• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • An addendum to Rule 3 regarding fan-translated works of things such as Web Novels has been made. Please see here for details.
  • Emergency notice: We are currently being invaded by zombies. See this thread for details.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

[RPG] Mine.chr (DDLC/Minecraft)

Which android should be added to the story?

  • 9S

    Votes: 1 6.7%
  • 2B

    Votes: 11 73.3%
  • A2

    Votes: 3 20.0%

  • Total voters
    15
  • Poll closed .
Created
Status
Hiatus
Watchers
127
Recent readers
0

Opening her eyes, she was met with a vision she hadn't expected. Instead of the usual empty...
Status
  • Name: Monika
    Rank: 5
    To next rank: 9/20
    HP: 20/20 (+1/hour)
    MP: 20/20 (+1/hour)
    Armor: 23
    Magic Armor: 8
    LV: 18 (this is the minecraft exp level, if it wasn't clear)

    Perk points: 1 (Mining Only)

  • -Iron Tools (+3 to harvesting rolls)
    -Diamond Saber (7 damage, +50% to unarmored foes)
    -Iron Mace (5 damage, ignore target armor if value is less than half damage)
    -Iron Shield (+3 to Combat rolls)
    -Iron Helmet (+2 to Armor rating)
    -Diamond Chestplate (+8 to Armor rating)
    -Diamond Leggings (+6 to Armor rating)
    -Iron Boots (+2 to Armor rating)
    -Old Enchanted Bow (6+2d4 damage, stagger, long-range) [DUR 5/20]
    -Bow (6 damage)
    -Basic Arcane Robes (Grants Mana Gauge: 20 MP, +2 Magic Armor)
    -Tenaci Dei (+5 Armor, +6 Magic armor, Telekinesis 250kg)

  • Mining (Lv 1*, 4/10) [1/15 perks] (1 PP)

    Woodcutting (Lv 7, 28/35) [0/15 perks]

    Farming (Lv 4, 7/20) [0/15 perks]

    Melee (Lv 6, 29/30) [1/15 perks]

    Acrobatics (Lv 4, 6/20) [2/15 perks]

    Archery (LV 4, 8/20) [0/15 perks]

    Magic (LV 4, 16/20) [1/15 perks]

    Red-Engineering (LV 4, 17/20) [0/15 perks]


    • Incarnate (Tier 1/8)
      - Born of thought.

    • Nightvision (Tier 1/4)
      - You can make out the shapes around you even in complete darkness

    • Armswoman (Tier 1/5)
      - Melee attacks deal 20% more damage

    • Nimble (Tier 1/3)
      - Your movement speed and reflexes increase by 25%

      Unhindered (Tier 1/3)
      - Armor feels lighter and you can move easier while wearing it

    • Respite (Tier 1/4)
      - All Defense spells cost -10% MP



    • Name: Natsuki
      LV: 3 (6/25 Mobs)
      HP: 20/20

      Power: 5 (8)
      Agility: 2 (1)
      Toughness: 2 (7)
      (1 point)

      Equipment:
      -Iron Armor (+5 Toughness, -1 Agility)
      -Iron Overclaw (+3 Power)

      Status:
      -Content (no negatives)

      Skills:
      -Hunting 2 [1/6]
      -Scavenge 4 [0/10]
      -Combat 1 [2/4]

    • Name: 2B
      LV: 2 (11/12 Mobs)
      HP: 20/20

      Power: 3 (6)
      Agility: 3 (2)
      Toughness: 3 (8)
      (1 point)

      Equipment:
      -Iron Armor (+5 Toughness, -1 Agility)
      -Iron Saber (+3 Power)

      Status:
      -Content (no negatives)

      Skills:
      -Combat 3 [1/8]
      -Exploration 3 [0/8]
      -Tactics 2 [0/6]
      -Building 0 [0/2]
      -Harvest 0 [1/2]
      -Red-Engineering 2 [0/6]
      -Magic 0 [0/2]



    • Chicken - Killed: 10
      Threat: 0/10
      Food: seeds
      Drops: Raw chicken, feather
      Weakness: Low attention span, give it seeds
      Resistance: Can semi-glide to nullify fall damage
      Origin: ? (kill 25)
      ???: ? (???)

