Shattered Crystal Flames (Slayer)
Patron Yozi: Malfeas
Favored Yozi: Adorjan
Concept: A...
Patron Yozi: Malfeas
Favored Yozi: Adorjan
Concept: A...
To pick charms, probably.Jiven said:
No.Carrnage said:
Our Charms are:Zasnul said:
Jemnite said:Apply stats of UC? Does it have a name?
You can grab two extra charms besides the default ones for a Neomah, you can distribute two extra attributes, three extra specialties, and five extra abilities.
Also, your unique act of villainy for a Neomah would be Harvest Biological Material, given that you're using bonus points to increase the UC background to five.
Any idea where you want to start out? East, west, north, south, scavenger lands, the wyld?
Zasnul said:
Don't we have a hometown with a raiding problem and no super powers to stomp it?Jemnite said:
Relevant Infernal Charms of SCF said:
- 'Fourth Soul Externalisation' - Allows SCF to use the Neomah's charmest and look instead of her own.
- 'Unweave Into Hollowness' - Allows SCF to copy her Neomah's mind instead of her own into a mechanical victim with 'Hollow Mind Possession'.
- 'Fourth-Soul Devil Domain' - The Neomah has its full powers withing an inner world - a Devil Domain. The Neomah can Craft stuff here and send them back to SCF. It can also use all its Charms here.
- 'Omphalic Reverence Receptacle' - Requires 'Fourth-Soul Devil Domain'. More crafting. Far more. And some free charms for that purpose along with a shitload of resources.
- 'The Spirit of the Living World' - The Neomah lives within it. Can be expanded with its own version of 'Omphalic Reverence Receptacle' to fulfill the same function.
...OK.Exalted said:Spirits have a minimum number of Charms
of each type of Virtue equal to their rating in that Virtue, so a
god with a Temperance of 4 and a Valor of 1 will have at least
four Temperance spirit Charms and one Valor spirit Charm.
No.Larekko12 said:A Neomah is a shapeshifter and normally wears a form with hair?
(The emphasis (bolding) is mine.)Exalted said:Shapechange: Neomah use this power to alter their outward
appearance and gender to be more compatible with a prospective
client. This Charm costs five motes and one temporary
Willpower, and it lasts for one scene.
Dinya said:On that note: Apparently the thing's really female by default. Is that right?
Brass Hairpin: I have no idea. It's part of the concept, though, so just roll with it. Neomahs can always shapeshift hair if they want any.Dinya said:Some stupid questions:
- What's up with that Brass Hairpin?
Seriously, a hairpin? A Neomah doesn't have any hair at all! Why carry a hairpin? I could understand why they would have a needle with them. But not a hairpin! You can't even pretend that you use it to hold your hair in place, as you don't fricking have any!
Also:
Is there anyway to get more / better versions of them? I couldn't find any other mention of hairpins in the books.
Is it considered a part of the body for the purpose of the transformations granted by 'Fourth Soul Externalisation'?
I sure hope that the Neomah form still has the Punch/Kick/Clinch Natural Weapon. (For that matter, SCF's Clinch is missing from the character sheet. Is there a reason for that?)
- How much flash is needed for 'Weaving of Flesh'?
I can't find anything more specific then 'collecting flesh'. Duh.
Is it like "Let's get the mass of a newborn out of you!", or "You will need to leave a sample of your skin behind."?
- The Tower.
'A tower of fire and brass and tin.' Do we get one with both of the transformations granted by 'Fourth Soul Externalisation'? It is an 'innate powers the species' and apparently not a Charm, after all.
Does it disappear, when 'Loom Snarling Deception' is deactivated?
- What would the Spirit Charm 'Hurry Home' do?
It sounds like a good escape method (1. 'Loom Snarling Deception'; 2. 'Hurry Home'; 3. Profit!).
But it's not clear where exactly that would deposits, or whether it would move us at all!
- What's up with the low number of Charms?...OK.
Let's see:
A Neomah's Attributes:
Compassion 4
Conviction 5
Temperance 1
Valor 1
A Neomah's Virtue-aspected Charms:
Compassion: 1. N/A; 2. N/A; 3. N/A; 4. N/A.
Conviction: 1. 'Shapechange'; 2. 'Weaving of Flesh'?; 3. N/A; 4. N/A; 5. N/A.
Temperance: 1. 'Harrow the Mind'. ✔
Valor: 1. N/A.
...
WTF?!
