Gods have the power to reverse death, yet only the grubs can do it.
Moss is a keeper. His job is simple - maintain the dungeon by removing HolyRelics and reviving dead monsters.
Essential, yet he's rewarded and respected by none.
Fellow dungeon monsters spit on them, call them cleaners, maggots or grubs. And are more likely to step on a keeper than over them (for 'fun' - mostly by demons).
But if these 'cleaners' are so harmless, then why would the dungeon Core restrict their Flow? The current of power that travels through all realms, floors and monsters.
And if Moss was truly worthless, then why did someone set a quest to have him killed?
As the Whispering Pools dungeon approaches Hallowed Eve (the end of the season).
Moss is close to achieving his goal; staying alive to maintain his stats and securing key keeper - a position of leadership he can use to promote his race.
But chaos threatens his ambitions. With monsters going missing, HolyRelics on the black market, whispers of revolution and no word from Pools (The dungeons' Core).
Soon, there might be no society left to elevate his kind in.
With a change in Flow, Moss discovers new friends, a unique class and the Temple of Death.
A ruin, mysteriously scrubbed from the Archives and containing enough legendary DeathRelics to make a lowly grub's dreams come true.
Expectations: Comedy, Adventure, Monster MC, slow progression.
Moss is a keeper. His job is simple - maintain the dungeon by removing HolyRelics and reviving dead monsters.
Essential, yet he's rewarded and respected by none.
Fellow dungeon monsters spit on them, call them cleaners, maggots or grubs. And are more likely to step on a keeper than over them (for 'fun' - mostly by demons).
But if these 'cleaners' are so harmless, then why would the dungeon Core restrict their Flow? The current of power that travels through all realms, floors and monsters.
And if Moss was truly worthless, then why did someone set a quest to have him killed?
As the Whispering Pools dungeon approaches Hallowed Eve (the end of the season).
Moss is close to achieving his goal; staying alive to maintain his stats and securing key keeper - a position of leadership he can use to promote his race.
But chaos threatens his ambitions. With monsters going missing, HolyRelics on the black market, whispers of revolution and no word from Pools (The dungeons' Core).
Soon, there might be no society left to elevate his kind in.
With a change in Flow, Moss discovers new friends, a unique class and the Temple of Death.
A ruin, mysteriously scrubbed from the Archives and containing enough legendary DeathRelics to make a lowly grub's dreams come true.
Expectations: Comedy, Adventure, Monster MC, slow progression.