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Exalted Homebrew

Nekraa

Nekraa
Joined
Mar 2, 2013
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This is a thread for homebrewed Exalted stuff, mine and if they want, other people can post theirs too.

Let's see if I can get started...
 
Excellency:
Mirage of Beauty: The Majestic Playwright is alien and seductive, as she seeks amusement in guiding actions of others. She is a skillful manipulator, using honeyed words and glamour to catch her prey in a web of truth and lies that they cannot free themselves from. The world is her stage, and all who lives are actors she can direct. Those who catch her fickle interest will find themselves with gifts, but those who anger her will find that the play that is life has become one of horror and tragedy. Though she is flamboyant and magnificent in her actions, she is a coward at heart, avoiding fair battle when at all possible. Hiding behind illusions, plots and pawns in her play, not showing herself unless utterly necessary. The Keeper of Secrets is prying and self-indulgent, rarely showing restraint when she has found some kind of curiosity.

Characters may apply this Charm when she is manipulating others or showing her greatness in any way, as well as when creating things of beauty. The Mirage of Beauty enhances actions that are obscured and also those who punish those she deem deserving.

Mirage of Beauty Mythos Exultant
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Native
Duration: Permanent
Prerequisite Charms: First Mirage of Beauty Excellency
See (Yozi) Mythos Exultant (page 107 MoEP - Infernals).

A successful stunt allows the Infernal to recover one Compassion channel in addition to the normal stunt rewards.

Sorcerous Enlightenment of Mirage of Beauty
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Sorcerous
Duration: Permanent
Prerequisite Charms: First Mirage of Beauty Excellency
See Sorcerous Enlightenment of (Yozi).

Using this initiation reduces the cost of all spells that create illusions by 10 motes and one Willpower (minimum five motes, one Willpower). Examples include Disguise of the New Face, Peacock Shadow Eyes, Mirage of Protective Shelter and Universal Precept Shroud.

The Mirage of Beauty finds it revolting to change her glorious self, so casting spells that transforms the caster physically to something she is not, costs an additional willpower, though illusions are fair game. Examples include Becoming the Wood Friend, Flight of Separation, Invulnerable Skin of Bronze, Wood Dragon's Claw and Incomparable Body Arsenal.

Those Who Came Before
Cost: 1ahl, 1 limit; Mins: Essence 3; Type: Simple
Keywords: Shaping
Duration: Instant
Prerequisite Charms: First Mirage of Beauty Excellency, Sorcerous Enlightenment of Mirage of Beauty

The Keeper of Secrets never knew those who would become the Neverborn. Nevertheless she still wants to know them. And as she delve into the secrets of the Neverborn, she learn and change.

Activating this Charm the Infernal inverts her essence becoming a creature of death and causes her to respire Essence accordingly. Reactivating this Charm reverses its effects. The Infernal can't cast sorcery using the initiation of the Mirage of Beauty while a creature of death, but the first circle grants a temporary initiation in Iron Circle necromancy.

A repurchase at Essence 4+ allows the Infernal to cast Onyx Circle necromancy (while a creature of death) if she has a repurchase of the Sorcerous Enlightenment of Mirage of Beauty.

Charm Concepts

Acts of Indulgence
Acts of indulgence are actions whose primary basis is to bring pleasure (intellectual or purely physical) to the actor. Drinking, drugs, kissing, killing purely for sensations, reading, resolving ("meaningless") puzzles, designing the home of your dreams, taking a nap, and so on. In other words, Acts of indulgence are deeds that have no greater meaning to them.

Some actions can be pleasurable without being an act of indulgence as they are to "minor". Like singing in the shower/bath, taking a rest while marching, and so on. As always, the Storyteller remains the final arbiter of when an action is an Act of Indulgence.

IMPERFECTION OF THE MIRAGE OF BEAUTY
The Mirage of Beauty is a coward. This is the truth. And so she won't fight a fair battle.

Charms with the Imperfection of the Mirage of Beauty can't be used against characters that have equal or more people on their side in a conflict. In the case of three or more sides in the conflict, count all who are against the Mirage of Beauty as being on their side for this Imperfection.

Fiendish Betrayal Revelation
The Mirage of Beauty plans and deceives constantly, but few are aware of the wondrous web of lies that she weaves. Sometimes, she takes pity to a favored subject, and enlightens them of how she has used them for her own malign designs.

When an Infernal reveals to someone how she has exploited their trust in her for her own purposes, the Infernal's player may roll the character's Compassion. Each success on the roll reduces the Infernal's Limit by one (to a minimum of zero).

TORMENT OF THE MIRAGE OF BEAUTY
Like the Heart of Tears Compassion flaw (page 104, core), except that the Infernal is filled with feelings of self-contempt and weakness as the world shows that you are nothing.

Urge of the Mirage of Beauty
(The Urge to Control)
The Urges of the Mirage of Beauty is to have control, control over herself, over others, over the world. She cares not of how her dominance is achieved or how well she rules, only that her desires can be fulfilled, that others will be puppets whose strings she can pull.

Examples include:
• Become the target of reverence of a cult.
• Become the matriarch of all the Lintha.
• Acquire a position of authority in an organization.
• Create a spy network.
• Become the leader behind the throne.
 
Smothering Power-Eddies
Cost: 6m; Mins: Essence 2; Type: Simple (Speed 4)
Keywords: Combo-OK, Sorcerous, Touch
Duration: One scene
Prerequisite Charms: None
Those who anger the Mirage of Beauty soon find the simple acts of living implausibly hard. Eddies of her power surrounding them, hindering and disrupting their actions.
This curse is conveyed by touching the unlucky recipient. The target of this curse suffers a -(Essence) external penalty to all actions, though the curse can be resisted by paying two Willpower. To those with essence sight this Charm looks like a pale blue streaks of light surrounding the target. If the targets anima is visible this Charm becomes obvious as pale blue streaks weave through her anima.

Using this Charm in combat or against someone trying not to be touched by the Infernal requires an unarmed (Martial Arts + Dexterity) roll that cannot be parried without weapons.

The penalty caps at -5.

At Essence 4+ this Charm become indefinite, as the cursed one is clad in an invisible anima of pale blue light. Resisting this Charm now only helps for one scene, only countermagic can now help.

Magnification of Imperfection Curse
Cost: 6m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Compulsion, Sorcerous
Duration: One day
Prerequisite Charms: Smothering Power-Eddies
Those who oppose the Mirage of Beauty soon find their flaws even greater than before.

When a character affected by this Charm succeeds a Virtue roll she will have to reroll that virtue.

Example: when a valorous mortal rolling Valor to stand against the Anathema succeeds his virtue roll, this Charm forces him to reroll the Valor roll.

A repurchase at Essence 4+ make this Charm indefinite.

Manifold Slash Delusion
Cost: -1DV per 2m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Illusion
Duration: Instant
Prerequisite Charms: First Mirage of Beauty Excellency
The Mirage of Beauty do rarely battle. But when she does, she wields powerful illusions and glamours to confuse and stump her enemies.

When used together with a physical attack, this Charm creates a DV penalty to the target equal to the number of motes the Infernal spent, as the number of attacks seems to multiply.

The illusion is perfectly immune to mundane scrutiny and may not be resisted with Willpower expenditure. Appropriate non-Excellency Charms may pierce the ruse using standard roll-off rules, but the Infernal's player adds (Manipulation) bonus successes to his roll.

The DV penalty is capped at (Manipulation).

A repurchase at Essence 3+ changes the DV penalty cap to (Manipulation + Charisma) and changes the cost to -1DV per 1m.

Virtue-Severing Strike
Cost: 1wp; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Crippling, Obvious
Duration: Instant
Prerequisite Charms: Manifold Slash Delusion
The blade of the Mirage of Beauty pass through flesh without wounding, merely leaving ripples as if passing through water. The soul on the other hand…

This Charm enhances a physical attack. Instead of doing physical damage, the attack reduces a Virtue chosen by the Infernal by one dot as a Crippling effect. Excess Virtue Channels from a previous level are lost. Mortals can't heal this crippling wound to the spirit, but an Exalt heals one Virtue dot per month. Attacks made with this Charm can affect the immaterial.

Intimacy-Severing Strike
Cost: 5m, 1wp; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Manifold Slash Delusion
The blade of the Mirage of Beauty pass through flesh without wounding, merely leaving ripples as if passing through water. The heart on the other hand…

This Charm enhances a physical attack. Instead of doing physical damage, the attack removes an Intimacy chosen by the Infernal. Attacks made with this Charm can affect the immaterial.

Heart-Illuminating Methodology
Cost: - (1m); Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Intimacy-Severing Strike
This Charm reduces the cost of "Intimacy-Severing Strike" by two motes.

In addition, the Infernal can pay one mote as a reflexive action to see the Virtues and Intimacies of any character she can see for the duration of a scene. They are shown in a dizzying display of multicolored threads of woven light around characters (similar to an anima) that the Infernal translates into Virtues and Intimacies (the Infernal's player is simply told the values). As long as the Infernal can see the Intimacies of a character, add (Essence) to rolls to read motivation.

At Essence 3+ this Charm automatically upgrades so that the Infernal sees Intimacies and Virtues of other characters without cost.

Watching the Heart
Cost: 4m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Stackable
Duration: One scene
Prerequisite Charms: Heart-Illuminating Methodology
This Charm is used in response to an attack. Upon activating this Charm the Infernal chooses a subject. This Charm allows the Infernal to ignore all penalties to her Defense Value when resolving an attack from a character with an Intimacy towards the subject of this Charm.

After a repurchase of this Charm at Essence 3+, each activation of this Charm also adds two to the DV of the Infernal against any character with an intimacy towards the chosen subject, with up to five instances of this Charm stacking together.

Following the Heart-Thread
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Heart-Illuminating Methodology
This Charm upgrades its prerequisite. The Infernal does not only see the Intimacies of other characters, she can now also see individual threads stretch out from the character, each thread denoting an Intimacy reaching towards its subject, be it a person, object or place. Intimacies towards non-physical subjects like emotions, dreams or ideals points towards the closest example of that subject.

The Infernal can follow these threads from a character to any subject towards which the character has an Intimacy. With a miscellaneous (Essence + Perception) roll against the Intimacy-owner's (Essence + Manipulation). Success tells the Infernal the location that the character believes or knows that the target of her Intimacy occupies. This can be resisted by paying 2 Willpower.

The Infernal can't use this Charm on her own Intimacies.

Reweaving the Thread
Cost: 2m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Emotion
Duration: Instant
Prerequisite Charms: Heart-Illuminating Methodology
The severed thread of a destroyed intimacy will flail about wildly moments before dissolving into nothing, this is when the Infernal strikes. This Charm can be activated when an Intimacy the Infernal can see is eroded completely. This Charm "saves" the Intimacy, but gives it a new subject chosen by the Infernal. The "new" Intimacy has the same nature as the one it's from and is at full strength. This Charm can be resisted by Essence Wielders by spending three Willpower.

Glamorous Dream Replica
Cost: 3m per replica; Mins: Essence 3; Type: Simple
Keywords: Illusion, Obvious, Sorcerous, Stackable
Duration: One scene
Prerequisite Charms: First Mirage of Beauty Excellency
This Charm creates a replica of the Infernal from her exhalation. This replica is a heroic mortal, but has the same non-magical traits as its creator, including Intimacies, Motivation and memories. It has no destiny to divine and is a creature of darkness, but is too insignificant to be outside fate. Human trait limits apply, capping Attributes and Abilities at 5 dots. The replica has only one -0 health level as it is little more than a persistent dream.

It comes into being with the same clothes and equipment as its creator. It even comes into being with wounds, dirt and similar "cosmetics". Equipment copied is non-magical copies, only looking like the real thing.

The replica is identical to its creator to magical senses as well as natural ones. Appropriate non-Excellency Charms may pierce the ruse using standard roll-off rules, but the Infernal's player adds (Essence) bonus successes to his roll.

