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Dungeon Crawler Quest(Original Fantasy)

Well, I am now glad we got all those extra people. I have a feeling things wouldn't have turned out as well then.

Now for loot! I figure we can take the added Heat from the spine so lets get that. Also I am really amused by everyone thinking us a guy. I guess our voice doesn't even give it away.

[X]Write in
-[X] Take the Warg Spine, White Warg Cloak, and 1 SP potion.
--[X] Allow everyone to take what they want. Anshelm should get the bulk of the HP potions though.


[X]Go to another Dungeon
-[X]Which one? (Wailing cavern)
 
[X]Write in
-[X] Take the Warg Spine, White Warg Cloak, and 1 SP potion.
--[X] Allow everyone to take what they want. Anshelm should get the bulk of the HP potions though.

[X]Go to another Dungeon
-[X]Which one? (Wailing cavern)
 
I take it 4 of the 10 items being green is atypical.
 
Good God, that skill, Al, that skill...

Anyway, there's four Green item drops, so we should share it all.

But...

Anshelm definitely gets the Helm, spear, and chainmail, simply because no one else can use them.
Maya gets the Teeth, for the same reason.
Alice gets the Spine, because the threat effect conflicts with Sera's personal skill. Helps with her minor damage as well, though not much if it is by percentage and not by static bonus.
Sera should take the staff, because it adds range, good for her personal preference as well as ranged spells. Doubly so if it either extends the burst area of her second spell or toss them back further.

Now, the White Cloak is a bit of conundrum. By the equal share idea, we should give it to Sera, but she does not go towards the enemies at all, and there is a smaller chance that caster will target her with fire spells (not exactly no chance).

Maya and Al on the other hand probably will need the extra defenses granted by the Cloaks, because they do stand closer to the melee as Maya circle around and Al stands at least nearby to Anshelm.
. . .

Suggestion:
- Alice: Warg Spine, Goblin Spell Pouch, 2 Potions, 1 Amrita
- Anshelm: Mogo's Helm, Goblin Spear, Goblin Chainmail, 4 Potions
- Maya: Warg Teeth, Warg Cloak
- Seraphine: White Warg Cloak, Goblin Staff, 1 Amrita

Reasoning is that Alice will be staying near to Anshelm, and probably will have to ply Potions to herself or Anshelm, since both will have improved threat rating. Of course, this alternate suggestion is also possible.

- Alice: Warg Spine, White Warg Cloak, 1 Amrita
- Anshelm: Mogo's Helm, Goblin Spear, Goblin Chainmail, 4 Potions
- Maya: Warg Teeth, Warg Cloak
- Seraphine: Goblin Staff, Goblin Spell Pouch, 2 Potions, 1 Amrita

This one is to ward off damages that might come Alice way because of the Spine with the extra defense from the White Cloak, while depending on Sera to ply Potions when Anshelm or Alice are too busy. This second share plan also depends on the party members sticking together for the next Dungeon.

Offer both options to Seraphine for consideration.
 
Seraphine did ask for the pouch. She apparently only went for 1 strength and can only hold 3 items.
 
Yeah, I think so as well.
Note, with 3 Str, we might also pound on enemies with our staff.

Also, I wonder if we can sell/drop off our starter gear, because typically online games disallow so, just incase people make new characters to drop theirs, and then have their main character pick them up to sell...
 
Well since dungeons are instances that spawn differently for different parties I doubt that comes in consideration. Since dropping something in a dungeon means it disapears when the dungeon disapears.
 
Your starting gear is sellable. If only because the exploit for that kind of thing is impossible. Not worth much mind, but it is sellable.
 
Just thinking because- Wait.
+goes to check+

Oh, we get 57 Gilders. Completely missed that.
So, each one of us can at least sleep once at the Drunk Goblin Inn with what we earned just this morning, and still has 4.25 Gilders each.
Yay.

Apparently, that is 57 Gilders each. Neat!
4 nights on the E-Rank Inn, or one quarter the way to an Escape Orb.

Okay, with that, I assume that Anshelm is shucking off his current spear, armor, and helmet, if he was actually wearing any. Maya also does the same with her knives, while Alice and Seraphine exchanges their staves.
Are cloaks armor or accessories?

That's at least 5 slots (4 weapons + 1 armor) holding used items. Do we return to town or go to Dungeon again?

EDIT: Well, with Maya's Appraise, we can actually just hold on to them and check if Vendor Trash drops can be sold higher than the old gears.

To Dungeon then!

