A/N: This is a translated version of the fanfic 'Несгибаемый', written by 'Птица_в_шляпе', which...
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User | Total |
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Bland Eggplant | 19 |
Name: Harry Potter;
Age: 10;
Concept: Unloved Child;
Nature: Balky. You will win at any cost. Willpower restores when your egotistical motivations lead you to success.
Traits: Fearlessness, Selfishness;
Demeanor: Undefined;
Resonance: Dynamic, Radiant;
Strength: * - Your limit is twenty kilos. Wuss.
Dexterity: ** - No clod, but no ballerina either.
Stamina: *** - You are fit and ready for trouble.
Manipulation: * - Poker isn't for you.
Charisma: **** - You make an impression right off the bat.
Appearance: ** - You don't stand out in the crowd and blend in with walls.
Intelligence: ** - Not an idiot, but nothing exceptional.
Perception: *** - You are attentive to people, items, and surroundings.
Wits (Always Ready): **** - You are perceptive and ready for unexpected. (Your first action is always ahead of your opponent's by Initiative, if Wits are involved.)
Specialization in Lore gained: "World of Darkness Lore"
World of Darkness Lore: ****
Abilities:
1) Talents:
Vigilance: *** - You keep your surroundings under observation.
Athletics: *** - You are competent, resilient, and training-capable.
Brawl: * - You can try punching an opponent. 'Try' is the keyword.
Dodge: *** - You gracefully evade dangers.
Subterfuge: *** - Your lies are believable.
2) Skills:
Stealth: *** - Shadows are your friends.
Survival (social hell): **** - Your experience makes you very hard to harm.
Etiquette: * - You try not to get involved in the affairs of others.
Meditation (Resonance: Radiant): *** - Your mind is streamlined.
3) Knowledge;
Academics (World of Darkness): **** - You know how this world REALLY is. (Can tell a Lasombra from a Sluagh and much more).
Occult: * - You saw a couple of weird things.
Additional:
Fate: ***** - You will turn the world upside down or die trying.
Mana: ** - You can store/use two notional points of magical power.
Status (Magical Britain): ** - You are recognized and valued in your community.
Paths of Sorcery:
Telekinesis and Summoning: *** (dex+occ) – Can summon spare shoes from the other room? Lift a fallen book with your gaze? You are the greatest sorcerer that ever lived!
Movement: ** (sta+occ) – For those who don't like to walk.
Oneiromancy: * (wits+occ) – At least you have access to lucid dreaming.
Willpower: 8/10 – Unshakable.
Mana: 2/2.
Advantages:
Iron Will. Your emotions can be affected. Your body can be affected. Your intentions cannot.
Disadvantages:
Short-sighted. Sight is not your strongest sense. All rolls for perception that involve sight are harder by +2.
Mistaken Recognition. Some people – many people – tend to think you a hero. Are you mad yet?
Hard Lot. You are pretty sure that nothing good awaits you. You have every reason to.
Nature formed according to hero's character.
Demeanor has not been formed.
Stats formed according to character's biography.
Paths of Sorcery formed according to character's biography.
Traits formed according to character's biography.
Health: 5/7/7 (Bruises (Bashing)) Penalty to Rolls: -1;
Nature replenishes your Willpower.
Willpower: 9/10.
Demeanor formed: Cutthroat – Might makes right.
Chapter complete.
Experience points: 3.
Experience Points: 0.
Intimidation: * - You know how to push so people would leave you alone,
Mister Harry Potter
The table on veranda
Cafeteria 'Dinnerland'
Cardiff
Wells
HOGWARTS SCHOOL OF WITCHCRAFT AND WIZARDRY
Headmaster: Albus Percival Wulfric Brian Dumbledore
(Order of Merlin, First Class, Grand Sorc., Chf Warlock, Supreme Mugwump of the International Confederation of Wizards)
Dear Mr. Potter,
We are pleased to inform you that you have a place at Hogwarts School of Witchcraft and Wizardry. Please find enclosed a list of all necessary books and equipment.
