A/N: I'm starting this because I have betad quite a few stories and when I hang out on Shiro's...
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I would further add that the larger the battlefield, the less you need to concentrate on specific body movements of all the characters. Use Leaping from one point to another, dodging enemy fire instead of going into detail. The kind of detail you would want to see in a one-on-one confrontation is different than which you would see in a mass melee.
Be certain however on the setting - this can tie into the overall description, but a problem I know i've run into is often not relating accurately the difference between fighting in an open space as compared to a hallway, or a tunnel. Remember where you are LOL.
Dialogue in a combat setting can also be difficult. If it's in keeping with your character fine (there is a reason why one-liners and a certain merc with a dumb mouth are popular) but don't force it. Instead, if you want to break up blocks of combat, use the thoughts of the characters. Let them plan out or analyze what is going on."
Hey man. Some really good advice, here. Specifically the dialogue stuff is super helpful. I was really struggling with balancing dialogue and describing character actions, environment etc. Its great to know i can just toss everything together and let it flow naturally. Dont specifically need to go 'okay, time for a paragraph of dialogue, then a paragraph to describe what happened'