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God-Harem King - Issei's Forces

Discussion in 'Questing' started by Alexander, Apr 28, 2014.

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  1. Alexander

    Alexander That is not dead which can eternal lie

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  2. Threadmarks: Character Sheet: Mittelt
    Alexander

    Alexander That is not dead which can eternal lie

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    Name: Mittelt
    Public Name: Mittelt Newport, transfer student from Britain
    Race: 3/4 Fallen Angel, 1/4 Oni. Also a Solar Half-Caste
    Theme: Silent Neighbor
    Motivation: Enjoying an exciting life with her "True Love" Issei
    Attributes: Strength 4, Dexterity 4, Stamina 4; Charisma 2, Manipulation 1, Appearance 3; Perception 2, Intelligence 2, Wits 2
    Epic Attributes: Epic Strength 2, Epic Stamina 2
    Virtues: Compassion 2, Conviction 3, Temperance 1, Valor 3
    Abilities: Martial Arts 3, Melee 4 (Impact Weapons +2), Thrown 1 (Light Spear +1), Integrity 1, Presence 1, Resistance 1, Lore 2, Craft (Water) 1, Occult 1, Athletics 2, Awareness 2, Dodge 2, Linguistics 1 (Japanese and English)
    Join Battle: 4
    Soak: 7B/5L
    Health Levels: -0/-0/-0/-0/-0/-0/-0/-0/-2/-2/-2/-2/- 4/ Incap
    Willpower: 8
    Essence: 3
    Essence Pool: 70
    Dodge DV: 5
    Dodge MDV: 6
    Parry MDV: 2
    Merits:
    "Oni's Might": only those who are Oni or have Oni's blood in their veins possess this Merit. The user has free Epic Strength 2 and Epic Stamina 2.
    "Touched by Dragons": those with this Merit finds themselves at ease interacting with Dragons, and vice versa. When channeling or rolling Valor add one die.
    -"Heavy Light": A special variant of Fallen Angel Light's power passed down to Mittelt from her mother. With it she can increase the density of her Light constructs, giving them a pseudo-mass with great weight and hardness. Her favorite types of weapons are Tetsubo and Hammers that she can wield freely thanks to the strength granted from her Oni heritage. Now she can also creates a weightless defensive aura. It inflicts Aggravated Damage against Creatures of Darkness.
    Spirit Charms:
    -"Light Spear": Toss a spear made of light like a javelin for 3 motes.
    -"Light Tetsubo": Creates a tetsubo made of light for 7 motes committed.
    -"Light Hammer": Creates a hammer made of light for 5 motes committed.
    -"Heavy Light Armor: Creates a defensive aura made of light for 10 motes committed. 8B/8L Soak.
    -"First Melee Excellency": One mote for one die.
    -"First Thrown Excellency": One mote for one die.
    Martial Arts Charms:
    -"Ivory Obstruction Kata":
    Cost: 2m
    Mins: Martial Arts 2, Essence 1
    Type: Supplemental
    Keywords: Combo-OK
    Duration: Instant
    Prerequisite Charms: None
    The martial artist deftly whips her weapon between the legs of her opponent to trip him and send him flying. No matter what the raw damage of a successful attack that is supplemented with this Charm, the attack deals Knockback, and the target’s player must roll to resist Knockdown (see Exalted, p.153). The attacker can add her permanent Essence score either to the difficulty to resist Knockdown or to the number of yards the target is knocked back: She can increase the distance her opponent moves or the chance that he falls to the ground, but not both. Use of Ivory Obstruction Kata in a flurry is self-limiting. If the martial artist hurls an opponent beyond her weapon’s reach, she cannot continue attempting to strike or throw him further.
    -"Whirling Pestle Kata":
    Cost: 2m
    Mins: Martial Arts 2, Essence 1
    Type: Extra Action
    Keywords: Combo-OK
    Duration: Instant
    Prerequisite Charms: None
    The martial artist spins his staff to launch a series of rapid-fire attacks against his foe. The resulting flurry is limited to the weapon’s Rate +1, and the attacker still suffers a DV penalty from each attack, but the attack rolls do not take any penalty for multiple actions. The martial artist cannot take additional actions besides the Charm-enhanced flurry, except his normal, reflexive Move.
     
