I woke to a dark room.
It felt as though I had been dreaming. A distant, grassy field. A blue...
It felt as though I had been dreaming. A distant, grassy field. A blue...
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User | Total |
---|---|
Aldsan | 31 |
Voting said:[X] [CHARACTER] A rich heiress.
[X] [POWER] To protect the innocent. (Brute)
Voting said:[X] [School] Take the test for Arcadia.
[X] [Free Time] Reconnect with your friends
[X] [Traits] Modest 3, Generous 2, Prudent 2, Merciful 2.
[X] [Skills] Academics 4, Orate 3, Strategy 1.
Gamemaster said:Honest vs Deceitful
Honest: 4 | 10 = Success
Deceitful: 12 | 10 = Failure
Gain a check to Honest.
Gamemaster said:Trusting vs Suspicious
Trusting: 9 | 10 = Success
Suspicious: 7 | 10 = Success
Neutral result.
Gamemaster said:
Gamemaster said:
Gamemaster said:Invoke Passion: Station: 10 | 12 = Success
Academics: 13 | 11(+5) = Success
Voting said:[X] [Combat] Valorous
[X] [Church] Attend and pay close attention to the sermon.
[X] [Free Time] Rehab. Make sure you're back in shape.
Gamemaster said:Recognize: 20 | 2 (+10 Situational Bonus) = Fumble!
Gain a check to Recognize.
Battle Rolls said:Stance: Valorous
>Gain a check to Valorous
Invoke Passion: Loyalty (Friends): 2 | 10 = Success (+5 to Brawling threshold)
Elaine Brawling: 11 | 1(+5) = Failure
Delinquent Brawling: 6 | 8 = Success
>Delinquent wins the contest.
>>Damage: 4 (-3 Armor Reduction) = 1 damage dealt to Elaine. (31/32 HP)
Elaine Brawling: 5 | 1(+5) = Success
Delinquent Brawling: 1 | 8 = Success
>Both combatants are successful, but Elaine rolls higher. Elaine wins the contest.
>>Damage: 4 (0 Armor Reduction) = 4 damage dealt to Delinquent. (20/24 HP)
Continue?
Energetic: 19 | 13 = Failure
>Elaine withdraws.
Gamemaster said:Modest vs Proud
Modest: 19 | 10 = Failure
Proud: 1 | 10 = Success
Gamemaster said:
Gamemaster said:
Checkmarks said:Energetic: 2 | 13 = No Increase
Honest: 16 | 10 = Increased by 1
Spiritual: 10 | 10 = No Increase
Valorous: 6 | 15 = No Increase
Loyalty (Friends) : 13 | 10 = Increased by 1
Recognize: 13 | 2 = Increased by 1
Training said:Change a Personality Trait
You can add one point to a Trait, decreasing its opposite by the same amount (subject to an effective minimum value of 1).
-OR-
Change a Passion
You can add or subtract one point from any Passion.
-OR-
Change a Characteristic
Players may add one point to any one of STR, DEX, CON, or APP.
-OR-
Train Skills Up to 15
Add 6 points to any number of Skills under 15 in any combination—all points may be added to one Skill, divided between two Skills, or more—as long as the values are not raised over 15.
-OR-
Train a Skill Up to 20
Increase one Skill over 15 by one point, up to a maximum value of 20.
Okay, so probably best to make a quick informational regarding combat.Eternal_observer said:I'm sure there's nothing wrong with this kind of QM interference - if you see us making weird choices, you can alert us if you think it's appropriate. Especially regarding a system that many of us are probably unfamiliar with.
For example, what specific skills will be used if we decide to fight?
Voting said:[X] [Training] Brawling 6
[X] [Church] Distance yourself.
[X] [Altercation] Interfere. You must stop these men.
-[X] [Interfere] Immediately. This cannot wait.
[X] [Activity] Driving. You're old enough to get your driver's permit. Surely a few classes wouldn't hurt.
