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Dungeon Crawler Quest(Original Fantasy)

Discussion in 'Questing' started by yrsillar, Nov 27, 2014.

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  1. Threadmarks: Beginning
    yrsillar

    yrsillar Dapper Cthulhu

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    The land of Elysia has always been strange, the fabric of space and time is thin here, where this thinness is at its worst are places known as Dungeons, Labryinths, Monster Nests, or other such names. These places operate under strange rules and logic, limiting entry and exit, while at the same time endlessly spawning vicious beasts. For a long time there was simply no way to combat their spread, or so the legend goes.

    Eventually though, a change occurred, ‘special’ people began to be born, perhaps one in twenty people are born ‘special’, Branded this way. They operate by different rules than everyday folk, wounds do not bother them until the fatal blow is struck, and they gain and learn skills through the strange ‘skill’ and ‘job’ crystals that are often dropped by dungeon spawned beasts, allowing those who are successful to grow in power rapidly and do many strange and amazing things. These people are the only ones who can enter and disperse dungeons; all others are rebuffed by the barriers that surround them. No one remembers how the first of these people came to be, any more than they remember when the dungeons began to spread across the land.

    These days humans live in crowded cities surrounded by hungry wilderness and it is only by the efforts of those blessed with these powers that they remain, for any civilized place overrun by dungeon beasts will turn into a dungeon itself with time.

    You’re home is the frontier city of Altkhot. Were those seeking their fortunes in the multitude of dungeons that surround your home come to trade and rest. The City Lord is a pretty mercantile sort though, so newly marked Branded have to make their way on their own after they receive a stipend to purchase their very first job crystal. Better than the more tyrannical cities, but it does mean a certain… increased mortality rate.

    That brings us to you. You have just turned eighteen recently and received that very stipend. You had thought yourself a normal person, but when the day of your birth came around you found yourself marked, and changed. Now it is your civic duty… and only real career option, to take up the task of exploring dungeons, horror stories about Branded who refused and suffered ever increasing ‘Inactivity Penalties’ from their brand are the stuff of nightmares. Its not all bad though, the possibilities are endless, you could attain riches to make kings weep, power to make the very earth tremble, a city of your own to rule on lands cleared by your own hand, or a thousand other things. Then again, you could also die a gruesome death in some terrible place surrounded by monsters. Of course, now that you’re Branded you’re old money is useless, you should probably just worry about getting enough gilder together for room and board once you purchase your job crystal. In any case, Who are you?

    []Name

    []Gender

    [] Personality/Background(Give me a few sentences, just to give me a basic idea of how to start the character. Setting is still a little malleable, so most anything that would fit as a D&D background is fine. I do have final veto though. May net you a minor skill or two)

    []Appearance(Pictures are fine, so are descriptions if you can’t find one you like.)


    AN: So Dungeon Crawler Quest. Something more action oriented for me to write when I need a break from DDQ. Probably much shorter updates too, but given the monster length those have swelled to its not saying much. Anyway the basis is simple, the world runs on old school dungeon crawler/MMO logic and so do a select group of people, you are one of them. If you are familiar with Wizardry, Etrian Odyssey, or SMT you know what I’m talking about. Make your way in the world and survive.
     
    Last edited: Nov 27, 2014
  2. Threadmarks: Index
    yrsillar

    yrsillar Dapper Cthulhu

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    Index

    Castle Round 2
    WAAAAAAAAGH!!!!

    Goblin Glade
    Level Cap: 3/5/8/12
    Ranks Unlocked: E D C B
    Condition: Defeat the Boss(E/D/C/B)
    Recommended Party Size: 2/2/3/3
    Rooms 5/5/6/6
    Exp: 160/210/390/520

    Wailing Cavern
    Level Cap 5/7/10
    Ranks Unlocked: E D C
    Condition: Discover the Exit
    Recommended Party Size: 3/3/4
    Rooms 6
    200/330/480

    Crystal Lake
    Level Cap 6/9/12
    Ranks Unlocked: E D C
    Condition: Defeat the Boss
    Recommended Party Size: 4/4/5
    Rooms 8
    240/360/540

    Ogre’s Den
    Level Cap 4/6/10
    Ranks Unlocked: E D C
    Condition: Defeat the Boss
    Recommended Party Size: 2/2/3
    Rooms 4/4/5
    180/210/450

    Drake's Nest
    Level Cap 7/9
    Ranks Unlocked: E D
    Condition: Defeat the Boss
    Reccomended Party Size: 4/4
    Rooms: 6/6
    375/425