The replica is controlled remotely by the Infernal, having no will of its own.

These replicas are counted as characters for the Imperfection of the Mirage of Beauty.

The Infernal can have (Essence) replicas in existence at the same time.

A second purchase at Essence 4+ allows the Infernal to spend one Willpower to change the duration of a replica to indefinite. This also gives it the normal number of health levels and makes it a character of its own right, giving it Intimacies, Motivation and memories copied from the Infernal. Willpower points equal to (lesser of the Infernal's Willpower or Essence rating) and all Virtue channels.

This version of the replica knows it is a construct and that it has no more existence beyond its bestowed life. Not only is the created life naturally inclined to be loyal to its maker on account of their shared personality, but it also must obey her like a demon bound to her service (but without any Limit issues). It is considered part of her body as an arcane link.

A third purchase at Essence 4+ reduces the cost to create a replica to 2 motes (turning them indefinite still costs one Willpower each). The Infernal can also initiate real-time telepathic contact with any replica in the same realm of existence as a diceless miscellaneous action. Wards that block scrying block this power. Contact lasts for the rest of the scene or until reflexively dismissed. While the link remains open, either party can speak to the other, but neither can probe for anything except communicated thoughts. Only one link may be open at a time; opening another terminates the existing connection.

At Essence 5+ after the third purchase of this Charm, the Infernal can pay one Willpower and one Aggravated Health Level (or only one Aggravated Health Level if they already are indefinite) to remove the Sorcerous tag from the replica, turning it into a real person in its own right. It is still bound to the Infernal, but does not count towards the total (Essence) replicas the Infernal can have active.

Fantasy of the False Word
Cost: 2m; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Illusion
Duration: One scene
Prerequisite Charms: Glamorous Dream Replica
As the Keeper of Secrets speaks, her words materialize in Creation to see that they are true.

This Charm can be used on an object or structure no larger than a house (ca 25m2); the Charm has a range of (Essence + Charisma) yards. The targeted object takes on a different appearance, but still one of the same type of object or an object of a similar size/form. A tent becomes a hut, a sword a stick, a pond of poisons and acid seems to be clear water, and so on.

This Charm can also be used in thin air, creating an illusion of an object or structure where there is none.

This illusion effect can be resisted by a (Essence + Perception) roll against the Infernals (Essence + Charisma or Manipulation), or by instead paying one Willpower.

At Essence 4+ this Charms duration is Indefinite.

A repurchase at Essence 4+ allows the illusion to cover a palace (ca 200m2). The Infernal adds (Essence) automatic successes to the (Essence + Charisma or Manipulation) roll, and it costs one additional Willpower if the character resists through Willpower.

Voice of Distant Self
Cost: 2m; Mins: Essence 3; Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Glamorous Dream Replica
The Infernal can use social charms and attacks through her replica. She can also be attacked socially through a clone while this Charm is active, but can manage a perfect dodge by terminating this Charm (though only if the social attack targets her through the replica).

This Charm has a range of (Essence + Willpower + Appearance) yards, and stops working if the replica (or the Infernal) moves outside this range.

Sublime Dream-Self
Cost: -; Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Glamorous Dream Replica
Replicas created with this Charm's prerequisite is no longer limited at the human Attribute and Abilities cap, they will instead have the same rank in Abilities and Attributes as the Infernal.

The Infernal can now have (Essence x 2) replicas in existence at the same time (permanent replicas not counting towards this limit).

After a repurchase at Essence 5+ will grant all types replicas (the ones with scene-long duration, the Indefinite ones and the Permanent ones) two extra -0 health levels. and if the Infernal has Sympathy for the Wounded, anyone attacking a replica suffers an external penalty as if they attacked the Infernal.

Elusive Glamour Defense
Cost: 8m; Mins: Essence 3; Type: Reflexive (step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Glamorous Dream Replica
The Mirage of Beauty's enemies would love nothing more than bring her down with sword and axe, but how do they find her?

This Charm provides a perfect dodge against any physical attack the Infernal can perceive, even undodgeable attacks. Rather than move aside in a conventional sense, the Infernal's body seems to fold into itself and dissipate into nothing. The Infernal's true body will appear anywhere within Willpower yards.

If a replica created with Glamorous Dream Replica is within (Willpower x 3) yards, the Infernal can instantly trade place with that replica instead, as it is hit by the strike meant for the Infernal.

This Charm carries the Imperfection of the Mirage of Beauty.

Custody of the Pitiful Form
Cost: 12m 2wp; Mins: Essence 3; Type: Simple
Keywords: Combo-Basic, Illusion, Sorcerous
Duration: Indefinite
Prerequisite Charms: Clad in Dream and Fantasy, Elusive Glamour Defense
The Keeper of Secrets knows that despite her power, she is vulnerable. Therefore, she will seek a suitable body to wear.

The Infernal rolls (Essence + Conviction) against the targets (Essence + Integrity), if target wins nothing happens. If the Infernal wins, she dissolves into a cloud of pale blue essence that is absorbed by the target. This can be resisted by paying three Willpower. Anyone seeing this treats the Charm as obvious for one scene.

Once each day when the Infernal would act directly against the victim's motivation, the victim may pay one Willpower to try to free herself from the possession, with a roll of her (Essence + Integrity) against the Infernal's (Essence + Conviction).

The Infernal's essence mingles and directs the essence of the target, acquiring her body and soul for her own purposes. The Infernal uses the Strength, Stamina and Health Levels of the target but otherwise uses her own traits. She has to use the equipment of the possessed, as her own dissolved together with her body.

The Infernal can access the memories of the possessed, allowing her to impersonate them to a frightening degree. The Infernal rolls (Essence + Manipulation) against the victims (Essence + Integrity) with a difficulty depending on how easily the victim releases the information. A difficulty of 1 for something like the victim's name, or a difficulty of 5 for her greatest secret or something else she would only make public on pains of death.

The Infernal can use an ability of the victim after succeeding on a (Essence + Manipulation) roll with a penalty equal to the Ability the Infernal tries to use.

The Infernal gains (Essence) automatic successes to rolls to impersonate the possessed.

She can still use her own charms, though permanent charms that have a physical effect, like Immaculate Form of Perfection or Clad in Dream and Fantasy is inactive at first when the Infernal possesses someone. They can be toggled on/off by spending one mote as a reflexive action.

Wounding the body won't hurt the Infernal, only attacks that can hit the immaterial can hit her (at the same time as the body). If the body dies, the Infernal can either materialize immediately or wait as an invisible immaterial cloud of blue essence for (Essence x 5) ticks.

This Charm has a range of (Essence) yards, and the Infernal can use it while already in possession of a body.

The victim perceives everything that happens as a long, clouded dream. After the Infernal has left the victim, (if she survived) she won't remember what the Infernal did with her body.

Unlike most Sorcerous Charms, the Essence for this Charm must be committed, but the effect may also be terminated at will by ending this commitment.

After a repurchase at Essence 3+ the Infernal can meditate for one hour to access the host's charms instead of her own. If her concentration is broken during this mediation, she will have to begin from the beginning. She can still activate this Charm to jump into a new victim, (and gain her own charms there) but if she wants access to her own charms in the current victim, she needs to meditate for one hour again.

Mutable Dream-Self
Cost: - (1m per 2 mutation points); Mins: Essence 3; Type: Permanent
Keywords: Desecration, Touch
Duration: Permanent
Prerequisite Charms: Fantasy of the False Word
The Infernal can give her replicas both positive and negative mutations, either at their creation or later by touching them.

Negative mutations can give mutation points equal to the number of motes spent on this Charm.

Reward from the Dream-Self
Cost: - (1wp); Mins: Essence 3; Type: Permanent
Keywords: Desecration, Shaping
Duration: Permanent
Prerequisite Charms: Mutable Dream-Self
Sometimes, the Mirage of Beauty finds beauty in one of her Dream-self's mutation template.

If the Infernal spends one Willpower when a non-permanent replica within (Essence + Willpower) yards touches a character, it will dissolve that replica into motes of blue light that is absorbed by that character. This is a desecration effect grants that character the mutations the replica had gained from Mutable Dream-Self. This shaping effect can be resisted by paying two Willpower.

This Charm also grants the mutation Creature of Darkness as normal for desecration effects.

The Infernal can use this Charm on herself.
 
Superimposition of Fragmented Memory
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: None
Intimacies towards the Infernal is built in half the usual time, and will need twice the usual time to be broken. Anyone with a positive Intimacy towards the Infernal will remember her perfectly and gain a bonus of (Infernal's Appearance) to any roll to remember what the Infernal said and did.

After a repurchase of this Charm, negative Intimacies towards the Infernal will need twice as much time as normal to build and half the normal time to break. Anyone with a positive Intimacy towards the Infernal will suffer (Infernal's Appearance) in penalty to any roll to remember anything the Infernal did that portrays the Infernal negatively to the observer.

Anonymity Through Brilliance
Cost: 8m, 1wp; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Illusion, Sorcerous
Duration: Indefinite
Prerequisite Charms: Superimposition of Fragmented Memory
Anyone who see and/or interacts with the Infernal will only remember a single thing about her appearance, her whole being too great to comprehend for more than a mere moment. This can be her eyes, hands, clothes, voice, etc. This thing will remain in their memory as normal, but they will suffer the Infernal's (Appearance) to any roll to remember what the Infernal looks or what she did.

Impeccable Justification Stance
Cost: 7m, 1wp; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Compulsion, Emotion, Illusion
Duration: Instant
Prerequisite Charms: Superimposition of Fragmented Memory
This Charm can affect (Essence + Appearance) characters that can see the Infernal can see.

If the Infernal has done anything that anyone affected by this Charm considers bad during this scene, they will rationalize away it as something just. They think they remember it incorrectly, there was extenuating circumstances, that they doesn't know the whole picture or that "They deserved it".

This Charm can resisted by having an MDV higher than the Infernal's (Appearance + Essence) or by spending two Willpower.

Veil of Purity
Cost: -; Mins: Essence 6; Type: Permanent
Keywords: Compulsion, Emotion, Illusion
Duration: Permanent
Prerequisite Charms: Impeccable Justification Stance
The Mirage of Beauty is wise, her words ring true and surely she wouldn't want you ill?

All characters in existence who possess a positive Intimacy toward the Infernal find that they can't believe anything bad about her. This unnatural mental influence forces characters to refuse to believe anything bad about the Infernal. Even if they see or hear anything that tells them differently, they will simply think that either someone is slandering the Infernal or mistaken. In the case that the Infernal say or do something "bad", they will think that either they don't see the whole picture, or that the Infernal is deceived.

This Charm is resisted by paying one Willpower per action to do so. Spending three Willpower in this fashion within the course of a single scene negates the effects of Veil of Purity for the rest of the scene, but the only way for a target to permanently escape the effect of the Charm is to remove her positive Intimacy for the Charm's user.

Demons descended from the Infernal cannot resist this Charm and are automatically affected even if they doesn't have a positive Intimacy towards the Infernal.

This Charm reduces the cost of Impeccable Justification Stance by two motes.

A second purchase of this Charm at Essence 7+ renders mortals incapable of spending Willpower to resist the Charm.

Immaculate Form of Perfection
Cost: -; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Mirage of Beauty is never filthy nor scruffy, her appearance is as flawless as if she had prepared herself for a grand ball.

This Charm cleans of any dirt from the Infernal in seconds, this effect extends to clothes. It also restores small wounds and mends minor tears in clothes.

The Charm negates all penalties to Social rolls that would be applied due to the character being dirty or unkempt. The Charm's cleansing influence adds two dice to (Stamina + Resistance) rolls made against disease or poison.

The Infernal never suffers a penalty for having an Appearance rating lower than her aggressor. When she makes social attacks, her opponent gains no bonus for having a higher Appearance rating.

After a repurchase at Essence 3+ the Relative Appearance modifier (page 172, Exalted Core) is not capped at +3 or -3 for the Infernal.

