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Not My Dream Vacation (Celestial Crab Bucket. First World, Exalted)

Not My Dream Vacation (Celestial Crab Bucket. First World, Exalted)
Created
Status
Incomplete
Watchers
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Nathan wasn't the kind of person to wish for an exciting Isekai adventure. Read about one, sure. But he was always firmly aware of his basic mediocrity. So when an Isekai adventure happened to him anyway... Well, he was less than enthused.

As such, we he was placed within the prestigious but useless Court of Seasons as it's even more useless sixteenth seat, made calendar god of five days out of the 430 day year, with even less real responsibility than that sounds like... well, he was disappointed, but also relieved. He resigned himself to mediocrity within the celestial bureaucracy, and probably a great deal of pointless political infighting.

Too bad that his every assumption about how his life was going to go was wrong.
Dramatis Personae New
  • The Calendar Gods - not gods over things like 'the season', but rather the demarcation of them. In practice, this means the festivals attached to them.

    Are popular and fun gods, at least in divine circles. They have an undeserved reputation for competence, and while not personally powerful have leveraged their position into a great deal of unofficial soft power.

    Nathan Nozi
    Nathan, Lord of Nothing. Our protagonist. After getting isekai'd by cosmic accident, the Bureau of Destiny did a 'my bad', blamed it on fate breaking in a serious way, and gave him a cushy gig as an apology. He isn't entirely sure if he should be grateful they took responsibility, or insulted that they put him somewhere where he would have to lie to himself to maintain his self respect.

    Officially the God of Calibration.
    Gale's Echo
    A tempest horse - one of the Thúroch, the bodyguard horse created by the ancient Anathema to guard their children. She's a proud creature, but long years and frustration has made that pride brittle. Nathan's first retainer.​

    The Dreamer
    God of Descending Air, the last of the Calendar Gods of the Session of Air. A being of fluid gender, and before being assigned to this role, a god of hallucinations at the edge of death. While he's a casual socialite and easily approachable for gods, he makes others find their way to him the traditional, dangerous way. The danger, of course, isn't because you're hallucinating, and more so because of the terrible health and probable brain damage you must experience for him to appear in your dreams.

    Their appearance varies a little with their current gender, though it's not dramatic - too emaciated for dramatic gender expressions. They look about fifty pounds soaking wet, but are otherwise well groomed. Their hair is always lush, and looks like dark spilled wine.

    The Cold Roars
    Collectively are the God of Ascending Water. A pair of giant bears. Have some kind of grudge against dogs?

    The Three
    Three Gods who collectively are the God of Resplendent Water. They take the forms of a grandfather, father, and son.
    Lird Melo
    The 'father' of the trio. While he's made of ice, that doesn't mean he's transparent. Rather, he looks a figure cunningly crafted from many different types of ice, to such a degree that at a distance and in the right light, you might mistake him for human.

    He's also both pretty enough to make a straight doubt their sexuality, and buff enough to make the most roid abusing bodybuilder feel inferior. He's like if Keanu Reeves and Cain from Luther Strode had a lovechild.

    Deeply self-involved, casually dismissive. He's smart and competent enough to have been a real player if he could ever get out of his own headspace. But he can't so instead he just has bursts of insight in the rare moments when he actually pays attention to the outside world.​

    Golden Stars
    Collectively the God of Ascending Fire. Six identical women of plain appearance. They are known both for falling into love quite often, and for falling out of it to devastating consequences for their former paramour. Even if the former paramour did nothing to encourage them - though, to be fair, they're rarely lacking for willing pursuit. Likes giving tests, like 'tell us apart when we are all supernaturally identical. I don't like being mistaken for other women, after all.'

    Nathan thinks they have what he would call an 'Arabian' look to them, but doesn't know the Creation equivalent.
  • A pantheon of Nine Gods. They're connected to the Haslanti League. Nathan doesn't know what any of those thing are.
  • Vevin
    A lake goddess(?), and evidently a teacher by profession, though her topics are esoteric. She has a heroic air, helped by her impressive stature and build.

    Curiously, amused, and seemingly unbothered by insults despite her obvious pride. Her colors are the deepest blues and purples.

    Zivzizov
    Theoretically a god from the Pole of Earth, the god of the walls of one of the major port cities of the realm, they have not been able to return to their 'post' in hundred of years, as they refused to submit to the Immaculate Faith. They have been kept in their position in part to spite the Sidereals and the Dragon Blooded.

