You pour yourself into reality as a stream of octarine light. It coalesences in a magnificent light show that mortals lack the means to observe, like a supernova being poured into a black hole.
Or a black cat, in this case.
Also,
most mortals. Superb Luck truly is fate manipulation to a degree that borders divine providence. Yes, hello Master. I am in fact a kitty. No, kitties are the best. I don't know what you're saying, but you look like you could use a friend.
And I'll be the best friend you've ever had.
Turn 0: End
((To be honest there was more planned for this post, but I think it can wait. All of the following options are bare bones outlines. Discussion, questions, and write-ins are welcome.))
Actions for Turn 1: The Honeymoon Period
(REMEMBER: All actions for Turn 1 are under the effect of Superb Luck and will be resolved in the best possible way.)
Establishing Yourself As A Magical Familiar
[X] The Partner: Master could really use a friend right now. This option means that Master is less likely to obey you, but more likely to trust. Bonds of friendship such as these are nearly impossible to break.
[X] The Mentor: Master's world has recently been cut adrift. She could use some direction, and you could provide that. Establish yourself as an authority figure early and she'll trust you and listen to your opinions no matter your quirks. Of course, young people are prone to rebellion and yours may do so at the worst possible moment.
[X] The Boss: Establish yourself as being in charge. Master is more likely to do what you say, but less likely to open up socially.
[X] The Handler: A bit of cold reading and creative thinking could lead you to what Master wants most in the world. Promise it to her and she'll go to any lengths to achieve it. May result a catastrophe if you can't follow up.
[X] Something Else: Write-In
Telling Master About Your Mission
[X] The Whole Truth. You're a cosmic entity on your first job, and she was the hand's down hardest case you could have taken. Kinda harsh, but nothing but the truth. Subject to awe/intimidation if you meet the muster, disdain or not being taken seriously if you don't.
[X] Most of the Truth. You're a magical familiar, and she was chosen to be your Master. Omit the little details, like the whos and the whys. Still obviously outside of setting context, but makes Master feel better. Will make Master feel more important, but may react poorly if you ever let the cat out of the bag.
[X] The Least Truth. Tell her that you're her new familiar, don't mention how or why. Let her fill those blanks in. Master will rationalize this in a way that makes sense according to her worldview.
[X] Make something up. (Write-In)
Warning Master About The Danger
[X] The Whole Truth. You have no idea what's coming, just that without you here her death would be a certainty. Her confidence in you might take a hit, but her trust in you would rise a great deal.
[X] Most of the Truth. You were sent specifically to help her survive. Omit the little details, like the whos and the whys. May make Master a bit suspicious, but she'll take it pretty seriously.
[X] The Magical Girl Spiel. Born to a great destiny to fight great evil. Lacking on details, but sufficient to get her into the mindset. May cause trouble if great evil or great destiny never appear.
[X] Don't tell her, just make sure she's prepared.
EDIT: Are we using the key this turn?
[X] Yes
[X] No
HARD DIFFICULTY
Hard Mode Perks Active
Passive InfoLink: Low detail information about the future available.
Active Augury: You may ask one question per turn and receive a
True Yes/No answer.
(Adorable black cat pictures are worth small amounts of bonus exp. One per person per turn.)