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New Dawn in the Sun's (Battletech AU)

Created
Status
Hiatus
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This is an idea that takes heavy inspiration from Cannonshops Kowloon series over on CBT, it's...
SWD-2T
SWD-2T Swordsman Mek
Mass: 40 tons
Chassis: Jerrico Type II
Power Plant: LTV 160
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Durallex Light
Armament:
2 Medium Laser
1 AC/5
1 SRM 2
1 LRM 5
Manufacturer: Trevlu Mechworks
Primary Factory: Brockton
Communication System: Achernar Electronics HICK-3
Targeting & Tracking System: Federated Gatherer
Introduction Year: 2780
Tech Rating/Availability: D/X-X-X-D
Cost: 2,804,993 C-bills
Type: SWD-2T Swordsman
Technology Base: Inner Sphere (Introductory)
Tonnage: 40
Battle Value: 818
Equipment   Mass
Internal Structure   4
Engine 160 Fusion 6
Walking MP: 4  
Running MP: 6  
Jumping MP: 4  
Heat Sink: 10  
Gyro:   2
Cockpit:   3
Armor Factor: 112 7
  Internal
Structure
Armor
Value
Head 3 9
Center Torso 12 15
Center Torso (rear)   4
R/L Torso 10 13
R/L Torso (rear)   4
R/L Arm 6 9
R/L Leg 10 16
Weapons
and Ammo
Location Critical Tonnage
LRM 5 Ammo (24) RT 1 1
SRM 2 RT 1 1
LRM 5 RT 1 2
SRM 2 Ammo (50) RT 1 1
2 Heat Sinks RT 2 2
2 Jump Jets RT 2 1
Medium Laser LA 1 1
AC/5 Ammo (20) LT 1 1
2 Heat Sinks LT 2 2
2 Jump Jets LT 2 1
AC/5 LT 4 8
Medium Laser RA 1 1
 
Informational: History of Militia Mechs
Not a story post, but something I've been meaning to do for a while as we aren't going to be seeing all of the backstory for this AU in story for a bit. Hopefully it's at least coherent in explaining where militia tech comes from, and whos using what. Plus a few bits and bobs for the culture vultures


excerpted from; Innovations and Adaptations, technological development in a time of decline.
Arnold Duchamp, Dean of the College of Political Administration (Ret.)
NAIS Historical press 3085


Militia mechs are an odd confluence of political and military development, the genesis for their creation lay in the separation of the Principality of Gibson and the Principality of Regulus in 2699 and the subsequent political strife. It came to a head in 2837 when the Free Worlds League was interdicted after catching ComStar in the usual Terran practices, and responding in a completely understandable way. The Principality of Gibson's political leadership, seeing a chance to frustrate their former lieges, diverted the entire military production of the province to the FWLM in a display of loyalty to Charles Marik. Included in the materials diverted were more then a regiment of already paid for mechs, and other sundry equipment, purchased by the Cameron-Jones family as a means to rebuild the 2nd​ and 3rd​ Regulan Hussars. The Cameron-Jones family, having there attempt to secure the loyalty of their provincial forces undermined by outsiders, reacted with predictable anger.

Regulan Dropships and fighter carriers, crewed by Regulan militia, began an embargo of the Principality of Gibson. By the end of 2838 the situation had gotten so bad, both on the ground in the Principality and in military terms for the FWLM as critical supplies were interdicted by the Regulans, Midge Allison stepped in to attempt to resolve the situation diplomatically. With the ending of the interdiction, and the federal court ruling on Atreus which firmly rebuked the Principality of Gibson for their blatant contract violation, a compromise was reached.

Prince Andronache Cameron-Jones attempted to use the incident to force FWDI to relocate at least some of their facilities to Regulus proper. It was a demand too far, as no one was willing to endanger the leagues fragile military production in the middle of a war, but one she refused to back down from. Finally, a compromise was reached with the Principality of Gibson supplying the industrial tools needed for a battlemech facility. Given the state of industrial tooling production in the league at the time it should come as no surprise to the reader when the tooling arrived it was not what she had been promised. Midge Allison was forced to step in again, remembering the fabled Sarissa, he provided the plans needed to put that primitive machine into production as a stop gap until the deal was fulfilled. While that never occurred, the introduction of the Sarissa to Regulan forces allowed the Cameron-Jones family an outsized influence in league politics over the following years.

