enemy, there is a chance that they may have their attack refunded. This effect can trigger multiple times. Gained at Level 20.



--Commandos give the following Orders:

Reposition: Select a Commando unit, and select a patch of tall grass on the map within their movement distance. The commando moves to that position instantly. Learned at Level 4.
Cost: 2 CP

Forward Recon: For the remainder of the turn, all positions of enemy units are revealed on the map. Learned at Level 12.
Cost: 3 CP

Demoralize: Reduce the AP of a selected Enemy unit by 75%. The enemy unit loses their attack. Cannot target Boss enemies. Learned at Level 18.
Cost: 2 CP



--The Commando ranks up at Level 14. Upon Rankup, the Commando Elite gains increased AP and Movement, and receives the Gallian StG-45 L&K Special. This weapon can enter Sniper mode for more precise shooting. Damage, Range and Shots Fired increase.






AN: Just a little teaser for what's coming this Sunday. Hope you like my take on a potential game class. You know, as a mental exercise.
 
Unit Profile: Special Detachment 991 New
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UNIT PROFILE: SPECIAL DETACHMENT 991

  • Inception Date: April 12th, 1935

  • Informal Nickname: The Lion's Pride
  • Unit Motto: Quid Faciendum Est ("What Must Be Done")

  • Designation: Irregular Detachment

  • Unit Commander: [REDACTED]




Formed in the crucible of the Second Europan War, Unit 991 was conceived as a desperate answer to an overwhelming threat. As Imperial forces crushed their way through Gallian territory with mechanized ferocity, conventional resistance proved insufficient against the enemy's raw industrial might and numerical superiority. Born in secret under direct authorization from high command, Unit 991 was established as an elite irregular detachment, operating outside the framework of standard military doctrine to wage asymmetrical warfare behind enemy lines. Their creation marked a turning point in Gallia's military philosophy: a shift from conventional defense to ruthless, adaptive, and surgical offense.

Comprised of hand-picked soldiers from various militias and regular formations- often culled from failed units or battlefield remnants- the Pride was a patchwork of outcasts, survivors, and specialists forged into a cohesive whole through relentless training and discipline. Their missions were varied and grim: night raids on supply lines, high-value target eliminations, sabotage of logistical hubs, infiltration and disruption of command networks, extraction of resistance elements, and psychological operations to erode enemy morale. In several redacted operations, Unit 991 was credited with delaying entire armored divisions for days through coordinated ambushes and demolitions, buying precious time for Gallian forces to regroup and counter.

While few details remain unclassified, fragments suggest their actions were pivotal during several key battles. In one notable instance, Unit 991 is believed to have infiltrated a forward Imperial command post disguised as reinforcements, disabling communications, and assassinating multiple high-ranking officers before destroying key fortifications and vanishing into the night. In another, they reportedly ambushed a munitions train carrying experimental weaponry, causing a catastrophic explosion that was visible from over 40 kilometers away. Though never formally acknowledged, their fingerprints are rumored to be present on a dozen major turning points in the central and northern theaters of the conflict. Their ability to operate autonomously and adapt fluidly to the chaos of war redefined Gallia's approach to unconventional warfare.

Today, Unit 991 is considered the prototype and gold standard for special operations groups across the continent. Their legacy has influenced the development of similar units in nations far beyond Gallia's borders. Emulated but never replicated, the Pride's brutal effectiveness, tight internal cohesion, and unmatched operational freedom are now studied in military academies as a case study in modern guerrilla and special warfare. Their first confirmed operation, an unsanctioned but successful intervention during the Battle for the Vasel Bridge, is widely regarded as the moment Gallia turned from desperate defense to deliberate resistance, and when the Lion's Pride first showed its teeth.
 
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