    • Cow - Killed: 7
      Threat: 0/10
      Food: wheat
      Drops: Raw beef, leather
      Weakness: Voracious appetite for wheat, no threat assessment skills
      Resistance: ? (kill 10)
      Origin: ? (kill 25)
      ???: ? (???)

    • Sheep - Killed: 8
      Threat: 0/10
      Food: wheat
      Drops: Wool, raw mutton
      Weakness: Catches fire easily
      Resistance: ? (kill 10)
      Origin: ? (kill 25)
      ???: ? (???)

    • Skeleton - Killed: 4
      Threat: 7/10
      Food: none
      Drops: Bones, arrows, bows (rarely)
      Weakness: ? (kill 5)
      Resistance: ? (kill 10)
      Origin: ? (kill 25)
      ???: ? (???)

    • Zombie - Killed: 8
      Threat: 6/10
      Food: none
      Drops: Rotten flesh, potatoes, carrots, iron ingots.
      Weakness: Sunlight, Light-type magic
      Resistance: ? (kill 10)
      Origin: ? (kill 25)
      ???: ? (???)

    • Spider - Killed: 13
      Threat: 6/10
      Food: none
      Drops: Spider eye, string, poison sac
      Weakness: Fire-type magic
      Resistance: Poison, Slash (low)
      Origin: ? (kill 25)
      ???: ? (???)

    • Creeper - Killed: 21
      Threat: 9/10
      Food: none
      Drops: Gunpowder
      Weakness: Terrified of felines
      Resistance: Nothing
      Origin: ? (kill 25)
      ???: ? (???)

    • Enderman - Killed: 0
      Threat: 5/10 (uninterested); 10/10 (Enraged)
      Food: ???
      Drops: ? (kill 1)
      Weakness: ? (kill 5)
      Resistance: ? (kill 10)
      Origin: ? (kill 25)
      ???: ? (???)
      System's notes: Don't look at its face.


    • Current features:
      -Tools: Iron (can break diamond and Ironwood)
      -Saber: Diamond
      -Mace: Iron
      -Armor: Helmet, Boots [Iron], Chestplate, Leggings [Diamond], Gauntlets [Tenaci Dei]
      -Defense: Iron Shield
      -Clothes: Basic Arcane Robes, shoddy pants

      Upgrades available:
      -Tools: Diamond (Can break obsidian and ???) [No time cost, 5% Diamond]
      -Mace: Diamond [No time cost, 5% Diamond]
      -Armor: Boots, Diamond [No time cost, 2% Diamond]
      -Armor: Helmet, Diamond [No time cost, 2% Diamond]
      -Defense: Diamond Shield [No time cost, 5% Diamond, 2% Iron]
      -Clothes: Handmade outfit [Half hour, 10% Wool, 5% String]
      -Clothes: Adept Arcane robes [Two hours, 10% Wool, 3% String, 5% Mana Crystals, 10% Gold]

    • Current:
      -Iron Armor (+5 Toughness, -1 Agility, Middling enchant potential)
      -Iron Weapons (+3 Power, Middling enchant potential)