    Ashen Grotto
    Level Cap 5/7/10
    Ranks Unlocked: E D C
    Condition: Defeat the Boss
    Reccomended Party Size: 3/3/4
    Rooms: 5/5/6
    300/420/540

    Lost Graveyard
    Level Cap 6/9
    Ranks Unlocked: E D
    Condition: Defeat the Boss
    Recommended Party Size: 5/5
    Rooms 6/6
    400/500

    Desecrated Fort
    Level Cap 8/10
    Ranks Unlocked: E D
    Condition: Defeat the Boss
    Reccomended Party 4/4
    Rooms: 6/6
    400/510

    Castle of the Ice Queen
    Level Cap 7/9/12
    Ranks Unlocked: E D C
    Condition: Defeat the Boss(E,D), Survive the Final Room(C)
    Reccomended Party: 4/4/5
    Rooms 6/6
    370/420/520

    Ork Warcamp
    Level Cap 8/10
    Ranks Unlocked: E D
    Condition: Defeat the Boss
    Recommended Party 2/2
    Rooms 4/4
    275/325
     
    Last edited: Feb 17, 2015
    Minion #Q, Happerry, kffs and 9 others like this.
  3. Threadmarks: Character Sheet
    yrsillar

    yrsillar Dapper Cthulhu

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    • Name: Al (Alice Falconis)

      Gender: Female

      Character Image

      Job: Ice Elementalist Rank C(115/140)

      Race: Lesser Undine(+1 Power, Agility, -1 Constitution)




    • Level: 6 (538/600)

      Health: 74(+5 for [Handmaiden's Dress])

      Special Points: 96 (+15 for Job, +5 for [Handmaiden's Dress], +5 for [Bawws Stick])

      Strength: 3

      Agility: 4

      Constitution: 4

      Power: 8

      Will: 7

      Perception: 6

      Charisma: 3

      Study Level: 30%




    • Weapon Slot: [Bawws Stick] A crude wooden staff, or rather a small tree with a skull affixed to the top. Provides a boost to spell damage and the duration of status effects. Value 260

      Chest Slot: [Handmaiden’s Dress] A provocatively cut funerary dress. Boosts the power of Ice and Dark Spells, and grants a bonus to Health and SP. 260


      Accessory 1: [Handmaiden’s Veil] A gauzy black veil, scented with funerary incense. Increases the power of Dark spells and reduces threat generated by the wearer. 240

      Accessory 2: Shawl of the Naiad: An thin white shawl that gives the wearer a small chance of charming enemies when they notice the wearer. Increases effectiveness of Water skills. 200

      Bag 1: [Ogre’s Rucksack] Five Extra Slots. A Crudely made hide sack. Is pretty spacious though. Value 100
      Bag2: [Merchant’s Bag] Three extra slots. A merchants rucksack, always seems to have Gilder in it. 200




    • Consumables (12/17)
      3 [Potion] Heals twenty five Health on consumption. Value 10
      2 [Amrita] Restores Fifteen SP on Consumption. Value 15
      4 [Hi Potion] Heals fifty health on consumption. Value 50
      1 [Ether] Restores forty Sp on consumption. Value 55
      1 [Burn Salve] Cures the target of the Burn Condition Value 15(stored)
      1 [Escape Orb] Allows a party to leave a dungeon automatically on consumption. Value ? ?

      Spare Equipment:


      Gilder: 1490

      Job Crystals: Water Elementalist E 0/35, Wind Elementalist E 0/35. Dark Elementalist 0/35





    • Slot1: Ice Magic: C (100/160)
      -Stay Frosty! Your foes won’t care for the frostbite.
      --Frost Spray: Mid Range. targets up enemies in a one hundred twenty degree arc. Low Damage. Slows targets. Chance of freeze. 3 SP
      --Chill Aura: Deals a small amount of ice damage and slows enemies in close range to you. 5SP Lasts for one full [room]
      --Icicle Spear: Single target Medium Damage. Medium chance to slow, small chance to freeze. 4 SP
      --Frost Guardian: You create an animated statue of ice that guards you and attacks your foes. Lasts until destroyed. The Frost Guardian can only be healed by Ice damage. 20 SP

      Slot2: Staves: C (100/160)
      -Its more than a walking stick! With a staff equipped the range, power and accuracy of your spells is increased.
      --Dual casting: Due to your skill with magical staves you may cast two spells simultaneously, however the difficulty of doing so doubles the SP cost of both spells