Endless Beauty of the Mirage
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Immaculate Form of Perfection
The splendor of the Mirage of Beauty is not as limited as the beauty of her lessers.

This Charm breaks the Appearance cap.
At Essence 3, the Appearance cap is 7.

At Essence 4, the Appearance cap is 10.

At Essence 5, the Appearance cap is 15.

At Essence 7, the Appearance cap is 20.

Training Appearance only takes (rating) weeks, instead of (rating) months. The Infernal does not need a teacher to increase Appearance as it comes naturally to her.

Captivating Visage
Cost: 5m; Mins: Essence 2; Type: Reflexive
Keywords: Emotion
Duration: Instant
Prerequisite Charms: Immaculate Form of Perfection
The Mirage of Beauty holds a façade of great splendor and innocence. Few can raise their sword and bow at her without hesitation.

This Charm can be activated when it is time to roll Join Battle. Each character that oppose the Infernal (IE will fight against her) and that can see her rolls (Wits + Integrity) against the Infernal's (Appearance + Essence). If the Infernal wins the characters subtract the number of successes the Infernal won with from their Join Battle roll.

Sympathy for the Wounded
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: Emotion, Illusion
Duration: Permanent
Prerequisite Charms: Captivating Visage
In conflict, wounded and miserable, the Mirage of Battle fills even hearts full of hate with sympathy and pity for her situation.

Any character attacking the Infernal suffers an external penalty equal to the Infernals wound penalty. This can be resisted for each attack with a successful (Essence + Integrity) roll at a difficulty of the Infernal's (Essence), or by paying two Willpower to resist it for the rest of the scene.

Even if the Infernal has some effect that allows her to ignore wound penalties, her attackers are affected by this Charm as normal (as if the penalty negator was not active).

Spectator Acknowledging Magnificence
Cost: 5m; Mins: Essence 3; Type: Simple
Keywords: Emotion, Social
Duration: Instant
Prerequisite Charms: Immaculate Form of Perfection
The Mirage of Beauty can, in her boundless splendor, acknowledge and inspire those who are lesser. Filling them with passion, she makes them work even harder.
This Charm involves praising one or more persons. It is an unnatural mental influence on everyone who can see and hear the Infernal acknowledge them (in other words, those who are praised by the Infernal). For the rest of the day the affected gains (Infernal's Appearance / 2, round up) bonus dice to any action that the acknowledgment resonated with. Basically "specialty dice", a person those paintings are praised will gain bonus dice to craft (Air) (paintings) actions. Someone those swordsmanship is praised will gain bonus die to Melee (Sword) actions.

Those affected by this Charm gains an Intimacy of "Adoration" or "Worship" towards the Infernal. This Charm can be resisted by paying two Willpower.

This Charm cannot give dice to Exalts. Dice added by this Charm counts as dice added by charms.

At Essence 4+ the bonus dice are converted to automatic successes. They still counts as dice added by charms.

Worth in Beauty
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Immaculate Form of Perfection
Compassion 3+ no longer compels the Infernal to care about anyone with Appearance equal to or lower than the Infernal's (Essence / 2). Though she may magnanimously choose to care about those lacking in beauty, this is an empty sentiment. The Infernal must spend one additional Compassion channel when channeling compassion to help a character with lacking Appearance (though characters she has a positive intimacy towards require only one compassion channel).

This Charm grants +2 to MDV against attacks from those with an Appearance rating lower than the Infernal.

Exhilarating Puppet Loss
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: Native, Overdrive
Duration: Permanent
Prerequisite Charms: Worth in Beauty
When her servants and pawns draw losses in battle, the Mirage of Beauty is both excited and enraged. On one hand, they do her bidding. On the other hand, their loss prevents continued service.

An Infernal who learns this Charm gains an Overdrive pool with a capacity of ten motes. Whenever someone who fights for the Infernal's cause is wounded, the Infernal gains one offensive mote, if they die instead, the Infernal gains two motes.

Beings created through magic also counts for this Charm (Glamorous Dream Replica duplicates, The Spy Who Walks In Darkness, Bronze Snakes, and so on).

The Infernal can gain at most five offensive motes per action.

If they are wounded or killed by the Infernal, she won't get any motes.

Compassion in Cruelty
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Worth in Beauty
The words and actions of the Mirage of Beauty are hurtful and cruel as she savors the pain of her victims. But is this not also kindness? To point out weakness and failings is to help people in the realizing of self, granting a way of improvement.

The Infernal can channel Compassion on any action that hurts (physical action or painful words, but not killing) a character, their pain only reinforcing in the message. The first time in a scene when the Infernal hurts a character but doesn't channel Compassion the Infernal regains one Willpower as she savors the pain inflicted.

If the Infernal's attack that channels Compassion kills, she needs to pay one Willpower, as she cannot imagine any compassion in killing.

This Charm also converts any dice rolled from Compassion (whether as a pool by itself or bonus dice from a channel) into automatic successes.

Crushed, Not Dead
Cost: 1m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Compassion in Cruelty
The Mirage of Beauty will hurt you, but not kill. She has much greater use of you alive.

As long as this Charm is active any attacks done by the Infernal inflicts its usual type of damage, but the actual levels applied to an enemy in Step Ten convert into bashing damage that cannot spill over past Incapacitated to impose lethal wounds.

Anyone put into an Incapacitated state by an Infernal with this Charm active gains a positive Intimacy of "Admiring Awe" or "Respectful Worship" towards the Infernal.

Clad in Dream and Fantasy
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: Shaping
Duration: Permanent
Prerequisite Charms: Immaculate Form of Perfection
The Mirage of Beauty disregards the mundane fabrics her lessers employ. Cotton and silk is nothing compared to the stuff of her dreams.

With this Charm the Infernal can create any form of outfit that she can imagine with a Resource rating equal or less than (Essence). This is a diceless miscellaneous action, repairing or cleaning a worn outfit takes the same action as creating a new one. This Charm can also create accessories like rings, necklaces, fans, parasols, and so on. It cannot create armor or weapons.

Anything created by this Charm will cease to exist, as they dissolve into dream-stuff if taken more than (Essence) feet from the Infernal.

This Charm also gives the Infernal a Hardness rating equal to her natural soak. This Hardness rating won't be increased by charms or mutations that increases natural soak.

After a repurchase at Essence 2+ it only takes a reflexive action to create/repair/clean objects with this Charm and charms that have this Charm as a prerequisite.

Armor of Amazing Daydreams
Cost: - (2m, 1wp or 3m, 1wp); Mins: Essence 2; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Clad in Dream and Fantasy
This Charm upgrades it prerequisite. Clad in Dream and Fantasy can create any (non-magical) armor.

A repurchase at Essence 3+ allows the Infernal to create and don a vitriol-tainted artifact armor of any magical material. She can create a 1 or 2-dot armor by spending one mote and one Willpower, or a 3-dot armor by spending three motes and one Willpower.

Mirror of Wrought Reality
Cost: 5m (+4m); Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Clad in Dream and Fantasy
The Keeper of Secrets knows that many things are outside of her reach. So when fools utilize powers outside of her domain, the reflected force is her smug answer.

By activating this Charm, the Infernal can reject an unwanted shaping effect that targets her. But the effect is not gone, that would be wasteful.

Instead the Infernal can store (Essence) shaping effects, and by paying four motes she can hurl the shaping effect as an attack (as a simple, speed 5, -1 DV action) at a target within (Essence + Charisma) yards. The Infernal rolls (Essence + Charisma) to hit the target, and if it hits, the shaping effect resolves using as it should have done on originally (on her) on the new target instead.

A shaping effect can be stored for one hour until it dissipates harmlessly. The Infernal knows instinctively what the shaping effect does when she stores it.

A second purchase at Essence 3+ reduces the cost to activate this Charm to 3m.

A third purchase at Essence 4+ allows the Infernal to reject and store a shaping effect that targets anyone within (Essence) yards.

Instruments from Daydreams
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Clad in Dream and Fantasy
This Charm upgrades it prerequisite. Clad in Dream and Fantasy can create any (non-magical) tool or weapon that the Infernal can use proficiently (i.e. she needs an ranking of 3 or more in the ability that the tool is used with, specialty dots counts towards this). These tools and weapons are of exceptional craftsmanship.

Marvelous Dream Weapon
Cost: - (2m, 1wp or 4m, 1wp); Mins: Essence 3; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Instruments from Daydreams
The weapons created by the Mirage of Beauty are things from her dreams. When she forms weapons in the waking world, the qualities they carried in her dreams cling to them.

This Charm upgrades it prerequisite. When the Infernal creates a weapon with Instruments from Daydreams she can pay three motes and one Willpower. If she does, the weapon will have the traits of a 1 or 2-dot vitriol-tainted artifact weapon of its own type (a created sword will have the traits of a Daiklave, a spear a Dire Lance, a club or hammer a Goremaul, and so on), with the magic material bonus chosen by the Infernal at the weapon's creation.

If she instead spends five motes and one Willpower she can instead create a 3-dot vitriol-tainted artifact weapon.

The created weapon doesn't need attunement by the Infernal that created the weapon, and will dissolve into the dreams it was forged from after one scene.

Involving the Truth Method
Cost: 3m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Compulsion
Duration: One scene
Prerequisite Charms: Clad in Dream and Fantasy
The Keeper of Secrets seeks and desires the truth, and those who try to lie to her find themselves speaking the truth after all.

When this Charm is active, characters within Infernal's (Essence + Appearance) yards suffers a compulsion to speak the truth. It doesn't force them to talk, but if they want to talk they have to state the whole and absolute truth. This Charm can be resisted by rolling (Essence + Manipulation) with a difficulty of the Infernal's (Essence + Appearance), or by paying three Willpower.
 
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Inhuman Indulgence Realization
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Native
Duration: Permanent
Prerequisite Charms: First Mirage of Beauty Excellency
By fulfilling her base desires, the Bringer of Decadence grows in power while her depravity infects those who witness her acts.

This Charm functions as an additional Peripheral Essence pool capable of holding 10 motes, but it can only be refilled by Mirage of Beauty Charms that restore motes, which always refill this pool before adding to any other.

Whenever the Infernal performs an Act of Indulgence (see sidebar) she gains one mote to the mote-pool created by this Charm and is physically nourished for one day. This Charm can only grant 10 motes per scene.

If the Infernal has Temperance 3+ she no longer needs to fail a roll or spend Willpower to perform an Act of Indulgence.

Crazed Obsession Ferocity
Cost: - (1m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Inhuman Indulgence Realization
Restraint is not a thing well-known to the Bringer of Decadence, and if it catches her fancy, she will bring her whole might to own it.

The anytime the Infernal sees something she wants, she can reflexively pay one mote to gain an Intimacy of "Desirous Obsession" towards that thing. Anytime the Infernal sleeps she dreams of the subject of her Intimacy, reasserting it.

The Infernal will automatically succeed in any Virtue roll that will help her to own/see/touch/protect the subject of an Intimacy created by this Charm, or fail any Virtue roll that stands in the way of an Intimacy created by this Charm. By paying one Willpower the Infernal can ignore this function of this Charm for one instance, instead losing when she should've succeeded or succeeding when she should've lost the Virtue roll.

Additionally, this Charm grants three "specialty" dice to any action that would directly help the Infernal to own/see/touch/protect the subject of an Intimacy created by this Charm.

After a repurchase of this Charm the Infernal can spend an extended action of at minimum one hour of fantasizing about the subject of an Intimacy created by this Charm. When the action is done, the Infernal can roll her Conviction, each success on the roll giving the Infernal one Willpower. Every two hours over the first one used on fantasizing turns one dice used in the Conviction roll into an automatic success.

Infection of Depravity
Cost: 2m; Mins: Essence 3; Type: Reflexive
Keywords: Compulsion, Illusion
Duration: Instant
Prerequisite Charms: Inhuman Indulgence Realization
This Charm can be activate when the Infernal performs an Act of Indulgence. Anyone witnessing her act of indulgence suffers a Compulsion and Illusion effect that forces them to perform that act whenever given the opportunity and considers it a natural thing to do. A mortal needs to pay one Willpower to resist this Compulsion for one instance of the act, while essence users can resist it with a normal successful Temperance roll (or pay willpower). To completely end the Compulsion the character have to resist the Compulsion for one week.

