Origins
Master of Squirrel-fu
The Original
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Origins
Origins are the nature and source of the magical power that has allowed you to become a magical girl. You may only select one Origin and it cannot be changed. They allow you to access certain restricted benefits that offer greater than normal advantages. Your Origin will determine part of how your powers function and your history or future as a magical girl.
Origins are the nature and source of the magical power that has allowed you to become a magical girl. You may only select one Origin and it cannot be changed. They allow you to access certain restricted benefits that offer greater than normal advantages. Your Origin will determine part of how your powers function and your history or future as a magical girl.
- Talentless
You possess no exceptional ability or skill to call your own. You were born a mundane existence and were fated for a mundane life. However that has changed, while you may not have the inborn powers of others you are not their inferior. Be it through stubborn grit, great sacrifice, clever trickery, or dumb luck, you've gained the strength needed to be a magical girl.
You gain 3 Archetype feats and may multi-class. - Natural Talent
You have been blessed with an inherent and powerful magic that separates you from others. Yours was a strange life, perhaps it started normally but once your inborn powers manifested it became far more interesting. Be it from your ancestry, unnatural influence, or magical blessings you have access to magic abilities beyond the norm.
You gain 3 Magical perks and can choose from the Metamagic list. - Bloodlines
You are not human, at least not fully, and this unusual ancestry has gifted you inhuman power. Most are simply born with these powers, inherited from their inhuman parentage but others are made, being magically transformed in some manner or otherwise cursed with monstrous abilities. This power flows through your veins, an inheritance you have received and will eventually pass on.
Your chosen Race has unlocked it Greater Trait, you also gain it's second Lesser Trait. - Chosen
A power greater than you has seen fit to grant you it's blessings, bestowing on you abilities strange and powerful. Your story may have started humble but your potential caught the eye of your Patron. They may have offered you a gift, given you a deal, or simply forced their fickle whims on you, in the end you gained access to power you never would have otherwise.
You gain 3 points you can use to purchase Feats and gain access to Patron Feats and Flaws. - Guardian
An ancient and powerful being has tied it's fate to you, granting you access to it's power and fighting beside you. Spirit Familiars passed through your family, sealed demons who's leash you hold, or even just an enigmatic magician who's decided to support you to the best of their ability.
You gain a Champion Companion. - Ancestral Artifact
A powerful and dangerous item has found it's way into your hands. Ancient magical weapons, technologically advanced armors, otherworldly trinkets housing strange magics, there are many forms your Artifact can take.
You gain 3 points you can use on Artifacts.
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