      Upgrades available:
      -Leather Armor (+3 Toughness, +1 Agility, Low enchant potential) [10% Leather, Combat 1 OR 1 day to adjust] {Applies to all}
      -Gold Armor (+4 Toughness, -1 Agility, High enchant potential) [10% Gold, Combat 2 OR 2 days to adjust] {Applies to all}
      -Diamond Armor (+6 Toughness, High enchant potential) [15% Diamond, Combat 4 OR 4 days to adjust] {Applies to all}
      -Stone Weapons (+2 Power, Low enchant potential) [5% Stone, Combat 1, 1 day to adjust] {Applies to all}
      -Gold Weapons (+2 Power, High enchant potential) [5% Gold, Combat 2, 2 days to adjust] {Applies to all}
      -Diamond Weapons (+5 Power, High enchant potential) [7% Diamond, Combat 4 OR 4 days to adjust] {Applies to all}
      -Stone Tools (+2 to harvesting actions) [5% Stone] {only to humanoids}
      -Gold Tools (+2 to harvesting actions, High enchant potential) [5% Gold] {only to humanoids}
      -Iron Tools (+3 to harvesting actions) [5% Iron] {only to humanoids}
      -Diamond Tools (+4 to harvesting actions, High enchant potential) [7% Diamond] {only to humanoids}
    • Current features:
      -House
      -Farmland
      -Animal Pens
      -Mine
      -Walls
      -Tree farm (medium) [25%/25 saplings planted. Production: +5% wood/day]
      -Training field: Simple (Gives +2 EXP to Melee, Archery, Acrobatics rolls)
      -3 spaces

      Upgrades available:
      -Tree farm (large) [Requires Tree farm (medium) with full capacity (25%). 2 hour, one more Space]
      -Large Farm [4 hours, one more Space]
      -Training field: Average (Gives +3 EXP to Melee, Archery, Acrobatics rolls) [15% Wood, 10% Wool, 5% Iron, 1 hour]
      -Training field: Advanced (Gives +5 EXP to Melee, Archery, Acrobatics rolls) [20% Wood, 15% Wool, 10% Iron, 5% Redstone, 2 hours, Requires Average version, Requires Red-Engineering skill]
      -Stables (Gives a place to hold the horse(s), max 4) [35% Wood, 10% Stone, 5% Iron]
    • Curent features:
      -Kitchen (Furnished)
      -Storage (Large: max holding 500%)
      -Basement (10x10)
      -Basement: magic lab (basic) [Spell-scribing table, Mana Condenser (+1% Mana Stone every day)]
      -Bedroom
      -Material: Wood (Damage threshold: 50%, may burn)

      Upgrades available:
      -Material: Stone (Damage threshold to 100%, inflammable) [8 hours, 75% Stone] [Recover 75% Wood]
      -Increase storage (Massive: max holding 1000%) [One hour, 50% Wood, requires Bigger Basement]
      -Detailed roof [3 hours, 25% Wood, 10% Stone]
      -Attic (requires detailed roof) [1 hour, 15% Wood]
      -Second floor [4 hour, 45% Wood]
      -Basement: magic lab (advanced) [3 hours, 15% Gold, 10% Mana Crystals, 30% Wood, requires Bigger Basement]
      -Bigger Basement (20x15) [2 hours]
      -Massive basement (requires Bigger Basement)
      -Enchantment Table room [2 hours, 20% Wood, 15% Sugarcane, Enchantment Table]
      -Enchanting Altar [2 hours, 45% Nether Quartz, 10% Mana Stone, Mana Condenser]
    • Current features:
      -Wheat (+2% Food every day)
      -Rice*2 (+4% Food every day)
      -Strawberries (+2% Food every day)
      -Potato (+2% Food every day)
      -Corn (+2% Food every day)
      -Size: Medium (max 6 plants)

      Available upgrades:
      -Add plant: Strawberries [half hour]
      -Add plant: Rice [half hour]
      -Add plant: Potato [half hour]
      -Add plant: Corn [half hour]
      -Add plant: Cucumber [half hour]
      -Add plant: Lettuce [half hour]
      -Large Farm (max 10 plants) [Main action, requires one building slot]
    • Current features:
      -Cows (4 adults, 2 babies = 6, max 10)
      -Sheep (4 adults, 2 babies = 6, max 10) [+0.5% Wool per adult sheep (+2%)]
      -Chicken (9 adults, 4 babies = 13, max 20) (chickens need less space, maximum is doubled)