The term begins on 1 September. We await your owl by no later than 31st July.
Yours sincerely,
Minerva McGonagall
Deputy Headmistress
Addition gained.
Resources: **** - You are very wealthy. The summary value of your capital and bank cells is 500'000 pounds. Your monthly income is 4000 pounds.
Item acquired: a suitable wand made from holly and phoenix feather.
Resonance: Dynamic, Radiant.
Effect: Paths of Sorcery until the third dot inclusively doesn't need Mana or Willpower when using the wand. If resonances of the wand, the sorcerer and the spell's form match, roll's difficulty is lower by 1.
Not enough trait practice to invest experience points. Try developing other traits.
Four dice for damage. Four damage points. Three damage points absorbed by Stamina roll.
Health: 6/7/7 (Bruises).
Five dice for damage. Four damage points. Two damage points absorbed by Stamina roll.
Health: 3/7/7 (Wounds: -2 dice for rolls).
Spending a Willpower point. During the turn ignore all dice penalties.
Willpower: 9/10.
Spending a Willpower point. During the turn ignore all dice penalties.
Willpower: 8/10.
Two dice for damage. One damage point. One damage point absorbed by Stamina roll.
Health: 2/7/7 (Wounds: -2 dice for rolls).
Spending a Willpower point. During the turn ignore all dice penalties.
Willpower: 7/10.
Five dice for damage. Three damage points. Lethal damage cannot be absorbed.
Health: 4/4/7 (Traumas: -1 dice for rolls).
Path of Fiend Fire: +1.
Path of Fiend Fire: 1.
Experience points: 0.
Invisibility Cloak.
When is being worn lowers Stealth roll difficulty by 2. Increases opponent's roll difficulty to spot you by 2 at daytime and 3 at nighttime.
'Your father left this in my possession when he died. It is time it was returned to you. Use it well.'
"Hello, Harry.
Long time no see, so why don't you come over? I gathered some herbs in the forest, gonna brew an amazing tea.
Hagrid."
Nature restores your Willpower.
Experience points: 3.
Total experience points: 8.
Two dice for damage. One damage point. One damage point absorbed by Stamina roll.
Five dice for damage. Two damage points. Lethal damage cannot be absorbed.
Health: 5/5/7 (Bruises: -1 dice for rolls).
Path of Fiend Fire: +1.
Path of Fiend Fire: 2.
Total experience points: 0.
Match of Resonances: sorcerer, wand, spell. Roll's difficulty is lowered by 1.
Four dice for damage. Three damage points. Stamina roll failed.
4/7/7 (Traumas: -1 dice for rolls).
Spending Willpower point.
Willpower: 9/10.
Received one point of Lethal damage.
Health: 6/6/7 (Bruises).
Spending Willpower point.
Willpower: 8/10.
Received one point of Lethal damage.
Health: 5/5/7 (Hurt: -1 dice for rolls).
Spending Willpower point.
Willpower: 7/10.
Received one point of Lethal damage.
Health: 4/4/7 (Injured: -1 dice for rolls).
Spending Willpower point.
Willpower: 6/10.
Received one point of Lethal damage.
Health: 3/3/7 (Wounded: -2 dice for rolls).
Spending Willpower point.
Willpower: 5/10.
Received one point of Lethal damage.
Health: 2/2/7 (Mauled: -2 dice for rolls).
Spending Willpower point.
Willpower: 4/10.
Received one point of Lethal damage.
Health: 1/1/7 (Crippled: -5 dice for rolls).
'Harry Potter and the Philosopher's Stone' storyline complete.
Experience points: +5.
Total experience points: 16.
Willpower: 4/10.
Health: 1/1/7 (Cripple: -5 dice for rolls).
Full recovery in: ~7 months with proper care. Attention! An unknown medicine was used. Continuous use of the medicine will lower the recovery time to ~10 days.