[] D-Rank, Goblin Glade
Oh, wait. Cooldown damn it.

[X] To another Dungeon: Wailing Cavern
 
Last edited:
How much XP is needed to get to level 2? That's a pretty important consideration for our future planning. Likewise, do we get back all our SP/HP on level up?

[X]- Alice: Warg Spine, White Warg Cloak, 1 Potion, 1 Amrita
- Anshelm: Mogo's Helm, Goblin Spear, Goblin Chainmail, 4 Potions
- Maya: Warg Teeth, Warg Cloak
- Seraphine: Goblin Staff, Goblin Spell Pouch, 1 Potion, 1 Amrita

Basically because Goblin Spell Pouch is something Seraphine really needs, and i think Alice needs as many potions as she can if she has a staff that engender threat. Likewise, our personal skill is arguably why we got such good Loot/XP, so it's only fair that Alice gets the more expensive loot (though i would think Goblin Spell Pouch might cost a lot).

[X]Go to another Dungeon
-[X]Which one? (Wailing cavern)

Just thinking because- Wait.
+goes to check+


Oh, we get 57 Gilders. Completely missed that.
So, each one of us can at least sleep once at the Drunk Goblin Inn with what we earned just this morning, and still has 4.25 Gilders each.
We got 57 Gliders EACH.

That's at least 5 slots (4 weapons + 1 armor) holding used items. Do we return to town or go to Dungeon again?
We might want to sell all excess loot before going to Wailing Cavern yes, but i don't know if we have time to sell stuff and go to another dungeon.

Yrsillar?
 
Dungeon. If need be we can ask Anshelm to hold the extra gear if someone like Sera doesn't have the spots.

I'm kinda cheering on Al and Maya. Even if Al professed her straightness I can spot that small crush growing. Feed the flames Maya, feed the flames!
 
Cloaks Are Accessories, I'll do a write up on available slots in the morning when I'm not tired. Your character sheet now lists the needed XP JP to level/rank up too, so check that out. You could return and still make another dungeon run, but you'd be risking some night encounters on the way back.
 
How much XP is needed to get to level 2? That's a pretty important consideration for our future planning. Likewise, do we get back all our SP/HP on level up?

[X]- Alice: Warg Spine, White Warg Cloak, 1 Potion, 1 Amrita
- Anshelm: Mogo's Helm, Goblin Spear, Goblin Chainmail, 4 Potions
- Maya: Warg Teeth, Warg Cloak
- Seraphine: Goblin Staff, Goblin Spell Pouch, 1 Potion, 1 Amrita

Basically because Goblin Spell Pouch is something Seraphine really needs, and i think Alice needs as many potions as she can if she has a staff that engender threat. Likewise, our personal skill is arguably why we got such good Loot/XP, so it's only fair that Alice gets the more expensive loot (though i would think Goblin Spell Pouch might cost a lot).

[X]Go to another Dungeon
-[X]Which one? (Wailing cavern)
Its on our character sheet, so 50/100, we're half way there. SP is going to take a while I think though. We might be stuck at Rank E for a lot of things.
 
Hmm, I wonder if we can get Bonus Bosses on night encounters...
 
Job: Ice Elementalist Rank E(8/35)


Slot1: Ice Magic: E(8/40)
-Stay Frosty! Your skill is still minimal, but your foes won't care for the frostbite regardless.

--Frost Spray: Mid Range. targets up enemies in a ninety degree arc. Low Damage. Slows targets. Small chance of freeze. 3 SP per use

--Chill Aura: Deals a tiny amount of ice damage and slows enemies in melee range with you. 5SP Lasts for one full [room]

Slot2:Staves: E(8/40)
-Its more than a walking stick! With a staff equipped the range and power of your spells is increased…. A little.

"Ice Magic" and "Ice Elementalist" having two different XP bar is interesting. Would "Ice Magic" increase the numbers of spells, while "Ice Elementalist" increase our ability with Ice Spells?


Slot1: Magician's Blood: E(8/60)
-Increases potency of spells by a tiny amount.

Slot2: Cat's Curiosity: E(8/60)
-Provides a small boost to all Search actions, Slightly increases chance of extra encounters in dungeons.
Ooooh, those level up? niiiice.

EDIT:

We should be having Maya appraise everything we find by default now. Even if she wants to betray us, she probably won't tip her hand so early (and if she does, well, good for us).

Looking at Health/SP values of Seraphine, it really does look like she puts everything into Power lol.
 
