Summary: In one timeline, nobody left Vault 76 until 2102, well after the people of Appalachia...
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User | Total |
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Kylia Quilor | 2 |
An interesting thought. The pre-war world was insanely jingoistic, for a lot of people, but he does have that certain quality one associates with them, doesn't he?
Jessica's capacity for self-delusion is pretty strong, but yeah, she's just on the edge, and she is facing an impending rude awakening either way - 2086 Appalachia may not be as bad as 2102 Appalachia, but it ain't great.Well, I'm liking where this is going!
The MC is ALMOST on the edge of self realization about how nuts she is, so that's bound to be interesting to see when (Or if) she tips over the edge.....
Basically, I'll be Watching where this goes-with popcorn!
And thanks for writing!
Actually, it's technically canon that the 76ers were sent out without Weapons. There's terminal entries about it and everything.You know I pretty sure Vault 76 has a impressive arsenal since they are meant to open the doors twenty years later to tame the wasteland, because Vault-Tec probably think nobody would survive the nukes or be unable to restart civilization without them. Heck if it was a single player game, the Resident (the mc since the term vault dweller probably was not coined yet), was possible meant to be a security officer of the Vault.
It's weird Richard is burning books without a backlash of the rest of the Vault, most of them are the best of they generation and intellectuals tend to get tick off when you start destroying knowledge but then again he got most of the security and ex-military following him.
BUT the idea of this premise – of someone leaving Vault 76 early and creating the circumstances that leads to the factions of Appalachia not collapsing to infighting and falling to the Scorched – has remained in my brain. I debated rebooting the Quest, but I decided it would be better to just write a fic.
Something like that, yes. Though I'd say that the factions in 2086 are more robust than what we see in Fallout 4. Appalachia in 2086, based on what evidence we have, was a pretty robust place, relatively speaking.So rather than a mass of players exiting the vault into a wasteland devoid of factions we get a more fallout 3 like exodus of a single character into a wasteland full of factions akin to fallout 4.
So rather than a mass of players exiting the vault into a wasteland devoid of factions we get a more fallout 3 like exodus of a single character into a wasteland full of factions akin to fallout 4.
Something like that, yes. Though I'd say that the factions in 2086 are more robust than what we see in Fallout 4. Appalachia in 2086, based on what evidence we have, was a pretty robust place, relatively speaking.
Logically, yeah, assuming they don't fall into infighting. One of the premises - implied, perhaps more than stated - is that the people of Vault 76 are all such hypercompetitive types they might have a hard time working together once out in the open. But that's as much a gameplay thing too, yeah.Gameplay wise it makes sense but for narrative purposes Vault 76 probably become something like Vault City but with territory that extends a good chunk of Appalachia since all the major factions were wpie out in one way or another.
Yup. AFAIK, Appalachia didn't get hit by any nukes during the October 23 2077 attack. The only nukes were before (the underground explosions that made/discovered ultracite) and after (when the 76ers nuked the Scorchbeast Queen, which is the only canonical nuking as far as I'm concerned, but :shrug: )Makes sense since the region was a low priority so much of the infrastrutre and people survive, including the flora.
Logically, yeah, assuming they don't fall into infighting. One of the premises - implied, perhaps more than stated - is that the people of Vault 76 are all such hypercompetitive types they might have a hard time working together once out in the open. But that's as much a gameplay thing too, yeah.
Yup. AFAIK, Appalachia didn't get hit by any nukes during the October 23 2077 attack. The only nukes were before (the underground explosions that made/discovered ultracite) and after (when the 76ers nuked the Scorchbeast Queen, which is the only canonical nuking as far as I'm concerned, but :shrug: )
Something like that, yes. Though I'd say that the factions in 2086 are more robust than what we see in Fallout 4. Appalachia in 2086, based on what evidence we have, was a pretty robust place, relatively speaking.
Huh. TIL. Given Huntersville having the West Tek facility, one wonders if that may have been the target.
True, but 2 and NV are more post-post-apocalyptic.oh no doubt they were more robust then fallout 4 factions at the start: (A new brotherhood of steel chapter, a single underground town of scientist, a nearly dead paramilitary militia, and a Secret freedom fighting group)
But fallout 76s factions are much less robust than most factions in say… fallout 2 or fallout New Vegas. The New California Republic, the west coast enclave, Southwest brotherhood, Caesars Legion, are all much larger.
oh no doubt they were more robust then fallout 4 factions at the start: (A new brotherhood of steel chapter, a single underground town of scientist, a nearly dead paramilitary militia, and a Secret freedom fighting group)
But fallout 76s factions are much less robust than most factions in say… fallout 2 or fallout New Vegas. The New California Republic, the west coast enclave, Southwest brotherhood, Caesars Legion, are all much larger.