According to the rulebook, at least 8 Charms are missing! And the Neomah character sheet is in the very same book!!
Dinya said:OK. Let's look at the possible uses for the Neomah's stats:
Specialties:
- Fully salvageable at no extra cost.
- The Nomah has 9:
- Athletics (Contortion) +1
- Presence (Seduction) +3
- Melee (Hairpin) +2
- ...and 3 more we have yet to choose.
Attributes and Abilities:
- Trainer. → Let them complement our current ones.
- Mental copies in stolen mechanical bodies might yet have to operate on their own. Physical Attributes and Appearance of the body are not transferred.
- Whatever is used for Crafting might be useful.
Charms:
- Only usable
- with the complete Neomah transformation granted by 'Fourth Soul Externalisation' (9 XP and 14 days of training away),
- by a mental copy of the Neomah granted by 'Unweave Into Hollowness' (requires Essence 4), or
- in the internal Devil Domain granted by 'Fourth-Soul Devil Domain' (mainly useful for crafting).
- 'Omphalic Reverence Receptacle' grants 'First Craft Excellency' and 'Creation of Perfection' for free. So I would prefer something else for now.
- Almost all Spirtis Charms are viable! Look search 'Rolls of Glorious Divinity' for some cool stuff!
The only real limit is Essence 4.Edit: "Spirits treat the minimum Essence of their Charms as guidelines. Many spirits possess Charms with a minimum Essence higher than their own Essence scores." -- 'Rolls of Glorious Divinity', p. 140- The Neomah has 24 Charms:
- 'Harrow the Mind'
- 'Principle of Motion'
- 'Reserve of Will'
- 'Shapechange'
- 'Weaving of Flesh'
- 1st, 2nd and 3rf Excellency for
- Athletics
- Dodge
- Melee
- Presence
- ...and 2 more we have yet to choose.
Willpower:
- Permanent: 9
- Temporary: 12 (It's +3 from 'Reserve of Will'
.)
Essence:
- Permanent Essence 4
- 85 motes in the temporary Essence Pool
I wasn't talking about anything you have (or have not) written.Jemnite said:Charms: If there's nothing there, there's a good chance I have fully statted that part out yet. Just wait. I'll at least up a placeholder if there really is nothing to fill that section.
Uh... There's the Wiki, which lists such things.Jemnite said:Give me where you found those two charms. Page number and such. Remember, they have to be spirit charms.
And it requires only Essence 3. Not 4. My bad.The Roll of Glorious Divinity I said:EXCELLENCIES
Spirits can use the First, Second and Third (Ability)
Excellencies for each Ability, as well as Infinite (Ability)
Mastery, as long as they meet the prerequisites for
each Charm as described on pages 181–186 of Exalted.
These count as spirit Charms, and most are related to a
specific Virtue, just as their other Charms are.
The Roll of Glorious Divinity I said:DIVINE (ABILITY) SUBORDINATION
Cost: 5m, 1wp ; Mins: (Ability) 5, Essence 5;
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
The Roll of Glorious Divinity I said:HURRY HOME
Cost: 5m; Mins: Essence 2;
Type: Simple
Keywords: Obvious
Duration: Instant
Hm...Jemnite said:Give me where you found those two charms. Page number and such. Remember, they have to be spirit charms.
They are all from the official Neomah stats on page 311 of the Second Edition Core.Dinya said:
- 'Harrow the Mind'
- 'Principle of Motion'
- 'Reserve of Will'
- 'Shapechange'
- 'Weaving of Flesh'
- 1st, 2nd and 3rd Excellency for
- Athletics
- Dodge
- Melee
- Presence
Jemnite said:Relevant Infernal Charms of SCF said:
- 'Fourth Soul Externalisation' - Allows SCF to use the Neomah's charmest and look instead of her own.
- 'Unweave Into Hollowness' - Allows SCF to copy her Neomah's mind instead of her own into a mechanical victim with 'Hollow Mind Possession'.
- 'Fourth-Soul Devil Domain' - The Neomah has its full powers withing an inner world - a Devil Domain. The Neomah can Craft stuff here and send them back to SCF. It can also use all its Charms here.
- 'Omphalic Reverence Receptacle' - Requires 'Fourth-Soul Devil Domain'. More crafting. Far more. And some free charms for that purpose along with a shitload of resources.
- 'The Spirit of the Living World' - The Neomah lives within it. Can be expanded with its own version of 'Omphalic Reverence Receptacle' to fulfill the same function.