      Upgrades available:
      -Extra pen (allows one more animal type) [Minor action, 5% wood]
      -Extra space (allows +5 maximum animals per pen) [Minor action, 10% wood]
      -More animals (breed animals) [Minor action, 1% Food for each new animal]
    • Current features:
      -Medium (stops medium groups of skeletons, creepers and zombies: +5 to Night Rolls)
      -Lit (prevents spawning within wall's perimeter)
      -Area: Large (Covers the home, pens, farm, mine, 2+3 empty slots)
      -Moat (prevents Endermen from wandering near the wall)
      -Material: Stone (Damage threshold to 100%, inflammable)
      -Traps: Simple (Gives +2 to Night rolls, 1d4(1) chance to break)
      -Damage: 90/100

      Upgrades available:
      -Material: Obsidian (Damage threshold to 500%, Blast-proof) [Main action, 120% Obsidian] [Recover 120% Stone]
      -Height: Large (stops hordes of skeletons, creepers and zombies) [Main action, 95% Stone]
      -Area: Massive (Adds empty space for four structures) [Three Main sctions, 250% Stone]
      -Traps: Average (Gives +3 to Night rolls, 1d6(1) chance to break) [Main action, 25% Redstone, Requires Traps: Simple. Requires Red-Engineering LV 5]
      -Traps: Advanced (Gives +5 to Night rolls, 1d10(1) chance to break) [Main action, 40% Redstone, Requires Traps: Average. Requires Red-Engineering LV 8]



    • Defense:
      -Emergency Jump (Self+Leap): 1 MP cost, Basic (Adds +5 to your next disengagement roll, or on any situation where jumping high could help)
      -Recovery (Self+Regeneraton): 1 MP cost, Basic (Heals 2 HP every turn, for 3 turns)

      Utility:
      -Dig (Touch+Break): 1 MP cost, Basic (Adds +1 to mining rolls for each MP used. In combat deals -1 to enemy rolls for 3 turns. Stackable.)

    • Owned:

      -Offense:
      --N/A

      -Defense:
      --Self (Shape, no cost, Basic)
      --Leap (Effect, +1 MP, Basic)
      --Regeneration (Effect, +1 MP, Basic)

      -Utility:
      --Touch (Shape, no cost, Basic)
      --Break (Effect, +1 MP, Basic)


      Avaliable: (Each new component is 1/2 hour)

      -Offense:
      --Projectile (Shape, no cost, Basic)
      --Heavy (Modifier, +2 MP, Basic, requires Projectile) (Effects will be slightly stronger)
      --Bounce (Modifier, +2 MP, Basic, requires Projectile) (Spell effects will bounce from a target to another)
      --Bash (Effect, +1 MP, Basic, requires Projectile)

      -Defense:
      --Slowfall (Effect, +2 MP, Basic)
      --Heal (Effect, +2 MP, Basic)

      -Utility:
      --Stationary (Modifier, +2 MP, Basic) (Makes the spell take effect on a specific point in space, even in the air)
      --Light (Effect, +2 MP, Basic)
      --Vision (Effect, +2 MP, Basic, requires Light)
      --Binding (Modifier, +3 MP, Basic, requires Light) (Effects applied to items will last longer)


  • Gains:
    +1% Mana Crystal
    +12% Food
    +5% Wood

    Loss:
    -12% Food (6% Animals, 2% Monika, 2% Doggo, 2% 2B)
  • Food: 55%
    Stone: 40%
    Wood: 76%
    Coal: 108%
    Iron: 41%
    Gold: 37%
    Redstone: 4%
    Diamond: 4%
    Mana Crystals: 6%
    String: 2%
    Wool: 26%
    Lapis: 9%
    Saplings: 0%
    Rotten Flesh: 6%
    Bones: 0%
    Gunpowder: 9%

    Total Storage space: 423/500%

  • Challenge Quests - 2/6
    1 - Collect 100% Stone [DONE]
    2 - Gather 10% Obsidian (0/10, +15 Mining EXP)
    3 - Kill 15 Mobs (6/15, +15 Melee EXP)
    4 - Learn 3 Spell Components [DONE]
    5 - Create a Nether Portal (N/A, +10 Free EXP)
    6 - Complete all Challenge Quests (2/6, +1 Perk Point)
 
Last edited:
Back
Top