Using their natively produced Sarissa's the Cameron-Jones family stood up the 11th​ and 12th​ Regulan Hussars as a pirate hunting force in the Rim Commonality and Regulan Fifes. Their second line nature meant that they were not called to the front like their sister regiments, giving the Prince of Regulus a powerful political tool. Charles Marik, after his return from his successful defense of Iran, was intrigued by the idea. In the hopes of reducing the use of the home defense act he added a subsidy to the 2845 league budget to stand up further production sites of militia grade equipment. From there the idea exploded across the League, with each province attempting to put out their own mechs. While most of these smaller manufacturers failed by the official end of the second succession war, they did have a remarkable military effect. Front line units, especially provincial units, were deployed to the front at a higher rate then they had been allowing the FWLM to push back the gains made by the LCAF and CCAF.

Used as rear area security, and provincial protection forces, the primitive renaissance had begun. League based manufacturers began to dig deep into their archives to put out their own offerings to take advantage of this new market. Some units were notable failures like the reintroduced trooper (See FWL-Circinus Federation war of 2850), but most did their duty. By the end of the Second Succession War Free Worlds based manufacturers had come up with a healthy stable of primitive mechs under their new marketing label: militia mechs; Orion's, OstWars, Hectors, Icarus, Griffins, and the Sarissa.


A Tale of Two responses

By 2850 it was clear on both Sian and Tharkad that something was allowing the FWLM to deploy far more of their forces to the front lines then had been though possible. Investigations by the LIC and MASK swiftly determined the cause, the political response couldn't have been more divergent. On Sian Chancellor Laurelli Liao declared the militia mech a flawed concept developed in response to her blessed mother's foresight in developing the Vindicator. Declaring that her valiant warriors would not suffer from inferior equipment like the Sassenach guilo nekulturny of the league she increased production of the Vindicator, keeping her response almost entirely political.

In the Lyran Commonwealth there was a radically different response. The regency council, seeing a way to repair the damage done to the Steiner name by Claudius the Cruel, openly embraced the concept. Tenders were put out to all mech producers while a frantic search for an answer to the Sarissa was launched. Coventry responded by putting the Ymir and original Commando back into production, Star Corps offered the original LongBow, while the O'Leary family managed to salvage Mountain Wolf Battlemechs by acquiring MacEnroe motors and putting out the Crossbow, as well as licensing it to all who asked. With the exception of the never completely satisfactory Crossbow, all of the companies involved flatly refused to license their designs to the smaller manufacturers who sprung up to take advantage of the grants that the Steiner family was offering.


The program the regency council had put into place was succeeding in its military objectives, but failing in its political ones. While there were a plethora of designs coming out of the Commonwealth, they lacked a solid trooper which could be subject to an open license like the free worlds Sarissa. Then the newly formed Apollo Mechworks released the Phoenix, which while it was what was being sought was absolutely the wrong mech from a political standpoint. The regency was trying to emphasize the caring nature of the Steiner family, not imply that they were the Amaris's reborn. Loki was dispatched to deal with Apollo, and a frantic search of LIC's archives was begun. The regency no longer cared about intellectual property, so long as it was held by a foreign entity, they needed an answer now.

Fortunately for the Commonwealth LIC had the answer in its archives. When Merryweather Industries exited the Battlemech market LIC had acquired all of their documentation in an effort to divine Hegemony manufacturing techniques, including their intellectual property. Having located a solution, the Gladiator was licensed to anyone who had a hint of production capacity, usually for little more then a single Kroner, an answer to the Sarissa had been found…

Echoes across the Sphere

The Federated Suns, and the Draconis Combine, initially ignored the revolution which was occurring. While the Suns lacked the industrial means to take advantage, as shown by their later attempts at adopting the Lyran model, the Combine's contempt for the LCAF led to their deliberate ignorance of the effects militia mechs had. When the third Succession War broke out, the DCMS found their assaults rapidly flagging as their more advanced machines were forced to wade through rivers of Lyran militia mechs. While the Lyran adoption of the Militia mech did not cure the ills of the LCAF, it did allow them to blunt the initial assault and hold their ground.

Kurita samurai were highly offended by the entire premise of a militia mech, likening it to handing an inferior sword to your loyal retainers, despite that distaste the DCMS would eventually have been forced to adopt the militia mech if they had not successfully recovered several Jenner lines. The recovery of front-line production allowed Miyogi Kurita an opportunity he used ruthlessly to smear his sister Roweena Kurita who through the offices of the PRE had been advocating for the adoption of a militia mech of the dragons own. Being a concept that was embraced by the losing side of a dynastic struggle the Dragon would refrain from adoption, concentrating their considerable industrial efforts on rebuilding their industries with at least some success.