    Last edited: Mar 4, 2016
  3. Threadmarks: Character Sheet: Asia Argento
    Alexander

    Alexander That is not dead which can eternal lie

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    Name: Asia Argento
    Race: Solar Half-Caste
    Theme: A Place in Heaven
    Motivation: Being happy with her friends and lover
    Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 3, Manipulation 1, Appearance 3; Perception 2, Intelligence 2, Wits 2
    Virtues: Compassion 5, Conviction 4, Temperance 3, Valor 2
    Abilities: Integrity 3, Craft (Water) 3, Lore 2 (+1 Christianity), Medicine 2, Occult 2, Awareness 1, Linguistics 1 (Italian and English)
    Join Battle: 3
    Soak: 2B/1L
    Health Levels: -0/-1/-1/-2/-2/-4/Incap
    Willpower: 6
    Essence: 2
    Essence Pool: 26
    Dodge DV: 2
    Dodge MDV: 4
    Parry MDV: 1
    Sacred Gear:
    -"Twilight Healing": A Sacred Gear that allows the user to heal almost any wound and disease unless they are of sufficiently powerful magical nature. Heal one Bashing Damage for tick and one Lethal Damage every two ticks. The time to cure a disease depends on the severity of it.
    Spirit Charms:
    -"First Integrity Excellency": One mote for one die
    -"Second Craft Excellency": Two motes for one success
    Thaumaturgy:
    Alchemy: Initiate
    Enchantment: Initiate
     
    Last edited: Mar 4, 2016
  4. Threadmarks: Character Sheet: Ruby Rose
    Alexander

    Alexander That is not dead which can eternal lie

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    Name: Ruby Rose
    Japanese Name: Kougyoku Mizoguchi
    Race: Solar Half-Caste
    Theme: Red Like Roses
    Motivation: To become a Heroine of Justice
    Attributes: Strength 2, Dexterity 4, Stamina 3; Charisma 2, Manipulation 1, Appearance 3; Perception 2, Intelligence 2, Wits 3
    Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 4
    Abilities: Martial Arts 3, Melee 3 (Scythe +2), Integrity 1, Presence 1, Resistance 1, Craft (Fire) 1, Investigation 2, Lore 2, Athletics 3, Awareness 2, Dodge 2 (On Slippery or Unstable Terrain +1), Linguistics 1 (Japanese and English)
    Join Battle: 5
    Soak: 3B/1L
    Health Levels: -0/-1/-1/-2/-2/-4/Incap
    Willpower: 8
    Essence: 2
    Essence Pool: 28
    Dodge DV: 4
    Dodge MDV: 6
    Parry MDV: 2
    Sacred Gears:
    -"Crescent Rose (Death's Scythe)": One of the sixteen Magnus, the Sacred Gears wielded by the Horsemen of the Apocalypse. A scythe that inflicts Light damage and increase the "speed" of anything the wielder wishes. Current benefits: Speed -2 on all attacks to a minimum of 1; quadruple the distance covered with all Movement Actions, DV +2.
    -“Drei (Death’s Horse)”: One of the sixteen Magnus, the Sacred Gears wielded by the Horsemen of the Apocalypse. In Ruby's possession it takes the form of a metal wolf the size of a Shire stallion. An independent avatar type that provides various benefits.
    Spirit Charms:
    -"First Melee Excellency": One mote for one die.
    -"Second Athletics Excellency": Two motes for one success.
    Martial Arts Charms:
    -"Ivory Obstruction Kata":
    Cost: 2m
    Mins: Martial Arts 2, Essence 1
    Type: Supplemental
    Keywords: Combo-OK
    Duration: Instant
    Prerequisite Charms: None
    The martial artist deftly whips her weapon between the legs of her opponent to trip him and send him flying. No matter what the raw damage of a successful attack that is supplemented with this Charm, the attack deals Knockback, and the target’s player must roll to resist Knockdown (see Exalted, p.153). The attacker can add her permanent Essence score either to the difficulty to resist Knockdown or to the number of yards the target is knocked back: She can increase the distance her opponent moves or the chance that he falls to the ground, but not both. Use of Ivory Obstruction Kata in a flurry is self-limiting. If the martial artist hurls an opponent beyond her weapon’s reach, she cannot continue attempting to strike or throw him further.
    -"Whirling Pestle Kata":
    Cost: 2m
    Mins: Martial Arts 2, Essence 1
    Type: Extra Action
    Keywords: Combo-OK
    Duration: Instant
    Prerequisite Charms: None
    The martial artist spins his staff to launch a series of rapid-fire attacks against his foe. The resulting flurry is limited to the weapon’s Rate +1, and the attacker still suffers a DV penalty from each attack, but the attack rolls do not take any penalty for multiple actions. The martial artist cannot take additional actions besides the Charm-enhanced flurry, except his normal, reflexive Move.
     