[X] [Free Time] Research the parahumans in the bay, especially the gangs.
[X] [Free Time] A Lion may be a bit much... but what about finding and caring for a cat, after all, cats are fun sized lions... Right?!
[X] [Purchase] Aketon, baton, and burner phone
Gamemaster said:
Gamemaster said:
Gamemaster said:
Gamemaster said:
Battle Rolls said:Invoke Passion: Honor: 7 | 15 = Success (+5 to Brawling threshold)
Elaine Brawling: 6 | 7(+5) = Success
Jake Brawling: 13 | 8 = Failure
>Elaine wins the contest.
>>Damage: (3d6=10) (0 Armor Reduction) = 10 damage dealt to Jake. (14/24 HP)
Elaine Brawling: 18 | 7(+5) = Failure
Jake Brawling: 11 | 8 = Failure
>Mutual failure.
Elaine Brawling: 2 | 7(+5) = Success
Jake Brawling: 18 | 8 = Failure
>Elaine wins the contest.
>>Damage: (3d6=13) (0 Armor Reduction) = 13 damage dealt to Jake. (1/24 HP)
>>>Jake takes a Major Wound and is knocked unconscious.
Battle Rolls said:Elaine Brawling: 2 | 7(+5)(-5 Outnumbered) = Success
Thug A Melee: 20 | 8(+5 Outnumbered) = Fumble!
>Elaine wins the contest.
>>Damage: (3d6=12) (0 Armor Reduction) = 12 damage dealt to Thug A. (12/24 HP)
>>Thug A is dealt a Major Wound and knocked out of combat. His weapon breaks.
Elaine Brawling: 8 | 7(+5)(-5 Outnumbered) = Failure
Thug B Melee: 3 | 8(+5 Outnumbered) = Success
>Thug B wins the contest.
>>Damage: (3d6=12) (5 Armor Reduction) = 7 damage dealt to Elaine. (25/32 HP)
>>Knockdown? Dexterity: 6 | 12 = Success
Elaine Brawling: 16 | 7(+5) = Failure
Thug B Melee: 16 | 8 = Failure
>Mutual Failure.
Elaine Brawling: 10 | 7(+5) = Success
Thug B Melee: 7 | 8 = Success
>Elaine wins the contest.
>>Damage: (3d6=11) (0 Armor Reduction) = 11 damage dealt to Thug B. (13/24 HP)
Elaine Brawling: 5 | 7(+5) = Success
Thug B Melee: 9 | 8 = Failure
>Elaine wins the contest.
>>Damage: (3d6=8) (0 Armor Reduction) = 8 damage dealt to Thug B. (5/24 HP)
>>Thug B is knocked unconscious.
Gamemaster said:
Gamemaster said:
Gamemaster said:
Voting said:[X] [Heroism] You took that bat hit strangely well. Maybe you should check yourself for powers?
[X] [Gala] Indulge in good food
[X] [Socialize] The Mystery
[X] [Cat] Kay
[X] [Equipment] Two-Handed
[X] [Free Time] (Write-In) Do some introspection, try to figure out where these strange memories and feelings come from.
Gamemaster said:Spiritual vs Worldly
Spiritual: 15 | 10 = Failure
Wordly: 12 | 10 = Failure
Gamemaster said:
Party said:The Party is Medium sized and will last for three rounds.
Appeal: 2 | 14 = Success
>You are Popular. Gain 1 Geniality per round.
Round 1
>Popular: Geniality increases to 1.
Election Season
You find yourself involved in a conversation about the upcoming elections.
Politics: 12 | 1 (+1 Geniality) = Failure
>You fail to follow the conversation. No effect.
Round 2
>Popular: Geniality increases to 2.
Chatterbox
You find yourself caught in conversation with a lady who talks incessantly.
Etiquette: 5 | 7 (+2 Geniality) = Success
>You politely excuse yourself and slip away. Geniality increases to 3.