Michael Davion, enamored as he was with the business community despite the failure of his money for peace initiative, used his late entry into the third succession war to try and emulate the Steiner's. His attempts were marred by similar problems to those which were encountered by the regency council, namely the lack of a flagship design which he could disseminate. Kallon was willing to put the original Wolverine into production, Star corps Crofton had little trouble following the lead of Son Hoa and putting out a Longbow, Corean offered up the Icarus, and Achernar put the Dervish, Battleaxe, and Hammerhands on the table. Unfortunately for Michael, licensing quickly became a point of contention to such a degree that the court costs began to eat into the industrial support budget. Despite his best efforts most of the smaller manufacturers he had sought to create folded rapidly as the subsidies dried up.

The only notable success stories that Michael's subsidies achieved in creating smaller manufacturers were Robinson Mechworks, who in a rather unusual move licensed the OstWar from Kong Interstellar, and Trevlu Mechworks who merged with a gutted Corean subsidiary. Finally, on the verge of entering the third succession war Michael took the unusual step of buying out the Battleaxe from Achernar as his flagship, a move that had he made it just a few years prior would have substantially aided his efforts. As it was, for most manufacturers the support was too little too late.
 
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Informational Raid Force Mech Stats
This isn't a propper TRO style update, but here are the Mech Stats for the raid force:

Raid Lance 1
Mass: 55 tons
Chassis: Earthwerks SHD
Power Plant: Coretek 275
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Maximillian 43
Armament:
1 Light AC/5
2 Medium Laser
1 MML 9
Communication System: O/P 300 COMSET
Targeting & Tracking System: O/P 2000A
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 4,769,557 C-bills

Type: SHD-2D-X1 Shadowhawk
Technology Base: Inner Sphere (Standard)
Tonnage: 55
Battle Value: 1,178


Equipment   Mass
Internal Structure   5.5
Engine 275 Fusion 15.5
Walking MP: 5  
Running MP: 8  
Jumping MP: 3  
Heat Sink: 11 1
Gyro:   3
Cockpit:   3
Armor Factor: 152 9.5

  Internal
Structure
Armor
Value
Head 3 9
Center Torso 18 22
Center Torso (rear)   7
R/L Torso 13 17
R/L Torso (rear)   5
R/L Arm 9 14
R/L Leg 13 21

Weapons
and Ammo
Location Critical Tonnage
Jump Jet CT 1 0.5
MML 9 RT 5 6
MML 9 SRM Ammo (11) RT 1 1
Jump Jet RT 1 0.5
MML 9 LRM Ammo (13) RT 1 1
Medium Laser LA 1 1
Light AC/5 LT 2 5
LAC/5 Ammo (20) LT 1 1
Jump Jet LT 1 0.5
Medium Laser RA 1 1
Mass: 55 tons
Chassis: Earthwerks SHD
Power Plant: Coretek 275
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Maximillian 43
Armament:
1 MML 5
1 Medium Laser
1 Rotary AC/2
Communication System: O/P 300 COMSET
Targeting & Tracking System: O/P 2000A
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 4,670,357 C-bills

Type: SHD-2H-X1 Shadowhawk
Technology Base: Inner Sphere (Standard)
Tonnage: 55
Battle Value: 1,128


Equipment   Mass
Internal Structure   5.5
Engine 275 Fusion 15.5
Walking MP: 5  
Running MP: 8  
Jumping MP: 3  
Heat Sink: 11 1
Gyro:   3
Cockpit:   3
Armor Factor: 152 9.5

  Internal
Structure
Armor
Value
Head 3 9
Center Torso 18 22
Center Torso (rear)   7
R/L Torso 13 17
R/L Torso (rear)   5
R/L Arm 9 14
R/L Leg 13 21

Weapons
and Ammo
Location Critical Tonnage
Jump Jet CT 1 0.5
MML 5 SRM Ammo (20) RT 1 1
MML 5 RT 3 3
MML 5 LRM Ammo (24) RT 1 1
Jump Jet RT 1 0.5
Rotary AC/2 Ammo (90) LT 2 2
Rotary AC/2 LT 3 8
Jump Jet LT 1 0.5
Medium Laser RA 1 1
Mass: 40 tons
Chassis: Jerrico Type II
Power Plant: LTV 160
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Durallex Light
Armament:
1 MML 5
2 Medium Laser
1 Rotary AC/2
Manufacturer: Trevlu Mechworks
Primary Factory: Brockton
Communication System: Achernar Electronics HICK-3
Targeting & Tracking System: Federated Gatherer
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 2,760,893 C-bills