    Last edited: Mar 6, 2016
  5. Threadmarks: Character Sheet: Yang Xiao Long
    Alexander

    Alexander That is not dead which can eternal lie

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    Name: Yang Xiao Long
    Race: Solar Half-Caste
    Theme: I Burn
    Motivation: To protect her sister
    Attributes: Strength 4, Dexterity 4, Stamina 4; Charisma 3, Manipulation 2, Appearance 3; Perception 2, Intelligence 2, Wits 3
    Virtues: Compassion 2, Conviction 3, Temperance 1, Valor 4
    Abilities: Martial Arts 4, Presence 2, Resistance 2, Lore 1, Athletics 2, Awareness 2, Dodge 2, Larceny 1 (Cheating at Gambling +1), Linguistics 2 (Chinese, Japanese and English), Ride 1 (Motorcycles +1)
    Join Battle: 5
    Soak: 4B/2L
    Health Levels: -0/-1/-1/-2/-2/-4/Incap
    Willpower: 8
    Essence: 2
    Essence Pool: 28
    Dodge DV: 4
    Dodge MDV: 4
    Parry MDV: 3
    Sacred Gears:
    -"Ember Celica (War's Gauntlets)": One of the sixteen Magnus, the Sacred Gears wielded by the Horsemen of the Apocalypse. A pair of gauntlets that inflicts Light damage and cause explosions of fire according to the wielder's wishes. Current benefits: +5L* fire damage that cannot be parried for every attack; shoot fireballs that cannot be parried; engulfs the user in an aura of continuous fire explosions for both defense and attack, like a Dragonblooded's Anima Flux.
    -"Bumblebee (War's Horse)": One of the sixteen Magnus, the Sacred Gears wielded by the Horsemen of the Apocalypse. It takes the form of a yellow sport bike. An independent avatar type that provides various benefits.
    Spirit Charms:
    -"First Martial Arts Excellency": One mote for one die
    -"Second Resistance Excellency": Two motes for one success
    Martial Arts Charms:
    -"Lightning Mental Armament":
    Cost: 2m
    Mins: Martial Arts 3, Essence 1
    Type: Reflexive (Step 2)
    Keywords: None
    Duration: Instant
    Prerequisite Charms: None
    When living on the streets, it’s wise to stay in a combative mindset. This Charm allows a character to react with blinding speed to a surprise attack or ambush—a tactic most street brawlers know only too well. Apply half of the character’s normal DVs to unexpected attacks, and add four dice to the subsequent Join Battle action.
    -"Stubborn Monkey Hesitation":
    Cost: 3m
    Mins: Martial Arts 3, Essence 1
    Type: Reflexive
    Keywords: Combo-OK
    Duration: Instant
    Prerequisite Charms: None
    Canny street fi ghters often choose to get the drop on their enemies, especially in situations where they know they are going to come to blows. The character shifts from an apparently comfortable stance into the memory-blurring speed of combat in a startling instant. Using this Charm triggers a Join Battle action from everyone nearby, except for those who distinctly choose not to get involved, but the character’s great speed means he attacks on tick 0. The
    player doesn’t have to roll. The other players roll to see how fast their characters react to the sudden outbreak of violence. If some other character starts the fight, the player merely adds a number of dice equal to his Essence to his character's Join Battle roll.
     