Round 3
>Popular: Geniality increases to 4.
Regale the Host
You are asked to entertain the host with a story.
Orate: 15 | 6 (+4 Geniality) = Failure
>The host is unimpressed. No effect
Indulgent: 18 | 10 = Failure
Constitution: 8 | 14 = Success
>You are sick to your stomach, but you do not throw up.
Gamemaster said:Trusting vs Suspicious
Trusting: 9 | 10 = Success
Suspicious: 17 | 10 = Failure
Gamemaster said:
Gamemaster said:
Voting said:[X] [Social] Amy Dallon
[X] [Activity] Sports
[X] [Heroism] Look into types of Parahumans
Gamemaster said:
Gamemaster said:
Voting said:
Gamemaster said:
Gamemaster said:
Gamemaster said:Heroism: 7 | 16 = Success
Leadership: 20 | 0 (+5 Heroism) = Fumble!
>Gain a check to Leadership.
Gamemaster said:Strength: 9 | 9 = Critical Success
Rescue (2d6+6) = 9+6 / 13 people Rescued prior to interruption.
Gamemaster said:Modest: 2 | 10 = Success
Proud: 12 | 10 = Failure
Glory gained for successfully rescuing all wounded = 30
Gamemaster said:
Checkmarks said:Energetic: 19 | 13 = Increased by 1
Prudent: 1 | 12 = No Increase
Reckless: 15 | 8 = Increased by 1
Honor: 9 | 15 = No Increase
Leadership: 2 | 0 = Increased by 1
Recognize: 5 | 3 = Increased by 1
Parahuman Studies: 8 | 0 = Increased by 1
Drive: 16 | 1 = Increased by 1
Melee: 2 | 1 = Increased by 1
Training said:Change a Personality Trait
You can add one point to a Trait, decreasing its opposite by the same amount (subject to an effective minimum value of 1).
-OR-
Change a Passion
You can add or subtract one point from any Passion.
-OR-
Change a Characteristic
Players may add one point to any one of STR, DEX, CON, or APP.
-OR-
Train Skills Up to 15
Add 6 points to any number of Skills under 15 in any combination—all points may be added to one Skill, divided between two Skills, or more—as long as the values are not raised over 15.
-OR-
Train a Skill Up to 20
Increase one Skill over 15 by one point, up to a maximum value of 20.
Glory said:Chapter 1 Glory = 49
Passive Glory: (15 per Famous Trait & Passion (>16) = 30) = 30
Total Glory = 79
No Prestige Rewards awarded this month.
Voting said:[X] [Training] Leadership 3, Politics 1, Parahuman Studies 1, First Aid 1
[X] [Vacation] England
[X] [Activity] Talk with the Locals
[X] [Free Time] Visit local places of power
Gamemaster said:
Gamemaster said:
Gamemaster said:
Gamemaster said:
Gamemaster said:
Voting said:[X] [Visit] A lake
[X] [Social] Dean Stansfield
[X][Activity] Religion
Gamemaster said:
Gamemaster said:Ellie Deceitful: 1 | 9 = Success
Dean Suspicious: 14 | 5 (+10 Empath) = Success
>Dean wins the contest.
Gamemaster said:
Gamemaster said:
Gamemaster said:
Voting said:[X] [Social] Erin Archelot
[X] [Activity] Hunting
[X] [Heroism] Practice
Gamemaster said:
Gamemaster said:
Gamemaster said:
Voting said:
Gamemaster said:
Gamemaster said:
Gamemaster said:
Checkmarks said:Spiritual: 19 | 10 = Increased by 1
Love (Family): 11 | 10 = Increased by 1
Recognize: 18 | 4 = Increased by 1
Hunting: 13 | 0 = Increased by 1
First Aid: 1 | 2 = No Increase
Fashion: 2 | 3 = No Increase
Religion: 18 | 3 = Increased by 1
Melee: 15 | 2 = Increased by 1
Training said:Change a Personality Trait
You can add one point to a Trait, decreasing its opposite by the same amount (subject to an effective minimum value of 1).
