The temple rumbled and dust fell from the ceiling. The distinctive scream of intercept fighters...
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User | Total |
---|---|
Aldsan | 22 |
Character Sheet | |
---|---|
Name | Taylor Hebert |
Cape Identity
|
Seeker |
Status | Tired |
Health | 5/5 |
Base Attack Bonus | 2 |
Armor Class | 15 |
Force Save DC | 13 |
Expenses Available | 2 |
Components Available | - |
Equipment | Description |
Homemade Costume | Roughly made and put together, but still has enough sense of style to give you the first impression as a Hero rather than a villain. |
Collapsible Baton | Sturdy and useful, though not remarkable. |
Skills | Bonus | Description |
---|---|---|
Academics | (+4) | General ability to study, research, and retain information. |
Diplomacy | (+2) | The art of speaking with and persuading others. Important for interpersonal relationships as well as PR. |
Investigation | (+1) | Searching for and finding evidence. Finding clues in the environment. Spotting something hard to see. |
Underworld Connections | (+0) | Picking up info from the local street hobos. Find the local drug dealers easier. Pick up illicit tinker tech on the black market. |
Treat Injury | (+2) | Non-powered first aid and knowledge of biology. Later, can also assist with the synthesis of performance-enhancing and healing stimulants. |
Stealth | (+3) | Sneak effectively without being spotted. |
Slicing | (+1) | Computer use and hacking. Get that criminal's bank account numbers. |
Artistry | (+2) | Don't just build something, make it look good. Additionally useful for highly delicate tasks. |
Artifice | (+1) | Engineer and build weapons, armor, and tech. |
Purchasable Items | Cost | Description |
---|---|---|
Components | 1 | Components with which to build using Artifice or Artistry. |
Costume (Professionally Designed) | 30 | A high quality stylish costume. You can feel yourself being more respected by wearing it. (Gain a Diplomacy bonus while in costume). |
Kevlar Vest | 30 | Ballistic armor to protect you against gunfire. |
Moped | 30 |
Travel around town without relying on the bus. However, has a relatively low max speed limit, not particularly useful for chasing someone down. |
Pistol | 10 | You can't purchase one of these legally, but there's always a black market, especially in a town like Brockton Bay. Requires a low Underworld Connections check to purchase. |
Sword | 4 | Largely a collector's item in this day and age, but there are enough Medieval enthusiasts around to find something functional. |
Taser | 6 | A low power taser for quick self-defense. |
Collapsible Staff | 2 | A collapsible staff. Wide sweeps and long range makes it useful for fending off multiple enemies, and can help with vaulting jumps. |
Padded Gloves | 1 | Lightly padded gloves to make you more effective at punching and blocking with fists. |
Flash Grenade | 2 | Useful for blinding enemies, whether for a surprise attack or a quick escape. Requires a medium Underworld Connections check to purchase. |
Smartphone | 10 | A higher end phone, useful for day to day life. |
Burner Phone | 1 | A cheap disposable phone. Useful for calling in crimes and avoiding being tracked, but has a limited number of uses before you'll have to replace it. |
Police Scanner | 4 | Keep track of police radio signals to find crime easier. Increases chance of combat encounters each week. More likely to find encounters in which criminals are already engaged with the Police or Protectorate where you can lend your assistance. |
Portable Medkit | 3 | A first aid kit to help treat people without relying on the Force. |
Walkie Talkie | 2 | Communicate unobtrusively with teammates over distance. A cheaper alternative than a phone, but less secure. |
Tools | 2 | A set of various tools for tinkering and building. Required for more advanced Artifice or Artistry checks. |
Chemistry Set | 2 | A set of beakers, vials, burners, and all the other essentials needed for the home chemist. Required for synthesizing chemical based items. |
Crafting | Cost | Description |
---|---|---|
Lightsaber | 80 | A sword made using contained plasma. Extreme cutting efficiency and can sear wounds closed. Requires both high Artifice and high Artistry checks to build. |
Blaster Pistol | 50 | A laser pistol the relies on super heated gas for it's primary mode of fire. Comes with a stun setting for the nonlethal take down. Requires a high Artifice check to build. |
Electrostaff | 15 | A staff built to deliver a current with each hit. Requires a medium Artifice check to build. |
Vibroblade | 15 | A dagger built to cut through most material by way of intense vibration on it's cutting edge. Requires a medium Artifice check to build. |
Shock Gloves | 10 | Punching gloves built to deliver a current with each hit. Requires a medium Artifice check to build. |
Dart Gun | 10 | A gun built to fire darts by means of pressurized air blasts. Requires a low Artifice check to build. |
Fiber Armor | 10 | Densely woven armor treated with a special chemical to make it resistant to heat and impact. Requires a medium Artifice check to build. |
Shield Generator | 20 | A wrist mounted shield generator. Generates a one-direction force field from the user's arm, protecting them from harm. Requires a high Artifice check to build. |
Stealth Field Generator | 30 | A belt mounted stealth generator. Hides the user from view by bending light around them. This isn't quite true invisibility, as a heat shimmer effect can be visible to the highly observant. Requires a high Artifice check to build. |