Type: SWD-2 -X1 Swordsman
Technology Base: Inner Sphere (Standard)
Tonnage: 40
Battle Value: 834


Equipment   Mass
Internal Structure   4
Engine 160 Fusion 6
Walking MP: 4  
Running MP: 6  
Jumping MP: 0  
Heat Sink: 10 0
Gyro:   2
Cockpit:   3
Armor Factor: 128 8

  Internal
Structure
Armor
Value
Head 3 9
Center Torso 12 18
Center Torso (rear)   5
R/L Torso 10 15
R/L Torso (rear)   4
R/L Arm 6 11
R/L Leg 10 18

Weapons
and Ammo
Location Critical Tonnage
MML 5 SRM Ammo (20) RT 1 1
MML 5 RT 3 3
MML 5 LRM Ammo (24) RT 1 1
2 Heat Sinks RT 2 2
Medium Laser LA 1 1
Rotary AC/2 Ammo (90) LT 2 2
Rotary AC/2 LT 3 8
2 Heat Sinks LT 2 2
Medium Laser RA 1 1
Mass: 40 tons
Chassis: Jerrico Type II
Power Plant: LTV 160
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Durallex Light
Armament:
1 Light AC/5
1 MML 7
2 Medium Laser
Manufacturer: Trevlu Mechworks
Primary Factory: Brockton
Communication System: Achernar Electronics HICK-3
Targeting & Tracking System: Federated Gatherer
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 2,952,693 C-bills

Type: SWD-2 -X2 Swordsman
Technology Base: Inner Sphere (Standard)
Tonnage: 40
Battle Value: 889


Equipment   Mass
Internal Structure   4
Engine 160 Fusion 6
Walking MP: 4  
Running MP: 6  
Jumping MP: 4  
Heat Sink: 10 0
Gyro:   2
Cockpit:   3
Armor Factor: 136 8.5

  Internal
Structure
Armor
Value
Head 3 9
Center Torso 12 18
Center Torso (rear)   5
R/L Torso 10 16
R/L Torso (rear)   4
R/L Arm 6 12
R/L Leg 10 20

Weapons
and Ammo
Location Critical Tonnage
MML 7 RT 4 4.5
MML 7 SRM Ammo (14) RT 1 1
MML 7 LRM Ammo (17) RT 1 1
2 Jump Jets RT 2 1
2 Heat Sinks RT 2 2
Medium Laser LA 1 1
Light AC/5 LT 2 5
LAC/5 Ammo (20) LT 1 1
2 Jump Jets LT 2 1
2 Heat Sinks LT 2 2
Medium Laser RA 1 1

Raid Lance 2
Mass: 40 tons
Chassis: Jerrico Type II
Power Plant: LTV 160
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Durallex Light
Armament:
2 MML 7
2 Medium Laser
Manufacturer: Trevlu Mechworks
Primary Factory: Brockton
Communication System: Achernar Electronics HICK-3
Targeting & Tracking System: Federated Gatherer
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 2,931,693 C-bills

Type: WTH -1-X1 Whitworth
Technology Base: Inner Sphere (Standard)
Tonnage: 40
Battle Value: 899


Equipment   Mass
Internal Structure   4
Engine 160 Fusion 6
Walking MP: 4  
Running MP: 6  
Jumping MP: 4  
Heat Sink: 10 0
Gyro:   2
Cockpit:   3
Armor Factor: 137 9

  Internal
Structure
Armor
Value
Head 3 9
Center Torso 12 18
Center Torso (rear)   6
R/L Torso 10 15
R/L Torso (rear)   5
R/L Arm 6 12
R/L Leg 10 20

Weapons
and Ammo
Location Critical Tonnage
MML 7 SRM Ammo (14) CT 1 1
MML 7 RT 4 4.5
MML 7 LRM Ammo (17) RT 1 1
2 Jump Jets RT 2 1
2 Heat Sinks RT 2 2
Medium Laser LA 1 1
MML 7 LT 4 4.5
MML 7 LRM Ammo (17) LT 1 1
2 Jump Jets LT 2 1
2 Heat Sinks LT 2 2
Medium Laser RA 1 1
Mass: 40 tons
Chassis: Jerrico Type II
Power Plant: LTV 160
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Durallex Light
Armament:
2 Medium Laser
1 Rotary AC/5
Manufacturer: Trevlu Mechworks
Primary Factory: Brockton
Communication System: Achernar Electronics HICK-3
Targeting & Tracking System: Federated Gatherer
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 2,937,293 C-bills