    They take the form of an oblong sphere of opaque pink mist. They have twelve slender, delicate seeming arms of alabaster. These arms are capable of extending or shrinking, and they can extend up to nine yards away. Sometimes their hands "grow" crystalline eyes that they 'grasp', roughly the size of an orange. They are surrounded by a gold band that describes the circumference of their 'mist.' One side of the band is split into a silver ring, in which a larger eye is mounted, moving freely to as if it was a ball bearing.

    Zivzizov is currently enjoying visiting the Court of Seasons.

    Fönn
    A Snow Goddess - specifically a Culling God of Winter. Unlike many Culling Gods who were themselves culled during the first age, she survived by shamelessly putting herself in the service of the Exalted hosts. She made sure to direct her hungers at 'acceptable' targets, and never stepped outside those lines. While the Celestial host had better assassins, many Children of the Dragons found reason to offer her a prayer, or look the other way, and in return bandits or outlaws were found frozen in the snow.

    She was unpleasantly surprised when that relationship didn't continue into the Age of Sorrows. Still, she enjoys the work more than going back to just being a wandering threat at the edge of civilization. She's been the assassin of numerous minor godlings in the years since the Usperation. When she found them disappointing masters who could not keep her in the lifestyle she craved, many of them died in frozen agony, and came to adorn her body as tools of starmetal.

    She takes the form of a rather plain girl, maybe from one of the dark-skinned Eastern tribe, and maybe seventeen years of age. She haggard and worn as if by a hard life, and her complexion is off, as if she has no blood in her veins. Despite this, her always bare feet bleed as if cracked by frostbite. She dresses finely, but her outfit is unkempt.
 
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The Thúroch New
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The Thúroch​

Created in the First Age during the reign of Queen M-R-L. The were made before the rise of the Solar Deliberative by Twilight Caste Solar as part of their early experiments in shaping and creating custom elementals. As such, while they have some ability to breed true, it requires a Sorcerous Working to enable, and few of the Thúroch have the inclination to pursue sorcery. It was not meant as a control measure, but in time it became such, and they were never a populous breed.

They were created for a purpose - to be both mount and bodyguard for the Golden Children. Proud creatures of tempestuous clouds, they could be vicious defenders of their charges, and they were given honors for their work in those early ages. Yet… they were proud, and as the first age moved towards deeper decadence, more spoiled Golden Children managed to turn these defenders against them, leading to several tragedies. As time wore on, the Solar Exalted increasingly turned to Automata as better servants and bodyguards for their children.

Most surviving Thúroch were slain in the years after the Usurpation, along with the Created Races in the Shogunates purges of Solar Creations.

(Generic Thúroch would be essence 3. The cloud-tendrils that make up their body can act as saddle, and will can even tie their rider to them, letting them ride in environments that would throw a normal rider. They have some defensive charms to protect both themselves and their rider, an aura attack that lashes out at anyone close to them, and a counterattack that defends both them and their rider. If unmounted they can gallop through the air, but can't generally do that while bearing the weight of a rider, but they can glide/fall slowly with a rider).
 
The Promised Net New
The Promised Net
AD_4nXcSxFZ-QxYP5PU59Ght_YjB2DpgNzObE3vNtQRqLdatJ9oQT_64pD2Y1pBu5M5wC4hsKNRLZFtxqoZPojR90E9iWg1AAU_W8L5G3L3J2op7nc4kV93R5jkgupycNweSJLNixmCBGA

A hair chain. A center ring sits over the forehead like a third eye, with seven chains extending from it. The two 'outermost' have a single charm on them, meant to be braided into the hair. Then the two more 'innermore' ones have three. Then five, while the final centermost chain has seven. Each charm is a small 'talisman' with oaths written in old-realm upon it.

The 'one' charm chains have oaths appropriate to a god who would defend people against the dangers of Calibration. The 'three' charm chains have oaths for a god representing the dangers of Calibration. Then the five charm chains are protective, and finally the seven charm chain's oaths are all paradoxical and contradictory.

By channeling Valor, the wearer of The Promised Net may tear a promise from it and cast it upon another. When they do so, they tie them to the promises of a role they labor under - or are presenting themselves as operating under. They take their temperance as a penalty to any action not in line with their 'role' until the next new moon, or until they spend three to overcome the effect.

If performed during Calibration, this lasts through two New Moons, only fading on the third.
 
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