The Responders - or at least the areas under their auspices - have a psuedo pre-NCR independent community vibe to them, or at least do in this interpretation.
More or less this is what they became after the Christmas Flood and the fall of the Charleston Emergency Governmentor a more militant version of the Followers of the Apocalypse.
This is not how I'd interpret the Free States - they were one group (anti-government militia types) who later ended up joining forces with the citizens of Harper's Ferry after the bombs dropped, and presumably ended up extending that network of authority throughout the area that is the Mire. But the Free Staters were always in uneasy cooperation with Harper's Ferry regular citizens. They certainly could have served as a part of a larger NCR of Appalachia, yeah.Free States have more in common with the NCR since they are a faction that has multiple groups with different goals joined together in order to resits the authoritarian government Pre-War but after the bombs they put asides they differences and band together in order to rebuild the wasteland, the ones from Appalachia anyway.
Huh. I don't remember that. But it wouldn't surprise me.They made the batch of super mutants you see in-game, as the FEV in West-Tek is actually neutralized shortly after the bombs fell. (Its why that one scientist dude needed to go to the experiments vault to get to their Supermutant sample).
This is not how I'd interpret the Free States - they were one group (anti-government militia types) who later ended up joining forces with the citizens of Harper's Ferry after the bombs dropped, and presumably ended up extending that network of authority throughout the area that is the Mire. But the Free Staters were always in uneasy cooperation with Harper's Ferry regular citizens. They certainly could have served as a part of a larger NCR of Appalachia, yeah.
Huh. I don't remember that. But it wouldn't surprise me.
The Colonel is already there and has become a General, and is, at this time, locked up and under sedation under Eckhart's Orders. Yes, the Enclave will be hard to change from the outside, but I do have some plans on how the ripple effects Jessica creates will derail things, though they're on track for their genocidal civil war in a few months unless the ripple effects change that. So Jessica's in a bit of a time crunch, even if she doesn't know it.
Anyway, for reference in case anyone is interested, this map is a rough approximation of where the different factions had territory before the end. Appalachia in 2086 in this fic won't look exactly like this, as the map doesn't take into account how places changed hands and such, but it's a general outline.
I will be having a better, more detailed map that will be updated as Jessica learns stuff, at a later point.
https://i.imgur.com/w0llWq2.png
At the very least Jessica can work on armoring up her vault suit with the metal scrap. Some armor is better than no armor.Paul crouched by the two dead robots, and picked one up, "Can you carry this while we head down to the road?" Jessica took it wordlessly, eyebrow raised – the metal was still warm, but at least not burning. "There's perfectly good metal and electronics in these things." Paul picked up the other and stood.
"First lesson for surviving in Death Virginia," Paul said, grinning, "Just about everything is useful to someone somewhere eventually. Waste not, want not. Salvage what you can, scrap what you can't, and don't throw anything away if you can manage it."
Absolutely would be a good plan, yeah. Bit of leather, bit of metal, reinforce that suit until/unless she can find something better. She's not quite aware just how much shooting is in her future though.At the very least Jessica can work on armoring up her vault suit with the metal scrap. Some armor is better than no armor.
Definitely would be a very different story if that was the name, yeah.So I haven't actually read the story, but I wanted to mention something I found amusing. So I have a scar over my right pupil that causes things to blur if I look at them at the wrong angle. So I'm scrolling looking for something to read and the words "Deaths Vagina" jump off the screen at me and caught me so off guard I shot tea out of my nose. It's only upon several re-reads that I saw what it actually said.
I'm one of the people who never read the original Quest, so this is all new to me. I'm just here because I've enjoyed your past stories.Readers of the original Quest may see some familiar pieces of dialogue and description here and there, interspersed as there was not much reason to repeat legwork on certain bits.
Very happy to hear it. Going by the response on SV (where the quest was), not a lot of people are readers of the new story that read the quest, but I wanted to make the note that I had lifted bits and pieces from the original.I'm one of the people who never read the original Quest, so this is all new to me. I'm just here because I've enjoyed your past stories.
Jessica grunted. She'd sympathized with the basic motivations of the Free States movement – at least until it got violent and started proposing secession. They were right about the path the US was going down, their resistance to the corporations and the increasingly heavy-handed Federal, Commonwealth and Territorial governments.
But quitting, even if it would have worked, was never the right solution. You don't fix a country by leaving it, you do the hard work of actually organizing! And you don't kill people just for disagreeing with you.
The other thing that had left her looking askance at them was the weird fusion extreme libertarian elements with… not communist, but other forms of left-wing thought. Anarchism was a fundamentally left-wing viewpoint, apart from some fringe extremists. The strange bedfellows of it all had been hard for her to figure out if they were worse than the disease even before they started actually shooting and killing people.