Type: SWD-2 -X3 Swordsman
Technology Base: Inner Sphere (Standard)
Tonnage: 40
Battle Value: 1,121


Equipment   Mass
Internal Structure   4
Engine 160 Fusion 6
Walking MP: 4  
Running MP: 6  
Jumping MP: 4  
Heat Sink: 10 0
Gyro:   2
Cockpit:   3
Armor Factor: 128 8

  Internal
Structure
Armor
Value
Head 3 9
Center Torso 12 18
Center Torso (rear)   5
R/L Torso 10 15
R/L Torso (rear)   4
R/L Arm 6 11
R/L Leg 10 18

Weapons
and Ammo
Location Critical Tonnage
Rotary AC/5 Ammo (20) CT 1 1
2 Jump Jets RT 2 1
2 Heat Sinks RT 2 2
Medium Laser LA 1 1
Rotary AC/5 LT 6 10
Rotary AC/5 Ammo (40) LT 2 2
2 Jump Jets LT 2 1
2 Heat Sinks LT 2 2
Medium Laser RA 1 1
Mass: 40 tons
Chassis: Jerrico Type II
Power Plant: LTV 160
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Durallex Light
Armament:
2 Medium Laser
1 Rotary AC/5
Manufacturer: Trevlu Mechworks
Primary Factory: Brockton
Communication System: Achernar Electronics HICK-3
Targeting & Tracking System: Federated Gatherer
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 2,932,813 C-bills

Type: ICR-1S-X1 Icarus II
Technology Base: Inner Sphere (Standard)
Tonnage: 40
Battle Value: 1,121


Equipment   Mass
Internal Structure   4
Engine 160 Fusion 6
Walking MP: 4  
Running MP: 6  
Jumping MP: 4  
Heat Sink: 10 0
Gyro:   2
Cockpit:   3
Armor Factor: 128 8

  Internal
Structure
Armor
Value
Head 3 9
Center Torso 12 18
Center Torso (rear)   5
R/L Torso 10 15
R/L Torso (rear)   4
R/L Arm 6 11
R/L Leg 10 18

Weapons
and Ammo
Location Critical Tonnage
2 Jump Jets LL 2 1
2 Medium Lasers RT 2 2
2 Heat Sinks RT 2 2
Rotary AC/5 LA 6 10
Rotary AC/5 Ammo (60) LT 3 3
2 Heat Sinks LT 2 2
2 Jump Jets RL 2 1
 
CRS-7D Crossbow
Yeah, the designs are helpful, i tend to get stuck in a mindset and everything comes out samey until i get out of it. Seeing what other people think is enoumasly helpful.
Here's what i'm working with for the Crossbow, not ideal, but a solid brawler with a pretty conventional firing pattern for closing and then in close:
CRS-7D Crossbow Mek
Mass: 60 tons
Chassis: Standard Biped
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
2 MML 7
2 Medium Laser
1 Large Laser
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3019
Tech Rating/Availability: D/X-X-F-E
Cost: 4,900,800 C-bills
Type: CRS-7D Crossbow
Technology Base: Inner Sphere (Standard)
Tonnage: 60
Battle Value: 1,162
Equipment   Mass
Internal Structure   6
Engine 240 Fusion 11.5
Walking MP: 4  
Running MP: 6  
Jumping MP:    
Heat Sink: 15 5
Gyro:   3
Cockpit:   3
Armor Factor: 184 11.5
  Internal
Structure
Armor
Value
Head 3 9
Center Torso 20 28
Center Torso (rear)   9
R/L Torso 14 20
R/L Torso (rear)   6
R/L Arm 10 18
R/L Leg 14 25
Weapons
and Ammo
Location Critical Tonnage
3 Heat Sinks RT 3 3
MML 7 LA 4 4.5
Medium Laser LA 1 1
MML 7 SRM Ammo (14) LA 1 1
MML 7 LRM Ammo (17) LA 1 1
3 Heat Sinks LT 3 3
Large Laser LT 2 5
MML 7 RA 4 4.5
Medium Laser RA 1 1
MML 7 SRM Ammo (14) RA 1 1
MML 7 LRM Ammo (17) RA 1 1
 
Last edited:
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