This Charm can be completely resisted if the victim pays three Willpower when the Infernal activates this Charm.

Seductive Triumph of Temptation
Cost: 3m; Mins: Essence 3; Type: Supplemental
Keywords: Combo-OK, Emotion, Social
Duration: Instant
Prerequisite Charms: Inhuman Indulgence Realization
This Charm can supplement any roll where the Infernal "tempts" a character with an Act of Indulgence. This Charm adds (Infernals Appearance) successes to the supplemented roll.

World-Stilling Speech
Cost: - (5m); Mins: Essence 2; Type: Permanent
Keywords: Compulsion, Social
Duration: Permanent
Prerequisite Charms: None
When the Majestic Playwright speak, the world listen.

Whenever the Infernal speaks, she can pay 5 motes. The Infernal's player then rolls (Charisma or Manipulation + Appearance) if the successes exceed a target's MDV, that person suffers a compulsion effect to stay and listen to the Infernal. This compulsion can be resisted for 5 minutes by paying one Willpower, up to a maximum of three Willpower per scene, and such resistance allows the target to leave, heckle or even forcibly silence the character.

All who hear the Infernal speak are affected by this Charm.

Veil of Inverted Radiance
Cost: 4m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Compulsion
Duration: One scene
Prerequisite Charms: World-Stilling Speech, Those Who Came Before
When the Keeper of Secrets plunged into the underworld in her search for knowledge she found a dreary world. The king of yesterday was one of many, though there was an allure in anonymity and secrecy.

The Infernal weaves a cloak of apathy, wearing it to turn away the gaze of others. Nobody will take any interest in the Infernal, they will ignore her as a sight so exceedingly unexciting that even if she dragged on the corpse of the Scarlet Empress they would ignore her in favor for their normal business. Anyone with a MDV less than the Infernal's (Essence + 4) will be affected by this Charm. Though it can be resisted for one scene by paying four Willpower.

This Charm stops working if the Infernal joins battle.

At Essence 4+ this Charm becomes Indefinite.

Understanding through Magnificence
Cost: 1m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: World-Stilling Speech
When the Majestic Playwright speak, she speaks through her inherent grandeur. Understanding is brought through the medium of greatness, not the medium known as language.
Characters and animals understands what the Infernal says, even if they doesn't know the language she speaks. This effect is obvious, as they hear a foreign tongue, yet they understand the meaning behind it. Animals have limited capacity for comprehension, and the Exalt cannot convince an animal to adopt a belief or plan that it cannot understand.
A repurchase of this Charm allows the Infernal to understand languages she doesn't know.
At Essence 5+ this Charms duration become indefinite and costs 0 motes to activate.

Essence Laden Voice
Cost: 3m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Social
Duration: One scene
Prerequisite Charms: World-Stilling Speech
The voice of the Majestic Playwright vibrates with life and passion, making it harder to deny her for those who listen.

Any social attack done by the Infernal counts as unnatural mental influence, and interacting with the Infernal automatically counts as one scene towards developing a positive Intimacy towards the Infernal.

At Essence 3+ the cost for this Charm is reduced by one mote.

At Essence 5+ the cost is reduced to 0 motes and the duration changed to indefinite.


Replaced by: Memorable Voice Appreciation?

Memorable Voice Appreciation
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: World-Stilling Speech
The voice of the Majestic Playwright is a wonder of beauty and fascination for those that are pleasantly acquainted with her hallowed tone. But those who know of her darker side recognize the hidden threats and her sinister amusement.

Any Manipulation social attack by the Infernal is automatically an unnatural mental influence for character with a positive Intimacy towards the Infernal. Any scene interacting with them counts as repairing damage (if any) of their positive Intimacy of the Infernal.

Characters with a negative Intimacy towards the Infernal can spend one less willpower (minimum one) to resist social attacks made by the Infernal.

Regalia of Forged Truth
Cost: - (2m); Mins: Essence 2; Type: Permanent
Keywords: Compulsion
Duration: Permanent
Prerequisite Charms: Memorable Voice Appreciation
The Majestic Playwright's voice reverberates with truth, even when she says anything but.

When activating Essence Laden Voice or when it already active, the Infernal can pay two motes. This enhances Essence Laden Voice so that those who hear the Infernal will believe that she speaks the truth, and suffer a -2 penalty to MDV as long as the forged truth is relevant (he is the murderer, arrest him; I am innocent, please let me go; and so on). Anyone with a MDV higher than Infernal's (Essence + 4) will not be fooled by this forged truth and won't suffer an MDV penalty, it can also be resisted by paying one Willpower.

At Essence 4+ it costs two Willpower to resist this Charm.

Wilderness-Negating Stance
Cost: 3m (+2m); Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious, Shaping
Duration: Indefinite
Prerequisite Charms: World-Stilling Speech
The wild is but another part of the theater that is the world, and the Majestic Playwright cannot be bothered on the stage.

Whenever the Infernal would suffer any environmental external penalties she can pay three motes. Doing this shapes the annoyance into a form not bothering the Infernal, surrounding her in a bubble of pleasant terrain. This turns the greatest blizzard into a slightly chilly breeze, the desert sand hardening to ease her steps. Bugs and plants turn aside in deference of her grand glory. This Charm does not protect against environmental damage, however, so if the environment is deadly enough to force regular Resistance rolls, this Charm won't help, yet.

Finding water and food is not a difficult task as even if it would be impossible to find food or water in the area, the Infernal will find it anyway. By paying two extra motes, apple trees and strawberry bushes, and other plants appear to still her hunger and waterholes appear to still her thirst. This will be enough food and water for three persons. Plants and waterholes created through this Charm will not necessarily survive once the Infernal has left, their survival depends on the area. A waterhole in the desert will dry out, strawberries on the tundra will die by cold and so on.

A repurchase at Essence 3+ will make the Infernal immune to environmental hazards as long as this Charm is active. A bonfire twist around her, air gathers to her underwater, lava hardens to give her a walkway, acid turns to water, etc. She takes damage or suffers Poison, Crippling or Sickness effects only when directly inflicted upon her by some character's action.

Environmental damage inflicted via Charms, spells, etc. are replicating natural environmental damage, but it isn't actually natural. These are supernatural assaults that are directly inflicted upon characters.

At Essence 5+ this Charm's cost is reduced to 0 motes.

Fair Ruling of Wealth
Cost: 2m per resources dot or 7m, 1wp; Mins: Essence 3; Type: Reflexive
Keywords: Shaping, Training
Duration: Instant
Prerequisite Charms: Wilderness-Negating Stance
The Mirage of Beauty needs not to work to attain riches and acquaintances, they simply fall into her path through strange coincidences.

By paying two motes per resources dot, (max five) the Infernal will stumble/find/presented with money/a treasure. It could be that she finds the winning lottery ticket on the ground as the lottery-booth calls out her number, or as she is about to pay for her meal, she will discover a wallet of an earlier customer, as she walks through the woods she finds an exceptional sword, and so on.

This use of this Charm won't give any background dots.

Alternatively the Infernal can pay seven motes, one Willpower and three experience points to gain one dot in one of the following Backgrounds as a Training effect: Allies, Acquaintances, Backing, Command, Connections, Contacts, Cult, Followers, Henchmen, Influence, Mentor, Resources, Reputation, Retainers, Salary, Sifu and Spies.

Raising a background dot will take (7 - Essence) days (minimum one day). This Charm can't bestow Backgrounds on the Infernal while a previously bestowed dot is pending resolution.

A repurchase at Essence 6+ changes the first effect of this Charm, decreasing the cost to use it by two motes per Essence dot higher than five. So at Essence 6 it costs 2m to gain a Resources 2 object, and 8m for a Resources 5 object.

World as Stage Approach
Cost: 2m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Obvious, Shaping, Sorcerous, Touch
Duration: Instant
Prerequisite Charms: Wilderness-Negating Stance
The stage does not always contain appropriate scenery, but that can easily be amended.

The Infernal can sculpt the elements of the world as if they were clay using a standard Craft roll, paying two motes per Crafting roll to do so. This way she can change the elements physical quality, like making air into hard glass-like substance or turning fire into an elastic rope. A hammock made of threads of air and water, a house of ice, decorated with gems of hardened fire that keeps the inside warm, or a lightning-letter with fire-ink.

This charm obviates the need for normal materials when crafting as long as the Infernal has any of the elements at hand (wood, fire, earth, air and water).

Artifacts cannot be affected by this Charm. Artifact created with the help of this Charm is no more vulnerable to countermagic than usual.

At Essence 4+ this Charm loses the Touch keyword and has a range of (Essence x 2) yards.

Dominion of the Five-Faceted Design
Cost: 10m, 1wp; Mins: Essence 3; Type: Simple (One one-hour dramatic action)
Keywords: Combo-OK, Compulsion, Obvious, Shaping, Sorcerous
Duration: Indefinite
Prerequisite Charms: World as Stage Approach
The Mirage of Beauty demands a beautiful world, who is the world to gainsay her?

This Charm affects an area of (Essence x 100) yards. In this area of influence the touch of the Majestic Playwright is clear to all. Streams flow with crystal clear water, plants are vibrant with life, and the breeze is fresh, carrying the freshness of new-fallen snow and so on.

This Charm has several effects:

• Everything that lives and is born in the Dominion is filled with life, gaining two additional dice to Stamina rolls (this counts as dice added by charms) and the land is rich as crops and animals double in fertility. This effect disappears gradually over a week once the affected creature leaves the Dominion.

• Poisons and pollution are reduced in the Domain

• But the dominion is a carefully tuned trap, as everyone in the Domain will roll (Integrity + Manipulation or Charisma) against the Infernal's (Essence + Appearance) each 25 hours. If they succeed there is no worry, as they have fended off the influence for now. If they failed, they immediately gain a compulsion to stay within the Dominion, this compulsion can be temporarily lifted by spending one Willpower each scene. The compulsion is removed after they have been outside the dominion for five days. Each success they failed with also counts as one scene towards developing an Intimacy of "Admiration" towards the Infernal.

This Charm affects elementals and gods as well as humans and animals.

A repurchase at Essence 4+ gives additional effects:

• Ore seems to grow and appear by itself in the earth.

• Exotic plants that shouldn't be able to settle in the climate is still able to grow and flourish.

• Anyone already affected by the compulsion to stay inside the Dominion is also forced by another compulsion to do what the Infernal tells them. This compulsion costs one Willpower to resist per scene.

Glorious Display of Superiority
Cost: 8m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Training
Duration: One day
Prerequisite Charms: Understanding through Magnificence
The Mirage of Beauty walks through life with grace born from innate superiority, but she can gift those few who hold her favor with lesser elegance.

The Infernal can train (Appearance) people in any Attribute or Ability that she has at least 2 dots more in the trait than the student/s. This takes one day, but the Infernal needs not to do anything special. Indeed the students simply pick up the knowledge from her as they follow her around.

As the students follow the Infernal around, they are entranced by her talent and elegance. Anyone trained through the use of this Charm gains an Intimacy of "Admiring Awe" or "Respectful Worship" towards the Infernal.

This Training effect can't raise any trait above its normal maximum and all students are trained in the same trait, and only one dot each per use of this Charm.

Desire of the Unwitting Puppet
Cost: 15m, 1wp; Mins: Essence 4; Type: Simple
Keywords: Combo-OK, Servitude, Social, Sorcerous
Duration: Indefinite
Prerequisite Charms: Glorious Display of Superiority
This Charm works like a normal social attack using either Socialize or Presence. If the Infernal succeeds with the attack, the target gains an Urge that is defined by the Infernal. This Urge cannot go directly against the targets Motivation, though can make it harder to fulfill as the Motivation.