Stealth Field Generator | 30 | A belt mounted stealth generator. Hides the user from view by bending light around them. This isn't quite true invisibility, as a heat shimmer effect can be visible to the highly observant. Requires a high Artifice check to build. |
Cybernetic Implant | 15 | Cybernetic implants can accomplish a number of different tasks depending on how they are designed, from speeding up reaction time, to helping a user resist poison. Requires a high Artistry and high Treat Injury check to build. |
Grappling Hook | 10 | A grappling hook attached to a liquid cable dispenser. The liquid cable harden on contact with air, allowing for easy storage. Requires a low Artifice check to build. |
Comlinks | 5 | Configure an earpiece into a communications device that is linked only to similarly built earpieces. A good, moderately secure way to stay in touch with your team, though Encrypting them may become necessary against those determined to listen in. Requires a low Artistry check to build. |
Aquatic Rebreather | 5 | A breath mask designed to operate underwater by filtering the water to create breathable oxygen. Requires a low Artifice check to build. |
Aquatic Rebreather | 5 | A breath mask designed to operate underwater by filtering the water to create breathable oxygen. Requires a low Artistry check to build. |
Tranquilizer Dart | 1 | A dart filled with a chemical solution meant to render a person unconscious. Requires a low Treat Injury check to build. |
Antitox Kit | 5 | A set of chemical cocktails meant to help deal with various poisons and toxins. Requires a medium Treat Injury check to build. |
Adrenal | 1 | A chemical cocktail meant to enhance the user's strength, dexterity, and reaction times for a short period. The user is left feeling worn out and tired after it wears off. Requires a low Treat Injury check to build. |
Taylor | Neutral | (+0) | The City has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | The City has little knowledge or opinion of Seeker. |
Taylor | Cordial | (+2) | This person considers Taylor a well-liked acquaintance. |
Seeker | Cordial | (+2) | This person considers Seeker a well-liked acquaintance. |
Taylor | Antagonistic | (-5) | This person will be easily provoked to violence with Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Cordial | (+2) | This person considers Taylor a well-liked acquaintance. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Cordial | (+2) | This person considers Taylor a well-liked acquaintance. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This person has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This person has little knowledge or opinion of Taylor. |
Seeker | Cordial | (+2) | This person considers Seeker a well-liked acquaintance. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Wary | (-1) | This organization has reason to distrust Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
Taylor | Neutral | (+0) | This organization has little knowledge or opinion of Taylor. |
Seeker | Neutral | (+0) | This organization has little knowledge or opinion of Seeker. |
Done, thank you .One of the forums this is cross posted to has several instances of [X] Write in: A girl who blames herself for her brothers suicide.
As such, it has been added to the options. If you want to edit your vote to reflect it, feel free.
Character | Blind | None | Scarred | Unharmed | Grand Total |
Saving Sister | 6 | 5 | 11 | ||
Attacked by Gang | 4 | 1 | 5 | 10 | |
Blames Self for Brother | 2 | 2 | 6 | 10 | |
Trapped in Locker | 2 | 1 | 7 | 4 | 14 |
Grand Total | 14 | 1 | 10 | 20 | 45 |
I was looking to prevent metagaming to a degree, as our Protagonist would be learning somewhat in the dark with no one to guide her initially. (I also may have been changing the trees up and tweaking them slightly in the background the last few days). That said, I think you're right and a general overview (if not the specific requisites of each tree) would be helpful.Fair enough, you might want to consider adding details like that to the description; I would have predicted that would be force-based rather than physical and that could influence how people vote.
Perhaps a brief summary of Physical Vs Force would be benefical.
Please check the Skill Tree for currently available training. I'm guessing you want Equilibrium (leads to Vital Transfer) and Awareness (leads to Empathy)?Plan: Best mind reader
[X]let her inside to hear her out.
[X]Homework, homework, homework. Buckle down and be prepared.
[X]Maybe spend some time looking for a part-time job?
[X]We've apparently got powers. Experiment with them?
Healing
Telepath (Sensing minds, reading minds, linking minds)
Oh, yes please. Here, let me look for it again. I think I may have looked at the wrong tab.Please check the Skill Tree for currently available training. I'm guessing you want Equilibrium (leads to Vital Transfer) and Awareness (leads to Empathy)?
Not sure about canon, but if 'Alexandria95' or 'Alexandria1995' was available when she signed up, I could see her choosing that (favorite childhood hero and year that she was born, IIRC).Quick, lightning round!
I'd like suggestions for what Taylor's current PHO username. (Basically, what she used prior to getting powers). If anyone knows what it was in canon, that would also work.
Also, if anyone has a reference specifically to how Private Messages are formatted on PHO (as opposed to threads), I'd appreciate it.