    Last edited: Mar 4, 2016
  6. Threadmarks: Character Sheet: Eiko
    Alexander

    Alexander That is not dead which can eternal lie

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    Name: Eiko
    Race: Yatagarasu (Sun Raven)/Solar Half-Caste
    Theme: Nuclear Fusion
    Motivation: To become a great and respectable Yatagarasu
    Attributes: Strength 1 (+1 in Human Form), Dexterity 4, Stamina 2; Charisma 2, Manipulation 3, Appearance 4; Perception 3, Intelligence 4, Wits 2
    Epic Attributes: Epic Dexterity 1, Epic Stamina 1, Epic Manipulation 2
    Virtues: Compassion 1, Conviction 4, Temperance 2, Valor 3
    Abilities: Archery 3, Martial Arts 1, Integrity 3, Performance 3, Presence 4, Survival 2, Lore 3, Occult 2, Athletics 1, Awareness 2, Dodge 2, Bureaucracy 2 (Japan +2), Linguistic 1 (Japanese and Chinese), Socialize 2 (Interacting with the Upper Class +1)
    Join Battle: 4
    Soak: 3B/2L (+3 to both when hit by Fire Attacks)
    Health Levels: -0/-0/-0/-0/-0/-0/-0/-0/-0/-2/-2/-4/Incap
    Willpower: 8
    Essence: 3
    Essence Pool: 70
    Dodge DV: 5
    Dodge MDV: 6
    Parry MDV: 3
    Spirit Charms:
    -"Heaven's Flame": Generate and control powerful holy fire that exorcize evil creatures and can burn anything to ashes. It costs 3 motes.
    -"Sun's Breath": Shoot a very powerful jet of fire for 6 motes that cannot be parried.
    -"Fire's Barrier": For 3 motes create a shield of fire around the body that soak 5B/3L.
    -"Shapeshifter": Can assume human form, human form with raven wings or raven form.
    -"First Archery Excellency": One mote for one die
    -"First Presence Excellency": One mote for one die
    -"First performance Excellency": One mote for one die
    -"Second Bureaucracy Excellency": Two motes for one success
     
    Last edited: Mar 4, 2016
  7. Threadmarks: Character Sheet: Shougo Kitsukawa
    Alexander