      Slot3: Water Magic: C (36/160)
      Wave weaver: You move with increased Agility in the water, and may breath normally underwater. Attacks with a liquid component have a high chance of missing you.
      -Acid dart: Medium damage plus tiny ongoing damage on to up to four targets. 3SP
      -Aqua prison: Traps a single target in a sphere of water. Target may only escape the sphere if Strength is higher than casters Power. Lasts five ticks. 5SP
      -Wave Crash: Medium damage and chance for knock back and stun on all targets in a short line. 8 SP
      -Acid Rain: Wide area effect spell, lasts three ticks, dealing low water damage to all in range, chance of inflicting the burn and /or slow status. 10SP


      Fire Magic: D (1/80)
      -Burn Baby Burn: Novice you may be, but all of your enemies will burn under your might.
      --Scorching Ray: Long Range, targets up to two enemies for Mid-high damage and high chance of burn. 3 SP
      --Flame Burst: Low Fire damage to all enemies in melee, medium chance of burn. Knocks enemies back. 5 SP
      --Fireball: Mid range Burst. For medium Fire damage, and a high chance of Burn. 5 Sp




    • Slot1: Magician’s Blood: C(40/240)
      -Increases potency of spells
      -Grants a low resistance to all elemental effects

      Slot2: Cat’s Curiosity: C(40/240)
      -Provides a boost to all Loot rolls, increases chance of extra encounters in dungeons.
      -Increases the users Perception by 1

      Slot3: Divine Eye: D (125/160)
      -Allows The User to See Enemy Health, SP, and Level, and Resistances
      -Allows User to see additional Dungeon Information.
      -Allows User to see the value of [common] and [uncommon] items

      Slot4: Mana Absorb: D 54/100
      You have grown adept at weaving the flows of magic, you now recover six SP per room in dungeons, and after each fight outside due to absorbing the ambient magic in the air.



    • Wind Magic: E (0/40)
      -Wind dancer: You listen as the wind whispers, enemies will have a harder time striking you.
      Gale Burst: Damages and knocks back all nearby enemies. 3sp
      Cloak of Winds: Increases the Casters Agility by one, and reduces the accuracy of all ranged attacks made against them by a small amount. Lasts one room.

      Slot4: Dark D (6/80)
      Shadowed Soul: Your descent into the Dark begins. You generate a bit less threat than normal for your attacks, and gain a small resistance to debuff effects.
      --Vampiric ray: Single target, medium damage, heals the caster for half the damage dealt. 3SP
      --Aura of the Dark: Enemies within close range take a small amount of Dark damage and have their strength penalized by 1. Lasts one room 6 SP
      -Abyssal Cloud: long range small burst. Inflicts medium dark damage on all targets and has a chance of debuffing targets defense. 8SP

    • [Purty Hat] Appears to be a number of gemstones stuck together in a circlet with bits of wire, hide strips and unidentified gunk. Somehow makes you resistant to lightning. 240
      [Cloak of the Bat] Fancy stuff, sleek and black, grants a resistance to confusion. Value 100
      [Drakescale Cloak] Snazzy and stylish, this cloak of drake scales adds to defense and lightning resistance. Value 100
      [Obsidian Shield] A slab of shaped volcanic glass, has a low defense, but very high fire resistance. Chance to burn enemies that strike the user. 130
      [Earthspeaker’s Boots] A pair of rather common looking if finely made boots. The wearer’s earth skills are more potent, and they are more likely to find treasure in the underground.200
      [Warg Hide Boots] Warm and Fluffy. Increases health and resistance to fire. 180
      [Yeti Pelt] Warm and fluffy armor for hunters of the north. High resistance to Ice and a boost to Health. 240 Cannot equip
      [Frigid blade] A sword made of clear ice, high critical rate and bonus frost damage. 180 Cannot Equip
      9 [Potions]
      4 [Amrita]
      1 [Hi potion]
      1 [Panacea]
      [Axe Warrior Job Crystal] Ever want to split skulls with an axe? Well this is the job for you. Value: 300
      [Water Elementalist Job Crystal] Water Magic Adept, decent at control and damage. 300
      [Snow Tiger Race Mod] The essence of a powerful beast and beloved pet. Increases Agility and Will at the cost of Strength. Boosts Ice damage and resistance. Reduces fire damage and resistance. 300
     
    Last edited: Feb 17, 2015
    Happerry, TmDagger, steamrick and 7 others like this.
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