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"Dominion of Darkness" - narrative driven, RPG/strategy simulator of the Dark Overlord/Lady

Adeptus

Getting out there.
Joined
Apr 9, 2024
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"Dominion of Darkness" is a strategy text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new.

Game is avalaible for free, online: https://adeptus7.itch.io/dominion

I am constantly improving the game, adding new content and mechanics, so Your feedback would matter.

If you are hesitant to play the game, I invite you to watch/listen to the reviews:

Indie Sampler (video):

[BOKC] BlancoKix (video):
 
Time for the update 2.70.

Some of the new things:
- extended endgame, especially for the Influence based characters - you conquered all kingdoms? Now secure your eternal rule by proving your divinity. Or, if you play as Destroyer of Live, carry out a world-scale euthanasia plan,
- new subplot - Rise of the Witchlands. Remember that fallen ancient civilization which ruins You could pillage? That is not dead which can eternal lie.

For the next update I am thinking among others, about extending the Chosen One subplot. What do You think about it now? Is it too easy to deal with? Too difficult? What elements would you want to see in it?
And do you have any other proposals for the next update? Do you think some other element should be extended? Or do you have idea for a totally new feature You want to see in the game?
 
Time for the update 2.8:
- extended economy - now You can destroy/help economy of the Free People in new and more meaningfull ways,

- extended Chosen One plot - now sometimes You can corrupt him.

Also - there is new review, in Choice Beat zine. You can read it below, or in the zine (page 30): https://www.flipsnack.com/choicebeat/choicebeat-issue-13/full-view.html
70997dbbb4b6661620a811203d0595fa.jpg
 
I remember trying this before. Liked the idea of it but wasn't too good at management I died the first time.
 
Every death is just anopther step to the glory :)
Is there inspirations you're open to when you want to improve the game's text quality?

Top of my head I think of Vagrus and A Legionary's Life and it's sequel Never Second in Rome.

They use a lot of text for their games and I like how they did those.
 

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