    Alexander That is not dead which can eternal lie

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    Name: Shougo Kitsukawa
    Race: Heroic Mortal/Solar Half-Caste
    Theme: The Battle is To The Strong
    Motivation: Find Joy in Fighting
    Attributes: Strength 4, Dexterity 4, Stamina 3; Charisma 3, Manipulation 1, Appearance 2; Perception 3, Intelligence 3, Wits 3
    Virtues: Compassion 1, Conviction 3, Temperance 2, Valor 5
    Abilities: Martial Arts 3 (Street Fighting +2), Integrity 2, Presence 1 (Intimidation +1), Resistance 2 (Enduring Pain +2), Lore 2, Athletics 2, Awareness 3, Dodge 3, Stealth 1 (Ambush +1)
    Join Battle: 7
    Soak: 3B/1L
    Health Levels: -0/-1/-1/-2/-2/-4/Incap
    Willpower: 8
    Essence: 2
    Essence Pool: 28
    Dodge DV: 4
    Dodge MDV: 5
    Parry MDV: 2
    Merits:
    "Double-Jointed": the character gains a one-die bonus to all grapple rolls and to all rolls in which such flexibility benefits the character, primarily rolls based on Dexterity, Athletics and/or Larceny.
    "Fleet-of-Foot": the character is incredibly fast in an all-out sprint. Normally, a Dash action allows a character to move (Dexterity + 6 – wound penalties – mobility penalty) yards per tick. Adds two yards to the distance the character can move as part of a Dash action without any effect on DV. This Merit has no effect on normal Move actions.
    "Legendary Strength": the character raises his normal Strength cap by one.
    "Legendary Dexterity": the character raises his normal Dexterity cap by one.
    "Martial Arts Prodigy": the character has a supernatural aptitude for Martial Arts. This increased aptitude reduces the experience point cost for increasing Martial Arts, Specialties and other related abilities like MA Charms by half, rounded up. The character also gains a one-die bonus on all uses of the Ability.
    "Driving Passion": each character possesses a Motivation that defines the character’s principle goal in life. For some characters, however, a Motivation is not merely an aspiration as much a zealous crusade. Whenever the character takes any action in direct furtherance of his Motivation that requires a dice roll he gains a two-die bonus to the roll.
    "Improved Join Battle": adds a one-die bonus to the character’s Join Battle rolls.
    "Luck": for whatever reason, the character is lucky. The character gains a "luck pool" of five points. A point of luck may be spent to reroll any failed (or even botched) roll made for the character save for a roll that botches through the operation of the Eclipse Caste oath or a similarly powerful curse. The character can even apply multiple luck points to a single roll until he gets the desired result or until he runs out of luck points. Spent luck points return at a rate of one per week that has passed without the character calling upon his luck pool. The luck pool refreshes completely between stories. In addition to its reroll properties, the character can use his luck to influence the outcome of a game of chance or any other completely random event. As a general rule, each point of luck spent in this manner increases the odds of a favorable result by 10 percent. For example, if the random event is a coin toss with a 50-50 chance of coming up heads, the Storyteller should roll one die, adding one to the result for each luck point spent, with the coin landing favorably to the character on a result of 6 or higher.
    "Signature Style": the character’s natural flair and competence shines in one particular endeavor. A signature style is essentially a specialty that applies to stunts. If the character performs a stunt that is appropriate to his signature style, he gains a one-die bonus. Berserker’s signature style is "Using Only his own Natural Talent".
    "Berserker Mode": when sufficiently excited the character becomes remarkably resistant to the debilitating effects of injury. He still suffers from the existence of such injuries, but in terms of the dice penalties associated with lost health levels he simply doesn’t notice pain. The character ignores all wound penalties and can continue to function normally until his Incapacitated level is filled in. This Merit does not stack with supernatural effects that negate wound penalties.
    "Touched by Dragons": those with this Merit finds themselves at ease interacting with Dragons, and vice versa. When channeling or rolling Valor add one die.
    Spirit Charms:
    -"First Martial Arts Excellency": One mote for one die.
    -"Second Resistance Excellency": Two motes for one success.
    -"Kitsukawa Style, First Secret Technique – Prana Piercing Technique":
    Cost: 2m for dice/4m
    Mins: Martial Arts 2, Essence 2
    Type: Reflexive (Step 8 )
    Keywords: Combo-OK, Obvious
    Duration: Instant
    Prerequisite Charms: None
    The first personal Charm Shougo Kitsukawa created by himself after awakening his Essence. By injecting his essence directly into the target, he learned how to destroy it from within. After calculating the raw damage of a physical attack, before rolling the character can pay 2 motes to convert a single dice of raw damage into an unsoakable health level damage. He cannot convert a number of raw damage dices higher than his Essence rating.

    When used to break objects as a feat of strength the Charm, for 4 motes, allows the character to complete it into within a Simple Action instead of a minute-long dramatic action.
    -"Touki (Solar Flavor) - Rank 2":
    -A technique that taps directly into the source of life to create a protective aura around the user’s body that drastically increase their physical abilities, providing dots in Epic Strength, Epic Dexterity and Epic Stamina based on the technique level and the Essence score of the user.
    -At this level Shougo Kitsukawa gains two free dots in all three of Epic Strength, Epic Dexterity and Epic Stamina, but cannot use any other Essence requiring ability. Touki also requires a great amount of Essence to use, making it impossible at the current level to sustain it for long periods of time. Currently the drain is 1 mote every tick.
     
    Last edited: Mar 4, 2016
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