Beings that already have an Urge (Green Sun Prince's and Akuma… Possibly also Yozi, but good luck with using this Charm on one of them) gains a second Urge.

Resisting this unnatural mental influence cost three Willpower when it is first used, and grants immunity to it for the rest of the day. Resisting the Urge works like normal, but it can be dispelled with appropriate countermagic or by paying five Willpower to directly remove the Urge. Using countermagic or paying Willpower to remove the Urge will make the character depressed and weary for a day as an Emotion effect, as abandoning their duty gnaws on their conscience.

Fulfilling the Urge will remove it. A character cannot be affected by several instances of this Charm at the same time.

After a repurchase at Essence 6+ this Charm can affect up to (Appearance) people, and can be used with Performance.
 
First, thanks Nekraa!
Second, after re-reading this... well, I'm not sure what the main 'Virtue' this Devil-Tiger supposed to be. I mean, it gives you Compassion channel, and allow you to bypass Compassion check and give Willpower for Compassion roll; However, it also uses quite a lot of Conviction; In addition, it allows bypassing Temperance as well.
 
Here's a nifty thing I found that should help a lot with Devil-Tiger design:

Let's say you're playing a Slayer favoring Kimbery; you are a faceless warrior wrapped from head to toe in a shell of verdigris and brass, dripping seawater and poison, one hand clutching a rune-graved sword. You've just hit Essence 6, your group is looking at Triumphant Howl of the Devil-Tiger and liking what it sees... but what are you going to do? Aesthetically speaking, you're a straightforward blend of Malfeas and Kimbery, brass and seawater and poison and all that jazz. What then? Are you supposed to abandon your old aesthetics?
Aesthetics seem important, but I assure you that they are much less than everything when dealing with Yozi Charms. I'll get a bit ahead of myself here:

Almost every Yozi (current exceptions are She Who Lives in Her Name and sort-of-the-Ebon-Dragon) has two distinct major trees of Charms, aside from their General set, which defines their Primordial nature in its entirety. We might call these the Outward Tree and the Inward Tree. The Inward Tree describes the Yozi's physical nature. The Outward Tree describes how the Yozi understands the world.

For Malfeas, the Outward Tree starts with Insignificant Embers Intuition, and describes Malfeas' understanding of the world; all things are lesser than him, fit to be crushed beneath his heel, to obey him alone, to suffer incurable blights and searing pain for defying him. The Inward Tree starts with By Pain Reforged, and describes Malfeas' physical nature; he is a self-harming prison deadened to pain, a toughened thing of brass that needs no sustenance or pleasure and ignores others with ease. Note that, despite both dealing with Green Sun Wasting, Cold Fire Desolation Brand (those I strike down deserve incurable agony) and Blight Internalization Transcendence (that which does not kill me only makes me tougher) are in different trees.

Each Charm in a Yozi Charmset makes a statement that builds on its prerequisites - but not on any of the Charms before that, allowing for a great degree of thematic drift.

By Pain Reforged says "there are no pains greater than those I inflict upon myself". Nightmare Fugue Vigilance builds on that, and says "my own dreams are pain, so I shun them". Solipsistic Rejection of Impossibilities says "the opinions of others are merely dreams, so I ignore them".

Longer Charm trees have even greater thematic evolution. It's almost impossible to draw a direct link between, say, Insignificant Embers Intuition and The Green Mile, but work from Charm to Charm and you'll follow the chain of Yozi-logic fairly easily.

So among the first questions you need to ask about your Devil-Tiger is completely unrelated to aesthetics. How do they understand existence? How do they see the world? How do they think it works? Define and explain their viewpoint, in as exaggerated and unconditional a manner as possible.

Once you've got that, it's likely to inform a lot of your other decisions about the new Primordial, in the name of thematic coherence. Kimbery's physical nature as a poisonous sea ties directly into her understanding of existence, which leads her to be emotionally erratic (a trait associated with the sea and her manifestations throughout mythology) and metaphorically toxic in her relationships. Cecelyne's physical nature as a great desert sure does lend itself well to all the biblical prayer-hearing stuff that comes from her understanding of existence, doesn't it?

This is also the kind of stuff that shows up in the Excellency, a lot more than any aesthetics will. Note how Malfeas' green fires are only mentioned so the Excellency can talk about how he rages and blights things and possesses a wrathful glory? Those are the things an Infernal can use to enhance an action, not "made out of brass" or "is a city", so they're the important bits to put in there.

So I'd ask what your brass-coated poisonous swordsman thinks of the world, because that's vastly more important than the tools he uses... and the vast majority of Charms are little more than very fancy tools.


Furthermore, what if your character takes after your patrons closely enough that you can't think of a separate set of themes? You're not probably not exactly the same as your patrons, but close enough that their Charms can represent you, especially if you design a few Heretical charms that blend the two (and maybe another Yozi on occasion). You could maybe manage an Excellency of your own, but nothing you can come up with feels sufficiently different to warrant a whole new Charm set.Your answer is pretty much the one I'd go for. I've had at least one character who I never intended to take Devil-Tiger. Why would I? Everything she'd ever want to do was covered pretty well by the Malfeas Excellency. If she wanted immortality, she could just take the second purchase of (Yozi) Eternal Essence. There's nothing wrong with that at all. If I'd really pushed for it, I might have eked out some unique space for her Charmset, but why should she or I make the effort when we're never going to stop spending xp on existing Yozi Charms anyway?

Devil-Tiger's not the One True Build, after all. Sure, you get access to a new favoured Charmset and Caste power, but Infernals already have access to six Charmsets even before considering homebrew, and they've all got pretty good Caste powers to begin with. Those who don't bother to take that route are 27xp better off, even before you start getting into the later stuff like Urge-alteration.
This is from Revlid, who wrote up an excellent Isidoros charmset among many others back when the White Wolf forums were still up and running.
 
Okay, some criticism on a few things in here.

Nekraa said:
Puppet Maneuvering Impulse
The Mirage of Beauty is a coward, therefore she prefers to make others do her work for her. The Majestic Playwright finds eternal fascination in plays, therefore she manipulates others to play their part.

When an Infernal manages to maneuver someone into doing what the Infernal was supposed to do, the Infernal's player may roll the character's Conviction. Each success on the roll reduces the Infernal's Limit by one (to a minimum of zero). The Infernal can't use Puppet Maneuvering Impulse to make someone do something they would already do.

The Act of Villainy is entirely too light on the Infernal. This is a manipulator Devil Tiger and the Act is....manipulating people.

Compare Malfeas's Act, which involves leaving behind a calling card that calls attention to the fact that he was in the area wrecking stuff, or Szoreny's, which gets the attention of your rival, who likely is a peer to you and is probably willing to get in your way out of spite, if not because your schemes are an actual threat to him. Or look at SWLIHN, who's Act is telling someone the full scope and details of your plans, or Cecelyne, who leaves their enemies unsupervised and unguarded in a deathtrap, certain that that will deal with them.

My suggestion?

Keeping in theme with the Devil Tiger being a manipulator and the other Acts of Villainy that all put the character at risk(and act like a supervillain, can't forget that), have the Act be to reveal how the Infernal has been manipulating someone from the very beginning to further their schemes.

Impeccable Justification Stance
Cost: 7m, 1wp; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Compulsion, Emotion, Illusion
Duration: Instant
Prerequisite Charms: Superimposition of Fragmented Memory
This Charm can affect (Essence + Appearance) characters that can see the Infernal can see.

If the Infernal has done anything that anyone affected by this Charm considers bad during this scene, they will rationalize away it as something just. They think they remember it incorrectly, there was extenuating circumstances, that they doesn't know the whole picture or that "They deserved it".

Needs to include some method of shacking this off or ignoring it, be that spending Willpower or having a high enough MDV. As written, if you don't have a Social Defense, you're fucked.

Manifold Slash Delusion
Cost: -1DV per 1m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Illusion
Duration: Instant
Prerequisite Charms: First Mirage of Beauty Excellency
The Mirage of Beauty do rarely battle. But when she does, she wields powerful illusions and glamours to confuse and stump her enemies.

When used together with a physical attack, this Charm creates a DV penalty to the target equal to the number of motes the Infernal spent, as the number of attacks seems to multiply.

The illusion is perfectly immune to mundane scrutiny and may not be resisted with Willpower expenditure. Appropriate non-Excellency Charms may pierce the ruse using standard roll-off rules, but the Infernal's player adds (Manipulation) bonus successes to his roll.

The DV penalty is capped at (Manipulation).

A repurchase at Essence 2+ changes the DV penalty cap to (Manipulation + Charisma).

I'd suggest raising the cost to 2 motes per DV penalty, bringing it equal to the Excellency cost to add to the DV.

Also, the penalty Cap for the repurchase being two Attributes is a bit funky. Not sure if that's good or bad through.

Virtue-Severing Strike
Cost: 1wp; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Crippling, Obvious
Duration: Instant
Prerequisite Charms: Manifold Slash Delusion
The blade of the Mirage of Beauty pass through flesh without wounding, merely leaving ripples as if passing through water. The soul on the other hand…

This Charm enhances a physical attack. Instead of doing physical damage, the attack reduces a Virtue chosen by the Infernal by one dot as a Crippling effect. Mortals can't heal this crippling wound to the spirit, but an Exalt heals one Virtue dot per month. Attacks made with this Charm can affect the immaterial.

You should probably mention what happens to any excess Virtue Channels from the Virtue's previous level. Most Charms like this mention that any in excess of the new rating are lost, so you may want to include that.

Reweaving the Thread
Cost: 2m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Heart-Illuminating Methodology
The severed thread of a destroyed intimacy will flail about wildly moments before dissolving into nothing, this is when the Infernal strikes. This Charm can be activated when an Intimacy the Infernal can see is destroyed. This Charm "saves" the Intimacy, but gives it a new subject chosen by the Infernal. The "new" Intimacy has the same nature as the one it's from.

This one needs some elaboration.

When you say an Intimacy is "destroyed", do you mean when it is eroded completely(in which case, you should specify if the new Intimacy comes in at full strength or not), or do you mean if the subject of the Intimacy is destroyed or killed, e.g. a character's wife whom they have an Intimacy of Wife(Love) is killed in front of them?

Either way, you should probably include some kind of method of resisting, at least for Essence Wielders, be it MDVs or Willpower.

Also, needs the Emotion Keyword.

Reward from the Dream-Self
Cost: - (1wp); Mins: Essence 3; Type: Permanent
Keywords: Desecration, Shaping
Duration: Permanent
Prerequisite Charms: Mutable Dream-Self
Sometimes, the Mirage of Beauty finds beauty in one of her Dream-self's mutation template.

If the Infernal spends one Willpower when a non-permanent replica within (Essence + Willpower) yards touches a character, it will dissolve that replica into motes of blue light that is absorbed by that character. This is a desecration effect grants that character the mutations the replica had gained from Mutable Dream-Self. This shaping effect can be resisted by paying two Willpower.

This Charm also grants the mutation Creature of Darkness as normal for desecration effects.

Should probably specify if the Infernal can use this on themselves or not.

Essence Laden Voice
Cost: 3m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Social
Duration: One scene
Prerequisite Charms: World-Stilling Speech
The voice of the Majestic Playwright vibrates with life and passion, making it harder to deny her for those who listen.

Any social attack done by the Infernal counts as unnatural mental influence, and interacting with the Infernal automatically counts as one scene towards developing a positive Intimacy towards the Infernal.

At Essence 3+ the cost for this Charm is reduced by one mote.

At Essence 5+ the cost is reduced to 0 motes and the duration changed to indefinite.

Okay, yeah no.

The Initial Charm, I'd already consider really strong, what with it making all of the Infernal's Social attacks UMI, but all interactions with her count as a scene of building a positive Intimacy along with being scene length.

The auto upgrades though? Those push it a bit too far, particularly the E5 one, which essentially means that the Infernal's every single Social attack forever is now UMI and all interactions count as a scene spent developing a Positive Intimacy, also forever.