Medicine, name unknown.
Effect: Affects brain damage, turns lethal damage into bashing one after a ten-days course.
Sife-effects: After finishing the course of treatment, Nature changes to one of the following: Martyr, Penitent, Conformist.
Your soul has went through a change: now your mind is immune to outside influence. You are now the only master of your thoughts. – Immunity to mind control.
Your soul has went through a change: now your body can resist lethal damage by using Stamina during one episode, if before that you spend a point of Willpower. – Lethal damage resistance.
Sealed the Deal with demon Magdiel. You can now talk telepathically.
Your Demeanor has changed: Master of Survival.
Master of Survival: Whatever happens, you will persevere.
Nature changed: Cutthroat – Your Willpower restores when you use force (not necessarily physical) to achieve your goals. Traits: Power, Wrath.
Roll penalty: -6 dice;
Roll penalty: -5 dice;
Roll penalty: -7 dice;
Risk of psychosis…
Psychosis suppressed by successful Willpower roll…
Roll penalty: -5 dice;
Roll penalty…
Roll penalty…
Strength: *** - You look impressive. One hundred and twenty kilos isn't a problem for you.
Dexterity: *** - Perhaps you should give a thought to a dancing career.
Stamina: **** - You can run a marathon.
'Harry, my congratulations with one more year here, at Hogwarts.
You are, undoubtedly, tired and I am very sorry to ask you about this, but please, do not go to sleep yet. We need to talk and the sooner we'll do that – the better. Of course, breaking rules is bad, but sometimes circumstances can be more important than commonly accepted norms. I hope you took the Cloak with you.
The password to my office is 'mint jelly'. It has a very specific taste, but I still recommend trying it sometimes.
A.W.P.B.D.'
Is the Hero of Magical Britain a juvenile delinquent?
Two days ago, Albus Dumbledore, cavalier of Order of Merlin (first class), Grand Sorcerer, Supreme Mugwump of the International Confederation of Wizards better known to our readers as the headmaster of Hogwarts for almost half a century, has been admitted to Galen's closed government hospital with an extremely heavy injury.
Health problems of a man with so much responsibility are big news by themselves, and the more distressing it is to know that neither time nor an accident were the reason for the injury. Albus Dumbledore was a victim of an assassination attempt, carried, according to the victim's words, by Harry Potter, The-Boy-Who-Lived.
'That was, undoubtedly, Harry. But, at the same time, not him.' – said Albus Dumbledore to our correspondent during a visit. The controversial statement was followed by a terrifying explanation: 'Harry himself would've never attacked me. But he, just like the infamous professor Quirrel, is possessed by the very same evil spirit. After the summer confrontation, the boy's mind received heavy wounds, which the monster, while looking for a new victim, utilized to its advantage. We need to find Harry Potter and conduct the banishment ritual until it is too late.'
Let us remind you, that professor Quirinus Quirrel has died in June while trying to break into one of Hogwarts' vaults. The body examination showed the signs of possession, with the school's headmaster insisting that the spirit belonged to the famous dark wizard.
The Ministry of Magic comments on the statement are skeptical. Here is the statement of Gideon Bile, the government's press secretary:
"If we'll start explaining every crime by a possession, then soon we'll start thinking that there are simply no guilty people. We all are familiar with Mr. Dumbledore's leniency and hope for the better, but we, most likely, are dealing with a simple juvenile delinquent or a psychopath, if, of course, Potter really was the one making the attempt."
Professors' and students' descriptions of Harry Potter too are far from positive. He was not diligent in his studies, often was the source of conflicts and fights, many times rejected companionship of his roommates. Here are the words of professor Snape, the boy's potion professor: "A young sociopath, an arrogant little lout."