The Job rank will increase everything about the job, including SP bonuses and unlocking new skills. The skill rank powers up and unlocks new spells. Also even if you switch jobs later if you have free slots you can equip Ice Magic anyway.
 
[X]- Alice: Warg Spine, White Warg Cloak, 1 Potion, 1 Amrita
- Anshelm: Mogo's Helm, Goblin Spear, Goblin Chainmail, 4 Potions
- Maya: Warg Teeth, Warg Cloak
- Seraphine: Goblin Staff, Goblin Spell Pouch, 1 Potion, 1 Amrita

[X]Go to another Dungeon
-[X]Which one? (Wailing cavern)

This seems a sensible combo. Especially since Sera asked.
 
[X]- Alice: Warg Spine, White Warg Cloak, 1 Potion, 1 Amrita
- Anshelm: Mogo's Helm, Goblin Spear, Goblin Chainmail, 4 Potions
- Maya: Warg Teeth, Warg Cloak
- Seraphine: Goblin Staff, Goblin Spell Pouch, 1 Potion, 1 Amrita
[X]Go to another Dungeon
-[X]Which one? (Wailing cavern)
 
I honestly think Anaheim should get the White Warg Cloak. He almost died because of the encounter. Plus you always equip your tank and healer with the best first. If they die, you usually follow shortly after.
 
I honestly think Anaheim should get the White Warg Cloak. He almost died because of the encounter. Plus you always equip your tank and healer with the best first. If they die, you usually follow shortly after.
Goblin Chainmail adds to HP, and he is the only one who can wear it.
 
He's getting the chainmail and the helmet, so that will help him a lot. Plus, with our new staff our threat will go up so I'd like some defensive item to go with it.

[X]Write in
-[X] Take the Warg Spine, White Warg Cloak, and 1 SP potion.
--[X] Allow everyone to take what they want. Anshelm should get the bulk of the HP potions though.

[X]Go to another Dungeon
-[X]Which one? (Wailing cavern)
 
There are many many types of equipment to be found in dungeons, shops, and other places, however you can only wear so many at once. The following is a listing of the equipment Slots available.

Hand1(weapon/shield)
Hand2(weapon/Shield)
Body(Armor)
Acessory1
Acessory2(locked until level 5)
Acessory3(locked until level 10)
Jewelry1(locked until level 15)
Jewelry2(locked until Level 20)
Bag1
Bag2

Now you may be wondering, what is the difference between Acessories and Jewelry? In this system Acessories are any piece of equipment that is worn over some part of the body, but is not the primary armor piece. Examples include Cloaks, Boots, Helmets, Gloves and more. it should be noted that you cannot equip two accessories that cover the same part of the body. So no wearing multiple hats or boots.

Jewelry is the slot for very small items that nontheless provide bonuses, such as rings, amulets, or earrings.
Bags are simply items providing extra inventory slots, though some of these have special effects as well.

Heeeeres another tutorial!
 
So the Anshelm wouldn't be able to wear a cloak anyway, since he's got a helmet.
 
[X]- Alice: Warg Spine, White Warg Cloak, 1 Potion, 1 Amrita
- Anshelm: Mogo's Helm, Goblin Spear, Goblin Chainmail, 4 Potions
- Maya: Warg Teeth, Warg Cloak
- Seraphine: Goblin Staff, Goblin Spell Pouch, 1 Potion, 1 Amrita
[X]Go to another Dungeon
-[X]Which one? (Wailing cavern)
 
[X]- Alice: Warg Spine, White Warg Cloak, 1 Potion, 1 Amrita
- Anshelm: Mogo's Helm, Goblin Spear, Goblin Chainmail, 4 Potions
- Maya: Warg Teeth, Warg Cloak
- Seraphine: Goblin Staff, Goblin Spell Pouch, 1 Potion, 1 Amrita
[X]Go to another Dungeon
-[X]Which one? (Wailing cavern)
 
Question, if we unlock a class but never use it or level it up, can we still equip that class' E ranked skills, even at 0XP?
 
If you have another Class allowing those skills to go above E rank

Lets see how to put this. Say you picked up a Lightning elementalist Job crystal. You could equip lightning Magic and raise it alongside your ice since it falls into the broad 'Magic' class that the elementalist jobs belong too.

Now say you picked up sword warrior. You could not level swords past E because they fall into the 'martial' class of Job skills. You would have to actually level the sword warrior Job to be able to level skills it.
 
So pretty much you are saying anything under magic spreads to the rest and the same goes to weapon mastery
 

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