To compare, Malfeas's Charm that turns social attacks into UMI for free is Crowned With Fury, which only works with Commands(and is Obvious when doing so) and Cecelyne's Demonic Primacy of Law, which only works on Demons of a lower Essence, with the side effect of making all Social attacks from Demons of Higher Essence count as UMI.

My advice? Cut the upgrades and look at Crowned With Fury and Demonic Primacy of Law for inspiration. You could make a Charm to make certain forms of Social Attacks UMI thematic for the Devil Tiger for free, as long as you accept a draw back to do so.

Malfeas makes his Orders UMI, but also Obvious(like most of what he does). Cecelyne makes any Social Attack at Demons UMI, but accepts that the Social Attacks of Demons of higher Essence becomes UMI.


Those aside, this is a fun Devil Tiger. In particular, I love the Clad in Dream and Fantasy Charm line and the imagery of it.

I'm also seeing some hefty Adorjan influence, particularly in Crazed Obsession Ferocity and Compassion in Cruelty.
 
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Also, where is that crazy Appearance-breaking cap charms, Nekraa? It was hilarious! Post it!
 
Source: http://forums.spacebattles.com/threads/conquest-quest-exalted-worm-thread-6-solar-diplomacy.280987/page-14#post-12760063

[quote author=Leliel]
Limit Break: Infinite Meteor Pyroclasm

Virtue: Temperance

The Lord of Stories growing resentment at the incompetence and recalcitrance at the actors he must work with boils over, releasing the power of his Second Breath in the physical form of flaming starmetal from the heavens, each with his screaming face etched upon it. The Troupe of the Dungeon Master is immediately targeted with 5d20 5 aggravated damage attacks that cannot be dodged, as is everything in a 20 mile radius. Many a Sidereal's weapon had been forged from the cooling remains of the land that was rendered into a dead monument to frustration.
[/quote]

I love this one.
 
Yay, criticism! (answering after an age of two :p)

Nervaqus987 said:
Okay, some criticism on a few things in here.

Nekraa said:
Puppet Maneuvering Impulse
The Mirage of Beauty is a coward, therefore she prefers to make others do her work for her. The Majestic Playwright finds eternal fascination in plays, therefore she manipulates others to play their part.

When an Infernal manages to maneuver someone into doing what the Infernal was supposed to do, the Infernal's player may roll the character's Conviction. Each success on the roll reduces the Infernal's Limit by one (to a minimum of zero). The Infernal can't use Puppet Maneuvering Impulse to make someone do something they would already do.

The Act of Villainy is entirely too light on the Infernal. This is a manipulator Devil Tiger and the Act is....manipulating people.

Compare Malfeas's Act, which involves leaving behind a calling card that calls attention to the fact that he was in the area wrecking stuff, or Szoreny's, which gets the attention of your rival, who likely is a peer to you and is probably willing to get in your way out of spite, if not because your schemes are an actual threat to him. Or look at SWLIHN, who's Act is telling someone the full scope and details of your plans, or Cecelyne, who leaves their enemies unsupervised and unguarded in a deathtrap, certain that that will deal with them.

My suggestion?

Keeping in theme with the Devil Tiger being a manipulator and the other Acts of Villainy that all put the character at risk(and act like a supervillain, can't forget that), have the Act be to reveal how the Infernal has been manipulating someone from the very beginning to further their schemes.

That is indeed true. And now that I take a closer look at the word-file I've even put a note that it needed a rewrite.

And that's a good suggestion! I remember that I had some problems with it myself.

Hm... How does this look?

Fiendish Betrayal Revelation
The Mirage of Beauty plans and deceives constantly, but few are aware of the wondrous web of lies that she weaves. Sometimes, she takes pity to a favored subject, and enlightens them of how she has used them for her own malign designs.

When an Infernal reveals to someone how she has exploited their trust in her for her own purposes, the Infernal's player may roll the character's Compassion. Each success on the roll reduces the Infernal's Limit by one (to a minimum of zero).

Nervaqus987 said:
Nekraa said:
Impeccable Justification Stance
Cost: 7m, 1wp; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Compulsion, Emotion, Illusion
Duration: Instant
Prerequisite Charms: Superimposition of Fragmented Memory
This Charm can affect (Essence + Appearance) characters that can see the Infernal can see.

If the Infernal has done anything that anyone affected by this Charm considers bad during this scene, they will rationalize away it as something just. They think they remember it incorrectly, there was extenuating circumstances, that they doesn't know the whole picture or that "They deserved it".

This Charm can resisted by having an MDV higher than the Infernal's (Appearance + Essence) or by spending two Willpower.

Needs to include some method of shacking this off or ignoring it, be that spending Willpower or having a high enough MDV. As written, if you don't have a Social Defense, you're fucked.

Hm... Added a bit in red, does that look good?

Nervaqus987 said:
Nekraa said:
Manifold Slash Delusion
Cost: -1DV per 1m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Illusion
Duration: Instant
Prerequisite Charms: First Mirage of Beauty Excellency
The Mirage of Beauty do rarely battle. But when she does, she wields powerful illusions and glamours to confuse and stump her enemies.

When used together with a physical attack, this Charm creates a DV penalty to the target equal to the number of motes the Infernal spent, as the number of attacks seems to multiply.

The illusion is perfectly immune to mundane scrutiny and may not be resisted with Willpower expenditure. Appropriate non-Excellency Charms may pierce the ruse using standard roll-off rules, but the Infernal's player adds (Manipulation) bonus successes to his roll.

The DV penalty is capped at (Manipulation).

A repurchase at Essence 2+ changes the DV penalty cap to (Manipulation + Charisma).

I'd suggest raising the cost to 2 motes per DV penalty, bringing it equal to the Excellency cost to add to the DV.

Also, the penalty Cap for the repurchase being two Attributes is a bit funky. Not sure if that's good or bad through.

Mm... I see what you mean. Though, it is possible to shake off the effect (admittedly with some work) and I'd like it to be better than an Excellency, it is more limited after all. But then again, it can always be used, unlike Excellencies that have their "theme". Maybe put 2m/-1DV for first buy and 1m/-1DV for the repurchase?

What do you think?

Nervaqus987 said:
Nekraa said:
Virtue-Severing Strike
Cost: 1wp; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Crippling, Obvious
Duration: Instant
Prerequisite Charms: Manifold Slash Delusion
The blade of the Mirage of Beauty pass through flesh without wounding, merely leaving ripples as if passing through water. The soul on the other hand…

This Charm enhances a physical attack. Instead of doing physical damage, the attack reduces a Virtue chosen by the Infernal by one dot as a Crippling effect. Excess Virtue Channels from a previous level are lost. Mortals can't heal this crippling wound to the spirit, but an Exalt heals one Virtue dot per month. Attacks made with this Charm can affect the immaterial.

You should probably mention what happens to any excess Virtue Channels from the Virtue's previous level. Most Charms like this mention that any in excess of the new rating are lost, so you may want to include that.

They do? Well, that's easy to add. Added in red.

Nervaqus987 said:
Nekraa said:
Reweaving the Thread
Cost: 2m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Emotion
Duration: Instant
Prerequisite Charms: Heart-Illuminating Methodology
The severed thread of a destroyed intimacy will flail about wildly moments before dissolving into nothing, this is when the Infernal strikes. This Charm can be activated when an Intimacy the Infernal can see is destroyed. This Charm "saves" the Intimacy, but gives it a new subject chosen by the Infernal. The "new" Intimacy has the same nature as the one it's from.

This one needs some elaboration.

When you say an Intimacy is "destroyed", do you mean when it is eroded completely(in which case, you should specify if the new Intimacy comes in at full strength or not), or do you mean if the subject of the Intimacy is destroyed or killed, e.g. a character's wife whom they have an Intimacy of Wife(Love) is killed in front of them?

Either way, you should probably include some kind of method of resisting, at least for Essence Wielders, be it MDVs or Willpower.

Also, needs the Emotion Keyword.

Indeed, added the Emotion keyword. How does this look?

The severed thread of a destroyed intimacy will flail about wildly moments before dissolving into nothing, this is when the Infernal strikes. This Charm can be activated when an Intimacy the Infernal can see is eroded completely. This Charm "saves" the Intimacy, but gives it a new subject chosen by the Infernal. The "new" Intimacy has the same nature as the one it's from and is at full strength. This Charm can be resisted by Essence Wielders by spending one Willpower.

Nervaqus987 said:
Nekraa said:
Reward from the Dream-Self
Cost: - (1wp); Mins: Essence 3; Type: Permanent
Keywords: Desecration, Shaping
Duration: Permanent
Prerequisite Charms: Mutable Dream-Self
Sometimes, the Mirage of Beauty finds beauty in one of her Dream-self's mutation template.

If the Infernal spends one Willpower when a non-permanent replica within (Essence + Willpower) yards touches a character, it will dissolve that replica into motes of blue light that is absorbed by that character. This is a desecration effect grants that character the mutations the replica had gained from Mutable Dream-Self. This shaping effect can be resisted by paying two Willpower.

This Charm also grants the mutation Creature of Darkness as normal for desecration effects.

The Infernal can use this Charm on herself.

Should probably specify if the Infernal can use this on themselves or not.

Added in red.

Nervaqus987 said:
Nekraa said:
Essence Laden Voice
Cost: 3m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Social
Duration: One scene
Prerequisite Charms: World-Stilling Speech
The voice of the Majestic Playwright vibrates with life and passion, making it harder to deny her for those who listen.

Any social attack done by the Infernal counts as unnatural mental influence, and interacting with the Infernal automatically counts as one scene towards developing a positive Intimacy towards the Infernal.

At Essence 3+ the cost for this Charm is reduced by one mote.

At Essence 5+ the cost is reduced to 0 motes and the duration changed to indefinite.

Okay, yeah no.

The Initial Charm, I'd already consider really strong, what with it making all of the Infernal's Social attacks UMI, but all interactions with her count as a scene of building a positive Intimacy along with being scene length.

The auto upgrades though? Those push it a bit too far, particularly the E5 one, which essentially means that the Infernal's every single Social attack forever is now UMI and all interactions count as a scene spent developing a Positive Intimacy, also forever.

To compare, Malfeas's Charm that turns social attacks into UMI for free is Crowned With Fury, which only works with Commands(and is Obvious when doing so) and Cecelyne's Demonic Primacy of Law, which only works on Demons of a lower Essence, with the side effect of making all Social attacks from Demons of Higher Essence count as UMI.

My advice? Cut the upgrades and look at Crowned With Fury and Demonic Primacy of Law for inspiration. You could make a Charm to make certain forms of Social Attacks UMI thematic for the Devil Tiger for free, as long as you accept a draw back to do so.

Malfeas makes his Orders UMI, but also Obvious(like most of what he does). Cecelyne makes any Social Attack at Demons UMI, but accepts that the Social Attacks of Demons of higher Essence becomes UMI.

True, though I have to note that Demonic Primacy of Law doesn't make the social attacks of higher level demons into UMI. The Infernal does suffer from the penalty though (unless it's a part of the errata that I've missed).

Not sure what I kind of action or target that it should work against though. Those with an Intimacy towards her? Those she has an Intimacy for? Probably not the later one... Social attacks made with Manipulation?

Well, it's something to think about.

Nervaqus987 said:
Those aside, this is a fun Devil Tiger. In particular, I love the Clad in Dream and Fantasy Charm line and the imagery of it.

I'm also seeing some hefty Adorjan influence, particularly in Crazed Obsession Ferocity and Compassion in Cruelty.
Thanks! I had fun making her. And yeah, some Adorjan influence.

And now for a Charm I made recently:

Captivating Visage
Cost: 5m; Mins: Essence 2; Type: Reflexive
Keywords: Emotion
Duration: Instant
Prerequisite Charms: Immaculate Form of Perfection
The Mirage of Beauty holds a façade of great splendor and innocence. Few can raise their sword and bow at her without hesitation.