Is the people's hero of Britain Magical Community a criminal? Is it possible that a parentless childhood without a proper upbringing influenced the boy so much? Maybe the reason for his actions is the act of violence committed by the One-Who-Shall-Not-Be-Named eleven years ago and the performed by the boy act of violence is simply a cry for help and a symptom of an illness? We can discuss the topic for a long time, but knowing for sure is impossible until Harry Potter is arrested, examined and interrogated.
At this moment he is hiding within Hogwarts School's premises, for which Kingsley Brusther and fifteen aurors under his command were garrisoned in the castle. Alastor Moody, a hero of the war, too joined the squad after temporarily coming out of retirement:
"Boy got Albus by surprise, but we won't make the same mistake. Gotta admit, the runt is good at hiding, but we are all professionals here."
Despite the reassuring statement, the search continues for almost three days. We all remember convoluted corridors and secret passages of Hogwarts and now it becomes obvious that Harry Potter knows them better than most. Is it safe to educate our children in a school, walls of which house a dangerous criminal, an insane person or maybe even a possessed one?
Read more about Harry Potter's past on page 5, about magical traumas and effects of Unforgivables on page 8 and an interview with Albus Dumbledore's healer on page 11.
THE CHAMBER OF SECRETS HAS BEEN OPENED. ENEMIES OF THE HEIR… BEWARE.
Fiendfire: +1
Fiendfire: 3
Total experience points: 10
Path of Fiendfire upgrade: Lightning. You now can hit your enemies not only with fire but with lightning as well. The damage caused counts as Lethal, can damage the target through a conductor and affect electrical appliances.
Shit, it's lethal damage. Looks like I'm in trouble.Two dice for damage. Two damage points. Lethal damage cannot be absorbed.
Health: 5/5/5 (Bruises: -1 dice for rolls)
I felt dizzy and something wet was running down my face – my stuck-out tongue reported that I got a nosebleed. But I did it!
With great difficulty and wobbling hands, I swam to the surface and crawled out of the sludge. Fuck, guess I'll need to once again steal Pomfrey's medicine – I don't like how the water looks at all.Six dice for damage. Six points of damage. Four points of lethal damage absorbed by Toughness roll.
Health: 3/3/5 (Mauled: -2 dice for rolls)
This is for both the basilisk and the possessed, right? Five-six experience points per each head?Experience points: 11
Total experience points: 16
Nature replenishes your Willpower.
Willpower: 7/10
'Looks like I once again saved your asses, sorcerers. This time from the Heir.
Harry Potter, the most awesome.
P.S. Albus, did you like the back rub? We can always do that again.'
Experience points: 2
Total experience points: 18
Status (Magical Britain): +1
Status (Magical Britain): ***
Didn't even pull out a wand, just gave him three-four hundred volts when he touched me. The degenerate shuddered and then collapsed, sprawling on some trash bags. The smell somehow got worse.
The lightning bolt hit and the monster fell onto the parquet, convulsing and breathing heavily. He didn't die, even though I roasted him real good, no power outlet can compare.
The creature finally died and with it died the last sorcerer. I took out Petunia's knife and stabbed it into the predatory motherfucker's neck, just in case. This does not guarantee shit, of course, and Dumbledore is the living fucking example, but it's better than checking the bastard's pulse with my bare hands.
Bloody. Awesome. Everything else is behind a paywall, eh? I remember reading something about these but don't remember jack shit about Laggerius or his potion.
***
The man fell down in the middle of the alley and convulsed a couple times, before going still. Good. Another one, just for sure!
The dude started smelling of fried meat, the puddle around the body bubbled. Alright, this corpse isn't my problem anymore. Gotta get back and fast.
Willpower: 6/10
Your Nature replenishes your Willpower.
Willpower: 7/10
Total experience points: 21
'Harry Potter and The Chamber of Secrets' storyline complete.
Experience points: +5
Total experience points: 26
A string with Fortuna's markings. One time per story turns a botch into a failure.
Ten dice for damages. Six damage points. Four points of lethal damage blocked by stamina roll.
5/5/7 (Bruises: -1 dice for rolls).