Final Round of character creation!
Background, Resources, Allies and Retainers
You have 9 points to spend on all the below, write ins for backgrounds and allies will be reviewed first.
(stacks) indicates the benefits of early purchases in a category are retained. For example purchasing the Mudane [3] point background Luc would gain (Fluent in Darthaca) (+1000 silver pieces), (Diplomacy, Intrigue and Cyphers @ 1 or +1), & (Foreign Ally)
Backgrounds:
Marchess Louise dy Targus, your mother from Darthaca is greatly missed and fondly remembered, just what prompted your father to purse her hand in marriage.
Mundane (stacks)
[0] A delicate beauty Louise had many suitors, however none had the charm or status of your father. (Fluent in Darthaca)
[1] Daughter of a rich merchant who had married into an impoverished noble family, Loise had a lavish dowry (+1000 SP)
[2] Daughter of the Darthacan ambassador Louise was well trained in the arts of diplomacy and intrigue (Diplomacy, Intrigue and Cyphers @ 1 or +1)
[3] Daughter of a Dux, Louise and her children are well loved by your Uncle the current Dux (Foreign Ally)
Mystical Background (stacks)
[0] An ancestor of yours wasn't human, faint though it may be traces of their blood still runs in yours.
[1] You're not the only sorcerer your families produced, among your inheritance is a series of books and journals penned by them (training aids to spells)
[2] While not strong you've picked up two mystical traits from your mystical ancestors
[3] Your maternal grandmother wasn't human, so its no surprise at all you have mystical powers
Order of the Daughter
[0] You swore yourself to the Order of the Daughter, a pledge that comes with minimal benefits or costs.
[1] A lay dedicate you've pledged (One Action) a year or 100sp, to help ensure the safety of Brajar. This has earned you a (small) seat at the table and the goodwill of the Temples near you.
[2] You play a significant part of the Order, (Four Actions or 400 SP) a year, one of the officers in charge of actually organizing and running it locally (Provincal Status and rank; Logistics 2)
[3] One of the Orders leading Lights (9 Actions or 900 SP) you are often found leading the Order in battle, off it, and more often than not in Court as an aide to the General. Your deeds get you recognition as a person of status and reknown in Brajar, in time you might become of the General of the Order itself (Brajar status and rank, authority to command Order troops freely)
Resources
Mine: Tamega has an old Roman mine that is still being worked
[0] Copper Mine: Although old and well worked the mine still yields enough ore that a small amount of industry is supported by it
[1] Iron Mine: Advances in mining have revitalized the old mine as new richer veins of iron are being worked. The vast majority of it is currently being traded away as ore currently, instead of being worked locally.
[2] Silver Mine: A small but rich mine that hasn't run out after nearly two milenia in production, it will provide a constant source of revenue collected every three months
[3] Salt Mine: More valueable than gold Tamega's salt mine has been the pillar of its economy and the main reason the Royal family of Brajar kept their grip tight upon it. Trade in salt produces quartely revenue and equally importantly a steady stream of merchants.
Library: At both Tamega Castle and brought along with you (stacks)
[0] Only a few simple books of meditations on the divine, poetry, and oddly enough a treastie on the ancient fighting men of the forests north-east of Darthica.
[1] A more well rounded collection of books (15); including valueable tomes on herbcraft, on the principals of bronze making and several volumes of poetry and plays
[2] A very large library of 45 books, this impressive collection contains a great deal of knowledge
[3] On top of that very large library is a small (5) collection of tomes of mystical knowledge
Temples: (stacks)
[0] Sadly treated out of sight and mind the local Divines only have small, often worn down temples.
[1] Vila Tamega boasts a large recently built temple (only 50 years old!) that has enough Divines (and funding) to accomplish additional tasks such as education, running and orphanage and small hospital. Other temples are well staffed and run
[2] Tamega sports an Abbey of the Mother well noted for its healers and scholars. Its current Arch Divine is the Provincar of Augustia's sister who after being widowed early chose to become a Divine instead of re-marrying.
[3] Augustia's Chapter House for the Order of the Brother means Tamega's security is second to none with three hundred well trained horse present at all times. That they are firmly under Royse Darius's control and not yours shouldn't prove an issue.
Allies: (Stack)
[0] Caroline dy Targus: Luc's eleven year old sister who is not only smarter than him, has also displayed that she is capable of using Earth magics on top of the ones he's mastered. Caroline is to be schooled in the Bastard's main temple to further her education in magic under the supervised eyes of the Temple Sorcerers. Her guardianship rests mainly in the hands of Divine Fernando dy Orozco, but Luc holds a veto on any marriage before her twenthith birthday.
[1] Divine Fernando dy Orozco: Current head of the Temple Sorcerers and Luc's former instructor Divine Fernando is a jolly plumb middle aged man whose eyes held a very keen wit and impressive willpower. An experienced Temple Sorcerer Divine Fernando is well versed in both the arcane and political who is more than willing to continue mentoring Luc.
[2] Provincar dy Tomar: For the last three campaign seasons Luc has served the Provincar faithfully and for the last year has been one of his full time aides. While sad to see Luc go the Provincar remebers Luc's service fondly and is more than pleased to gain a contact in the north.
[3] Royse Darius: The young Royse has always had an eye for talent and he's decided to take a chance on Luc. With the Royse's clear favor Luc is destined for great things, a potential Luc had best live up too.
Retainers:
[0] Ser Meen Diaz, (5 SP/Turn)
Body 2, Mind 3, Soul 0, Charm 2
Horsemanship 2, Leadership 2, Swordsmanship 2, Tactics 3, Strategy 2
Ser Diaz is a veteran knight who served your family for well over nearly two decades. While age is starting to take its toll having a veteran captain of your guard is a boon. Ser Diaz has recently taken a wife Violante Diaz, a young woman of country nobility whose pleasant features are matched with a practical education in running a manor house.
Martio
Body 3, Mind 2, Soul 1, Charm 1
Archery 3, Leadership 1, Staves 2, Tactics 2, Woodscraft 3
Martio is a cunning scout from a long line of skirmishers in your families service, his volunteering may have had something to do with a feud between hamlets.
[1] Two additional retainers of with 7 points of attributes and 11 points of Skills X Can be purchased multiple times
Military Forces:
[1] 30 Archers: Skill 2, Discipline 1, Equipment 1
[1] 30 Spearmen: Skill 2, Discpline 1, Equipment 1
[2] 30 Calvary: Skill 2, Discpline 2, Equipment 2
[2] 30 Skirmishers: Skill 3, Discpline 2, Equipment 1
[3] 30 Men at Arms: Skill 3, Discipline 3, Equipment 2