This Charm can be activated when it is time to roll Join Battle. Each character that oppose the Infernal (IE will fight against her) and that can see her rolls (Wits + Integrity) against the Infernal's (Appearance + Essence). If the Infernal wins the characters subtract the number of successes the Infernal won with from their Join Battle roll.
 
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Hmm. Still not sure with the Act of Villainy.

I mean, the thing with Act of Villainy is it forces to do something. It drives you to, well, stupid and cliche-ly villainy act in order to reduce your Limit. Malfeas' one demand that you kill someone and leave your calling card, making it ore likely for someone to track you. Cecelyne ask you to leave your enemy be instead of finishing him, and thus making it open for him to come back and, well, kill you. SWLiHN wants you to reveal your entire plan to your enemy. And so on, and so forth.

Point is, Act of Villainy forces you to do (generally) stupid things to happen. You have to do something, not just.. sitting there. So, rather than revealing she manipulates someone from the beginning.. why not actually manipulate someone?

Perhaps something like Exquisite Bride Obsession. You need to make someone trust you, and then for each season you act contrary to their benefit, roll, say, Conviction. When you reveal you've been manipulating them all along, roll Compassion instead. Or something in that vein.

For Reweaving the Thread, there's no mention how the Intimacy is destroyed. Like, do the user need to wait until it is the last dot, and when it's gone activate the charm? Or how?

For Essence Laden Voice... Eh. Not sure. Probably yeah, someone with Intimacy toward MoB.
 
Nekraa said:
Hm... How does this look?
Fiendish Betrayal Revelation
The Mirage of Beauty plans and deceives constantly, but few are aware of the wondrous web of lies that she weaves. Sometimes, she takes pity to a favored subject, and enlightens them of how she has used them for her own malign designs.

When an Infernal reveals to someone how she has exploited their trust in her for her own purposes, the Infernal's player may roll the character's Compassion. Each success on the roll reduces the Infernal's Limit by one (to a minimum of zero).

Yeah, that works perfectly. It works with the themes of the Devil Tiger and is the sort of super villain silliness that they've got.

Also, it can still be used as by a "good guy" who infiltrated say, a slaver ring or something, earns their trust, gathers information/evidence on them, then leads an army to their base, at which point the Infernal gets to reveal their deception and revel in it.

Hm... Added a bit in red, does that look good?

Yep.

Mm... I see what you mean. Though, it is possible to shake off the effect (admittedly with some work) and I'd like it to be better than an Excellency, it is more limited after all. But then again, it can always be used, unlike Excellencies that have their "theme". Maybe put 2m/-1DV for first buy and 1m/-1DV for the repurchase?

What do you think?

That seems to work out fine. You may want to boost the repurchase's Essence min to 3.

Not really sure though. May work out fine just leaving it at E2.


Indeed, added the Emotion keyword. How does this look?

That looks good.

I'm wondering if maybe the Willpower cost could be bumped up to 2 or not, but I figure it's an E2 and it's *checks* oh, wow. Five charms deep.

Hrm.

Yeah, the Willpower cost to resist it could probably be bumped up a bit. Two Willpower, maybe three.


True, though I have to note that Demonic Primacy of Law doesn't make the social attacks of higher level demons into UMI. The Infernal does suffer from the penalty though (unless it's a part of the errata that I've missed).

It doesn't?

Huh, must have gotten it mixed up with one of the charms latter down that tree.

Not sure what I kind of action or target that it should work against though. Those with an Intimacy towards her? Those she has an Intimacy for? Probably not the later one... Social attacks made with Manipulation?

Well, it's something to think about.

Hrm.....All social attacks made with Manipulation is a bit broad. I considered maybe making it Obvious, but but making your "manipulating people" magic Obvious seems somewhat self defeating.

If you key it off Intimacy, then it may be a good idea to have it act off of whether the Intimacy is positive or negative.

Oh! Or maybe combine those options.

Like say, if someone has a Positive Intimacy towards you, then you get the free UMI on Manipulation social attacks(and maybe a MDV reducer or something to renew a damaged positive Intimacy), but if they've got a Negative Intimacy, they get some kind of bonus to resist your social attacks(extra MDV? Having to pay fewer Willpower to resist attacks?) since they know that you're a manipulator and are trying to use them.


And now for a Charm I made recently:

That looks good. A bit of an inversion of the usual Join Battle boosters, but it fits nicely.

theweepingman said:
Hmm. Still not sure with the Act of Villainy.

I mean, the thing with Act of Villainy is it forces to do something. It drives you to, well, stupid and cliche-ly villainy act in order to reduce your Limit. Malfeas' one demand that you kill someone and leave your calling card, making it ore likely for someone to track you. Cecelyne ask you to leave your enemy be instead of finishing him, and thus making it open for him to come back and, well, kill you. SWLiHN wants you to reveal your entire plan to your enemy. And so on, and so forth.

Point is, Act of Villainy forces you to do (generally) stupid things to happen. You have to do something, not just.. sitting there. So, rather than revealing she manipulates someone from the beginning.. why not actually manipulate someone?

Perhaps something like Exquisite Bride Obsession. You need to make someone trust you, and then for each season you act contrary to their benefit, roll, say, Conviction. When you reveal you've been manipulating them all along, roll Compassion instead. Or something in that vein.

Eh.

It's not really just sitting there. I mean think of it like this. If you're revealing to someone that you've been manipulating them, then you would have to have actually, you know, gone out and manipulated them. Gotten close to them, gotten them to trust you, etc. You've probably put some decent effort into it too.

Then with the Act, you blow that. You tell them that you've been pulling their strings. Now they don't trust you, they may want to kill you. If you want to keep using them, you've probably got to apply considerably more guile and/or UMI to get them to do what you want.

Short term satisfaction for long term trouble, the essence of an Act of Villainy.


The one you suggested could be a decent alternative though. Like you suggested, for every season you act against their interests you get to roll Conviction(giving you a steady source of Limit reduction), and then when you're done with them, you ruin them in some way and reveal how you've been using them from the start and either roll Compassion or possibly just straight up lose (Compassion) points of Limit.
 
Nervaqus987 said:
Eh.

It's not really just sitting there. I mean think of it like this. If you're revealing to someone that you've been manipulating them, then you would have to have actually, you know, gone out and manipulated them. Gotten close to them, gotten them to trust you, etc. You've probably put some decent effort into it too.

Then with the Act, you blow that. You tell them that you've been pulling their strings. Now they don't trust you, they may want to kill you. If you want to keep using them, you've probably got to apply considerably more guile and/or UMI to get them to do what you want.

Short term satisfaction for long term trouble, the essence of an Act of Villainy.


The one you suggested could be a decent alternative though. Like you suggested, for every season you act against their interests you get to roll Conviction(giving you a steady source of Limit reduction), and then when you're done with them, you ruin them in some way and reveal how you've been using them from the start and either roll Compassion or possibly just straight up lose (Compassion) points of Limit.

I believe it is for the previous version of edit, unless I misread.
 
Manifold Slash Delusion
Cost: -1DV per 2m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Illusion
Duration: Instant
Prerequisite Charms: First Mirage of Beauty Excellency
The Mirage of Beauty do rarely battle. But when she does, she wields powerful illusions and glamours to confuse and stump her enemies.

When used together with a physical attack, this Charm creates a DV penalty to the target equal to the number of motes the Infernal spent, as the number of attacks seems to multiply.

The illusion is perfectly immune to mundane scrutiny and may not be resisted with Willpower expenditure. Appropriate non-Excellency Charms may pierce the ruse using standard roll-off rules, but the Infernal's player adds (Manipulation) bonus successes to his roll.

The DV penalty is capped at (Manipulation).

A repurchase at Essence 3+ changes the DV penalty cap to (Manipulation + Charisma) and changes the cost to -1DV per 1m.

Changed Reweaving the Thread to three willpower to resist. It is pretty far in, can't remove intimacies by itself, and is fairly niche.

Essence Laden Voice is tentatively replaced by Memorable Voice Appreciation:

Memorable Voice Appreciation
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: World-Stilling Speech
The voice of the Majestic Playwright is a wonder of beauty and fascination for those that are pleasantly acquainted with her hallowed tone. But those who know of her darker side recognize the hidden threats and her sinister amusement.

Any Manipulation social attack by the Infernal is automatically an unnatural mental influence for character with a positive Intimacy towards the Infernal. Any scene interacting with them counts as repairing damage (if any) of their positive Intimacy of the Infernal.

Characters with a negative Intimacy towards the Infernal can spend one less willpower (minimum one) to resist social attacks made by the Infernal.

Thoughts?
 
Looking at Regalia of Forged Truth, it needs to be remade with Essence Laden Voice.

Regalia of Forged Truth
Cost: 2m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Compulsion
Duration: One Scene
Prerequisite Charms: Memorable Voice Appreciation
The Majestic Playwright's voice reverberates with truth, even when she says anything but.

This Charm enhances Memorable Voice Appreciation so that those who have a positive Intimacy towards Infernal will believe that she speaks the truth, and suffer a -3 penalty to MDV as long as the forged truth is relevant (he is the murderer, arrest him; I am innocent, please let me go; and so on).

Characters with a negative Intimacy towards the Infernal will hear all her words as lies, their dislike for the Infernal coloring their perception. They gain a +2 bonus to their MDV towards the Infernal's social attacks.

Anyone with a MDV higher than Infernal's (Essence + [Charisma or Manipulation]) will not be fooled by this Charm and won't suffer an MDV penalty, it can also be resisted by paying two Willpower.

At Essence 4+ it costs three Willpower to resist this Charm.

---

And now for some preliminary work for two third circle demons from Mirage of Beauty:

Teuvi, Devotee of Lasting Beauty. Demon of the Third Circle. Fourth Soul of the Mirage of Beauty.
Benzeu, Lover of Transient Beauty. Demon of the Third Circle. Fifth Soul of the Mirage of Beauty.

Benzeu is a gossamer dream, lacking a body of his own, but acts through mortal vessels in which he resides. He values beauty that will disappear, the dance that ends, fireworks, the dancing of flames, mortal beauty, song, drugged euphoria and the transient dreams of mortals.

Teuvi is a masterfully crafted statue, her artificial body seemingly made out of the five magical materials. Normally placid and stoic in all matters except when on the subject of enduring beauty, where she comes alive with an inner fire. Paintings, statues, living mannequins and enduring artworks are all beloved by her.

Benzeu and Teuvi are bicker between themselves, fighting to determine that they are the correct one in their admiration. Which one holds the greatest beauty? The eternal fire that always can be appreciated or the fire that goes out to become a memory never to be tarnished? They will continue to compete, their hatred and love for each other drawing the sibling souls back together as surely as the bond of the Chosen of the Sun and the Moon bind them.
 
Some of my old Ebon Dragon (and one Heretic) Charms:

Act-Wrecking Malevolence
Cost: 10m, 1wp; Mins: Essence 3; Type: Reflexive
Keywords: Combo-Basic
Duration: Instant
Prerequisite Charms: Shadow Spite Curse
The malevolence of the Ebon Dragon can thwart even the most perfect deed of his victims.

Upon witnessing another character perform a valid action within (Essence x 10) yards, the Infernal can activate this Charm and cause the enemy to fail as if the victim rolled zero successes. This can be resisted by paying two Willpower.

Though not Obvious, the effect of this Charm usually manifest as an unexpected muscle spasm that causes the victim to fail.

Valid actions are defined in Shadow Spite Curse.


Terrified Puppet Technique
Cost: 15m, 2wp; Mins: Essence 4; Type: Simple (Dramatic Action)
Keywords: Servitude, Sorcerous
Duration: Indefinite
Prerequisite Charms: Act-Wrecking Malevolence
The whispers of the Ebon Dragon can bring ruin and despair. But even worse, it can instill an unnatural desire to serve, even knowing that it will bring damnation.