-OR-
Change a Passion
You can add or subtract one point from any Passion.
-OR-
Change a Characteristic
Players may add one point to any one of STR, DEX, CON, or APP.
-OR-
Train Skills Up to 15
Add 6 points to any number of Skills under 15 in any combination—all points may be added to one Skill, divided between two Skills, or more—as long as the values are not raised over 15.
-OR-
Train a Skill Up to 20
Increase one Skill over 15 by one point, up to a maximum value of 20.
Glory said:Chapter 2 Glory = 75
Passive Glory: (15 per Famous Trait & Passion (>16) = 30) ; (Fair Appeal = 15) = 45
Total Glory = 259
(I've retroactively fixed your passive glory for Chapter 0 and 1 so you have a little bit extra).
No Prestige Rewards awarded this month.
Voting said:[X] [Training] Melee 6
[X] [Purchase] Sword
[X] [Adventure] Focus on your duties
[X] [Social] Amy Dallon
[X] [Heroism] Design a name and costume.
[X] [Class] History
[X] [Extracurricular] Student Council
Gamemaster said:
Gamemaster said:
Gamemaster said:
Voting said:[X] [Patrol] North End
[X] [Student Council] Grass-Roots
[X] [Name] Pendragon
Gamemaster said:
Gamemaster said:
Gamemaster said:Elaine Movement: 7 | 17 = Success
Dealer Movement: 18 | 15 = Failure
>Elaine wins the contest.
Gamemaster said:First Aid: 2 | 2 = Critical Success!
>Gain a check to First Aid.
First Aid: 5 | 2 = Failure
Gamemaster said:Glory gained (2 x Merchant) = 30
Glory gained (capturing dealer) = 20
Gamemaster said:
Gamemaster said:
Gamemaster said:
Voting said:[X] [Power] Spiritual Armaments
[X] [Glory] CON
[X] [Force] Defensive
[X] [Gender] Ambivalent
[X][Wards] Stay Independent
[X] [Social] Amy Dallon
Gamemaster said:
Gamemaster said:
Gamemaster said:
Gamemaster said:
Voting said:[X] [Patrol] Midtown
-[X] Begin looking into the Haunted Storage Shed
[X] [Social] Dean Stansfield
Gamemaster said:
Gamemaster said:
Gamemaster said:
Gamemaster said:
Gamemaster said:
Gamemaster said:
Gamemaster said:
Gamemaster said:Appeal: 12 | 14 = Success
Etiquette: 7 | 7 = Critical!
Orate: 5 | 6 = Success
Leadership: 18 | 4 = Failure
>4 Successes vs 1 Failure
Gamemaster said:
Checkmarks said:Proud: 5 | 10 = No Increase
Leadership: 3 | 4 = No Increase
Recognize: 8 | 5 = Increased by 1
First Aid: 20 | 2 = Increased by 1
Etiquette: 2 | 7 = No Increase
Brawling: 1 | 7 = No Increase
Melee: 17 | 9 = Increased by 1
Honor: 18 | 15 = Increased by 1
Love (Family): 12 | 11 = Increased by 1
Training said:Change a Personality Trait
You can add one point to a Trait, decreasing its opposite by the same amount (subject to an effective minimum value of 1).
-OR-
Change a Passion
You can add or subtract one point from any Passion.
-OR-
Change a Characteristic
Players may add one point to any one of STR, DEX, CON, or APP.
-OR-
Train Skills Up to 15
Add 6 points to any number of Skills under 15 in any combination—all points may be added to one Skill, divided between two Skills, or more—as long as the values are not raised over 15.
-OR-
Train a Skill Up to 20
Increase one Skill over 15 by one point, up to a maximum value of 20.