This Charm has a range of two yards. The Infernal rolls (Manipulation + Essence) against the target's (Wits + Integrity). Each roll takes one hour and continues until the Infernal has achieved a total of successes equal to the target's (Integrity). If the target leaves the range of this Charm, all successes are lost and the Infernal will have to activate this Charm again if she wants to start anew.

This Charm cannot be used on exalts, spirits or Raksha.

If this Charm is interrupted, the victim instantly gains an Intimacy of "Terror" towards the Infernal, but nothing else happens.

On the other hand, if the Infernal achieves enough successes, the victim suffers a Servitude that compels her to serve the Infernal unconditionally and devotedly with unnatural mania.

The victim will eagerly perform any act the Infernal asks her to - even Unacceptable Orders - without hesitation.

After a repurchase at Essence 5, this Charm can effect spirits.


Lurking Shadow Imitation
Cost: 7m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Illusion, Shaping
Duration: One scene
Prerequisite Charms: Bloodless Murk Evasion
Turning into her shadow, the Infernal hides away from the world. The Infernal can move in her shadowform and perceive her surroundings as normal, but she can't interact physically with the world nor make any sound. With a successful (Dexterity + Stealth) roll she can hide as a normal shadow, and as long as she acts as if she was a normal shadow (having a "source", moving with the source, etc.) the disguise is perfectly immune to mundane scrutiny and may not be resisted with Willpower expenditure. Appropriate non-Excellency Charms may pierce the ruse using standard roll-off rules, but the Infernal's player adds (Essence) bonus successes to her roll.

The Infernal can only be targeted by Holy effects and effects that can affect the immaterial while this Charm is active.

After a repurchase, the Infernal can interact with the world by reaching outside of her shadowform by paying one mote per action, but others can still only affect her by use of Holy effects or effects that can affect the immaterial.


Deceptive Splinters Method
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Heretical
Duration: Permanent
Prerequisite Charms: Splintered Gale Shintai, Loom-Snarling Deception
When activating Splintered Gale Shintai the Infernal can - as a reflexive action - activate Loom-Snarling Deception on the duplicate as a non-charm action costing 0 motes. This use of L-SD is not an Illusion effect; rather, the duplicate is the disguise and cannot be separated from it.
If the Infernal has Eldritch Secrets Mastery she can use it on the duplicate at its creation. This is still an Illusion effect.



---

And a First Circle Demon of the Mirage of Beauty (though, I'm still working on it):

Rhudir, the Walking Mirrors
Demon of the First Circle
Progeny of the Questing Chronicler


Mercurial in shape and mind, the rhudir lacks an appearance to call their own and as such imitates the shape of others and their acquaintances. They drift through communities in the Demon City, taking the shapes trusted by friends and workers to enjoy themselves before parting, confusing those left behind with the apparent memory loss.

While the rhudir copies the visible temperament of the body they wear, but no matter their form they hold, they remain kindhearted and friendly.

A Walking Mirror is summoned to Creation when a mirror is broken by a person in strong emotional turmoil, emerging from the shattered glass into freedom. They are often summoned to act as spies and assassins, to use their shifting forms to sneak by unhindered. Sometimes, they are also called to act as concubines; to take the form of a target of infatuation or rival that otherwise would never look at the summoner.
 
Something that is not quite a healing Charm. I looked at Mind-over-Body Meditation (Wood Dragon Style) and Wholeness Rightly Assumed (She Who Lives In Her Name) for balance. Thinking on it, maybe I should remove the Willpower cost? Hm.

Shroud of the Unharmed Artist
Cost: 1m+, 1wp; Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Indefinite
Prerequisite Charms: Armor of Amazing Daydreams
When the axe severs her hand, the arrows pierce her skin, the Mirage of Beauty cloak herself in an delusion of wellbeing, her wounds momentarily forgotten.

When activating this Charm, the Infernal gains as temporary many health levels (of her highest unwounded type) as she committed motes to this Charm (max [Manipulation + Essence] motes/health levels).

When a health level gained by this Charm is filled, the wounds on the Infernal appear to vanish in an Obvious way. The damage held in the temporary health levels will "flow down" to the Infernal's normal health levels when this Charm ends. Damage held by health levels gained by this Charm always heals as if the Infernal was resting.

---

Editing in this here, I'm pretty sure that the Anima power is unbalanced, but I want some thoughts on it and I've worked on it for a long while now. Maybe people can also help with other powers for it. Animas tend to have two to three powers or so after all.

Anima of the Mirage of Beauty
Anima Banner: The Anima banner is primarily a pale blue with threads of other colors woven into it, creating an amazing display of abstract art or a being woven out of multicolored threads.

Caste Mark: The caste mark of the Mirage Caste is a stylized, pale blue spider web.

Anima Effect: As her action a Mirage Caste can fashion fen-fire, a small orb of pale blue flame by spending five motes within three meters of the Infernal. It has the same stats as a need fire extra (The Roll of Glorious Divinity 1 - Gods and Elementals, p.121) and the Infernal can craft up to Essence fen-fires. This effect becomes reflexive once the Infernal spends 11-15 motes of Peripheral Essence. Once per action the Mirage Caste's anima automatically forms one fen-fire at no further Essence cost. These fen-fires are under the Infernal's control.
 
Just discovered this thread. Awesome job so far. (I may have to try putting my DT on here once I get some more work done on her)

If I'm reading it correctly, then I'd recommend dropping the willpower cost on Shroud of the Unharmed Artist (unless it's Stackable, which it does not appear to be).

On a side note, something (from what I've seen, anyway) that most Devil-Tiger creators don't realize is that they can create their own devil/ox-body equivalents and not just have to use Malfeas'. I could see her's having -0 health levels like a sidereal, which could then lead to some interesting charms about those who dare to strike/tarnish such beauty. Just a suggestion, though.

I like what you did with her Anima Power. You might want to have it so that the 11-15 level just removes the need to spend an action to create them, or make it so that it still costs a mote, because creating a full-fledged primordial-elemental for free with just your anima seems a bit powerful. Speaking of which, how long do they last?

Anyway, keep up the good work. =)
 
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After some crazy discussion at IRC, I ended up trying to make Moe Devil-Tiger.

Yeah, Moe. Goal is turning everyone into fanatic, aka That Guy that Buys Merchandise and Other for His Waifu. Nevermind the fact he changes Waifu every season! Anyway, the Excellency is:


[Epithet] is appealing, wanted, and present herself as weaker in order to incite protective feeling. She willingly limits her agency in order to force others to act in her stead, promising herself as a prize, while slowly reducing them to be her satellite in their effort to win her hand

Characters may apply this Charm to any actions in which they choose to persuade someone to act in their stead. This Charm can always be used to action that enhances Intimacies. This charm can be used to conceal the Infernal's evidence of action, for no people believe is capable for doing so. This charm can't be used without the presence of other person in the vicinity of Infernal.
------------------------------------
As you can see, there's still some work, the most obvious is [Epithet]. Kinda-sorta settle on Erochin, but not sure. Also, need more broad restriction for Excellency. Any advise?
 
An Infernal charm I'm working on with shady honest uses.

Grand Motherhood Aspiration [name change pending]
Cost: - (2m); Mins: Kimbery 0, Essence 2; Type: Permanent
Keywords: Desecration, Touch
Duration: Permanent
Prerequisite Charms: Intolerable Burning Truths (Mother Before Daughter)
[Fluff text here]

This Charm has several effects:

• By spending two motes of Essence when touching another character, the Infernal impregnates herself with a child whose parents are the Infernal and the touched character. Except for the unusual nature of her parents, the child is a normal baby.

• The Infernal can be expecting up to (Stamina + Essence) children. And at conception (natural, or initiated by this or other Charms) the Infernal can roll (Stamina), the number of successes determining the number of children (minimum 1).

• At conception the Infernal can roll (Stamina + Essence) to speed up the pregnancy by the number of successes months. The Infernal is also always aware of how long the pregnancy will take.

• The Infernal may also use this Charm to conceive immaculately, impregnating herself with a biological clone of herself.

• The Infernal's children will all be born with minor vestigial mutations thematically appropriate for Kimbery or the Infernal's Coadjutor.

After a repurchase the Infernal can grant her children more permanent positive (and negative) mutations at their conception as a Desecration effect. They are still limited to Kimbery's and the Infernal's Coadjutor's themes.
 
And now it's finished~

Has some plans for charms building from it, but this is it for now.

Grand Motherhood Aspiration
Cost:
- (2m); Mins: Kimbery 0, Essence 2; Type: Permanent
Keywords: Desecration, Shaping, Touch
Duration: Permanent
Prerequisite Charms: Intolerable Burning Truths (Mother Before Daughter)
The poisonous depths of Kimbery hold a strange abundance, a multitude of cephalopodic creatures swimming in her dark waters.

This Charm has several effects:

• By spending two motes of Essence when touching another character, as a Shaping action the Infernal impregnates herself with a child whose parents are the Infernal and the touched character.

• The Infernal can support several unrelated pregnancies limited to (Stamina + Essence) children. At conception (natural, or initiated by this or other Charms) the Infernal can roll (Stamina), the number of successes determining the number of children (minimum 1) of that pregnancy.

• At conception the Infernal can roll (Stamina + Essence) to speed up the pregnancy by the number of successes months. The Infernal is also always aware of how long the pregnancy will take.

• The Infernal may also use this Charm to conceive immaculately, impregnating herself with a biological clone of herself.

• The Infernal's children will all be born with minor cosmetic mutations thematically appropriate for Kimbery or the Infernal's Coadjutor. These mutations does not cost nor give points.

After a repurchase at Essence 3+ the Infernal can grant her children more permanent mutations at their conception as a Desecration effect. They are still limited to Kimbery's and the Infernal's Coadjutor's themes.
 
Yeah, I know. Honestly, I mostly did it to avoid craft (as I only wanted GMW for the children) for craft-bloat is bad.

But the focus is not quite the same. GMW makes you a Genesis crafter. GMA makes you a mother.

Sorta true.

Great Mother's Wame also makes you a mother as well as allowing you to be a Genesis Crafter.

And if you don't want the Craft aspects of GMW, you don't have to use them. Same as how you don't have to call in the debts owed by someone you used VEE on.
 
Needs to include some method of shacking this off or ignoring it, be that spending Willpower or having a high enough MDV. As written, if you don't have a Social Defense, you're fucked.
I don't have my books on me, but I think there's a general rule in the Core about UMI, unless otherwise specified, being resistable for 1wp. Not that it was intended as the counter here, but one of those little things that can trip you up, even with canon charms.

Also regarding this Charm, having all three UMI keywords is a bit much. I think it should just fall under Illusion: it makes them believe something (that it was justified).
 
I don't have my books on me, but I think there's a general rule in the Core about UMI, unless otherwise specified, being resistable for 1wp. Not that it was intended as the counter here, but one of those little things that can trip you up, even with canon charms.

Firstly, you realize the post you're quoting is over a year old, right?

That said, this interpretation was correct, but willpower costs to resist were errated.

SoE said:
Threshold Successes on Social Attacks Social attacks cost one additional point of Willpower to resist
for every three full successes above the target's MDV. Charms and other effects which list specific Willpower expenditures
necessary to resist them (such as Heart-Compelling Method, which costs two Willpower to resist) replace the default one
Willpower expenditure with these values before the addition of threshold successes.
For example, if a Solar used Heart-Compelling Method and rolled seven more successes than the target's MDV, that target
would need to spend four Willpower to resist the Charm (two for Heart-Compelling Method, and another two for the threshold
successes). Threshold successes cannot force a character to spend more than five Willpower to resist a single social attack.

So It's 1+1 per 3 threshold successes as the default now.

Great Mother's Wame also makes you a mother as well as allowing you to be a Genesis Crafter.

GMW does, but the rules for doing it for anything more than cosmetic purposes use a houserule pack that the game in question isn't using.

Pregnancy via touch includes a range of strategic moves to acquire powerful offspring from beings that normally shouldn't be able to give them as well.
 

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